Page 1 of 30
Coming Soon: Discussion Thread (2020)
Posted: Tue Jan 21, 2020 8:28 am
by Steve
Nemni wrote: ↑Tue Jan 21, 2020 7:21 am
Info here:
https://wiki.bgtscc.net/index.php?title ... _Evocation
The purpose of this addition is to give a fun tool to people who specialize in evocation (similar to how some other schools give neat benefits already). And to make it a little easier to play the kind of caster that gets by with direct damage spells. Details might always change.
This looks interesting!
How it works, then, is say my Evocation focused caster casts Firebrand, then, in the next 10 rounds, I can click the feat Reignite from the Hotbar—where I’ve placed it, natch—and there is second casting of this spell made with a -5 DC?
Say the first casting kills a mob or two, then if I select a new mob, and clock Reignite, a second casting will be made on the new mob (possibly plus others depending on spell) at the lower DC?
And is there only One reigniting per original spell, or can one keep Reigniting at -5 until the 10 rounds runs out?
Cheers.
Re: Reignite Evocation
Posted: Tue Jan 21, 2020 8:44 am
by Truthiness
Does it work with spells with no saves like Isaac's Greater Missile Storm? And is it an instant use feat, or do you spend a round to cast the spell again?
Re: Reignite Evocation
Posted: Tue Jan 21, 2020 9:08 am
by Nemni
Steve wrote: ↑Tue Jan 21, 2020 8:28 am
Say the first casting kills a mob or two, then if I select a new mob, and clock Reignite, a second casting will be made on the new mob (possibly plus others depending on spell) at the lower DC?
And is there only One reigniting per original spell, or can one keep Reigniting at -5 until the 10 rounds runs out?
Yes you can target a different enemy. Only 1 extra casting.
Truthiness wrote: ↑Tue Jan 21, 2020 8:44 am
Does it work with spells with no saves like Isaac's Greater Missile Storm? And is it an instant use feat, or do you