All offense melee build

Questions About Character Builds, Build Critiques, and Build Sharing

Moderators: Moderator, DM

User avatar
Pajutek
Posts: 72
Joined: Fri Nov 15, 2013 7:13 am

All offense melee build

Unread post by Pajutek »

Hello I would like to build a toon that focuses completely on the offense. Since I have no idea where to start I thought I Will ask you guys for help.
Its gonna be non caster, unbuffed killing machine with the most AB and dmg per round as humanly possible.
Any ideas? :D
Wulfrik the Wanderer
*I wander not for glory, but for penance. My blade strikes for the lost, my path forged by the cold winds of the North. The past cannot be undone, but I will carve a future worthy of my name.*
User avatar
Bobthehero
Posts: 467
Joined: Mon Sep 19, 2011 2:45 am

Re: All offense melee build

Unread post by Bobthehero »

Weapon Master, Frenzied Berserker and either Blackguard or cleric, with Fighter as a base class. Take both Power Attacks, Northlander Hewing, Epic Divine Might and all the weapon focus/specialisation feats.

You'll have as much AC as a naked wizard and the HP to match, the saves of a dum dum, but you will hit, hard (60's with a 2h scythe, and that was tested on the test module where NH doesn't work) and while you didn't ask for a buff, EDM is the only thing you need to click and gain a good 14 damage (and +80 on a crit with a scythe)
Aurelien Amon: Human fighter, member of the Whitewood Vanguard, Hoarite

Lotrik: Not a wise Genasi, probably stronger than you tho, a master of longswords. Fully retired

Bob Thairo: Dreadknight of Bane, Back on the Coast, tyranning away with his wife
User avatar
Steve
Recognized Donor
Posts: 8142
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: All offense melee build

Unread post by Steve »

There is the classic Fighter 14 / Frenzied Berzerker 5 / Rogue 4 / Weapon Master 7 that wields a scythe and cuts down mobs like grass. Has crap saves overall and little UMD...so much reliance on potions, and heavily gear dependent. But if you combine this with a buffing Cleric or Mage in a Group, and with a Bard on top, it will be nigh-unstoppable.

What is usually called a 'glass canon'.

EDIT: You also cannot go wrong with a Barbarian 20 / Anointed Knight 10.

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
blacksoft
Posts: 243
Joined: Sat Apr 29, 2017 9:50 pm

Re: All offense melee build

Unread post by blacksoft »

Pajutek wrote: Fri Jan 17, 2020 9:15 pm Hello I would like to build a toon that focuses completely on the offense. Since I have no idea where to start I thought I Will ask you guys for help.
Its gonna be non caster, unbuffed killing machine with the most AB and dmg per round as humanly possible.
Any ideas? :D
Instead of WM, could go 10 levels of FB for the +10 strength buff combined with IPA and Northlander hewing. And get just enough charisma for EDM, rest in strength.

12 fighter / 10 FB / 3 BG / 5 DC

Pick up dire and powerful charge.

Saves are fine. AC isn't, but you'll be killing everything really fast.

Each charge will result in a kill, getting you supreme cleaves right away.

Damage over 80 per hit.

Damage over 100 during a charge per hit

Or screw EDM, go con for saves and long frenzies and have epic dr going 8 Divine Champion. ( Instead of 5 )
Last edited by blacksoft on Tue Jul 14, 2020 2:52 pm, edited 1 time in total.
chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: All offense melee build

Unread post by chad878262 »

I would argue if we speak purely mechanically F14/C3/WM7/FB6 would be better (or WM8/FB5) is your best all offense build. Cleric of Auril or other deity with Water domain grants you expose weakness as well as opening up EDM.

Barbarian 20/WM5/FB5 is another offensive powerhouse.
Or could go B20/WM7/C3
Or B22/FB5/C3

Just a few ideas....but considering this conversation is from January, is anyone still interested?
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
blacksoft
Posts: 243
Joined: Sat Apr 29, 2017 9:50 pm

Re: All offense melee build

Unread post by blacksoft »

chad878262 wrote: Tue Jul 14, 2020 2:51 pm I would argue if we speak purely mechanically F14/C3/WM7/FB6 would be better (or WM8/FB5) is your best all offense build. Cleric of Auril or other deity with Water domain grants you expose weakness as well as opening up EDM.

Barbarian 20/WM5/FB5 is another offensive powerhouse.
Or could go B20/WM7/C3
Or B22/FB5/C3

Just a few ideas....but considering this conversation is from January, is anyone still interested?

Last of all, I'm sure I can't be the only one that searches old posts for current interest. :D

First of all, I'm not convinced that WM is best. You end up using a lot of useless feats that could have gone to other things ( Such as charging). Crit-immune foe don't care about WM crits and as long as you can up base damage high enough to kill in one round or less, won't matter that WM can crit for 300 or wtr since that's just overkill damage.
chad878262
QC Coordinator
Posts: 9333
Joined: Thu Sep 18, 2014 6:55 pm

Re: All offense melee build

Unread post by chad878262 »

blacksoft wrote: Tue Jul 14, 2020 2:56 pm Crit-immune foe don't care about WM crits and as long as you can up base damage high enough to kill in one round or less, won't matter that WM can crit for 300 or wtr since that's just overkill damage.
Crit immunes are not every enemy on the server and they tend to have less HP than others. Melee mobs in Grey Peaks have something like 500HP so WM crits certainly help ensure you take them down in 1 round or less. In addition, the ask was for the strongest all offense melee so Weapon Master is indeed part of that.

This said, you're not wrong and I never play weapon master precisely because I see the feat tax for entry to the class as simply not worth what you get. Frenzied Berserker I definitely see as 'worth it' as a part of a build, but WM, yeah no. :P
Chord Silverstrings - Bard and OSR Squire / Tarent Nefzen - Arcane Wand Merchant and Master Alchemist / Irrace Arkentlar - Drow Adventurer / Finneaus Du'Veil - Gem Merchant and Executive Officer of SCCE

Tarent's Wands and Elixirs

A Wand Crafter's guide to using wands
blacksoft
Posts: 243
Joined: Sat Apr 29, 2017 9:50 pm

Re: All offense melee build

Unread post by blacksoft »

Not arguing with that specifically; only that having powerful charge + dire charge + 12 extra damage from having 10 levels in FB, +3 damage from divine wrath gets you over 25 extra damage per hit over WM.

And yes, 3 cleric is an option too ( say goodbye to divine saves though)
User avatar
Zkenic
Retired Staff
Posts: 435
Joined: Wed Aug 19, 2009 6:24 am
Location: Minnesota

Re: All offense melee build

Unread post by Zkenic »

If you are going fighter/weaponmaster/frenzied beserker, I recommend grabbing 3rogue (or three whirling dervish) instead of cleric, dump the cha, and go max strength. Itll give you spot, maxed UMD, and some skills to play around with for rp, and a bit more AB.
Khali - "Magic is supreme, in both its wonder and its terror. Cower before your superiors, or suffer."

Dhaot - "Hey, I'm older than he is..."
User avatar
Bobthehero
Posts: 467
Joined: Mon Sep 19, 2011 2:45 am

Re: All offense melee build

Unread post by Bobthehero »

No skills, maxed out offense. UMD is the Devil and should be removed.
Aurelien Amon: Human fighter, member of the Whitewood Vanguard, Hoarite

Lotrik: Not a wise Genasi, probably stronger than you tho, a master of longswords. Fully retired

Bob Thairo: Dreadknight of Bane, Back on the Coast, tyranning away with his wife
User avatar
Ambaryerno
Posts: 467
Joined: Tue Jun 15, 2010 1:32 am

Re: All offense melee build

Unread post by Ambaryerno »

chad878262 wrote: Tue Jul 14, 2020 2:51 pm I would argue if we speak purely mechanically F14/C3/WM7/FB6 would be better (or WM8/FB5) is your best all offense build. Cleric of Auril or other deity with Water domain grants you expose weakness as well as opening up EDM.

Barbarian 20/WM5/FB5 is another offensive powerhouse.
Or could go B20/WM7/C3
Or B22/FB5/C3

Just a few ideas....but considering this conversation is from January, is anyone still interested?
Isn't mixing WM with FB illegal on this server? I thought that combination wasn't allowed because it's mixing two completely opposed classes. Or am I thinking a different server?
Julia "la Belle" - Duelist, singer, and shameless flirt. Currently deciding whether she wants to fight you or @$%& you.
Julia's Songbook

Lucia Kayla - If her parents find out she left the Island she'll likely be grounded until she's 500.
User avatar
Bobthehero
Posts: 467
Joined: Mon Sep 19, 2011 2:45 am

Re: All offense melee build

Unread post by Bobthehero »

Different server. I have a FB/WM and I managed to reconcile that well enough, imo.
Aurelien Amon: Human fighter, member of the Whitewood Vanguard, Hoarite

Lotrik: Not a wise Genasi, probably stronger than you tho, a master of longswords. Fully retired

Bob Thairo: Dreadknight of Bane, Back on the Coast, tyranning away with his wife
User avatar
MrSmith
Recognized Donor
Posts: 392
Joined: Sun Feb 16, 2020 8:05 am
Location: Texas

Re: All offense melee build

Unread post by MrSmith »

I am going to suggest an alternate path... A Halfling 3R/5 EA/6 Warslinger/16 Fighter. You will do ~150 points damage on your first many shot volley, followed by two more attacks of at ~40 points each. You will routinely drop three to four Trolls in a round - simultaneously - if the threat-geometry stacks up correctly because your ricochet shot will engage up to three additional targets. Here, you will average ~30 points of damage times the number of damage multipliers you have. Ricochet adds an additional 1d6 bludgeon. Because you can carry a shield, your AC should be ~48 - 50+. You could swap out fighter for MoA and increase your AC even more if really want a 54 AC with IMA.

Cheers!
User avatar
Zkenic
Retired Staff
Posts: 435
Joined: Wed Aug 19, 2009 6:24 am
Location: Minnesota

Re: All offense melee build

Unread post by Zkenic »

Oh yeah ranged builds.

12fighter/5EA/9assassin/4WoD - 5fighter->1WoD lets you get HiPS from Assassin pre-21. Lots of damage, high AB. Good times to be had.
Khali - "Magic is supreme, in both its wonder and its terror. Cower before your superiors, or suffer."

Dhaot - "Hey, I'm older than he is..."
blacksoft
Posts: 243
Joined: Sat Apr 29, 2017 9:50 pm

Re: All offense melee build

Unread post by blacksoft »

MrSmith wrote: Tue Jul 14, 2020 5:35 pm I am going to suggest an alternate path... A Halfling 3R/5 EA/6 Warslinger/16 Fighter. You will do ~150 points damage on your first many shot volley, followed by two more attacks of at ~40 points each. You will routinely drop three to four Trolls in a round - simultaneously - if the threat-geometry stacks up correctly because your ricochet shot will engage up to three additional targets. Here, you will average ~30 points of damage times the number of damage multipliers you have. Ricochet adds an additional 1d6 bludgeon. Because you can carry a shield, your AC should be ~48 - 50+. You could swap out fighter for MoA and increase your AC even more if really want a 54 AC with IMA.

Cheers!
Or what I am currently doing: EDM warslinger that makes use of divine wrath with all fighter weapon feats. (can take elemental archer over DC if you are so inclined - you are able to finish warslinger levels at 15 rather than 20, so there is that)

That's over 400 damage in first flurry counting ricochet damage as well. (By level 12, you can already do 50 damage per hit during manyshot - though this damage does not increase much until epics where you finish off fighter levels, pick up divine wrath, and get EDM)

Going have to delay gratification though as EDM comes in at level 29
Last edited by blacksoft on Fri Jul 24, 2020 6:55 pm, edited 1 time in total.
Post Reply

Return to “Character Building”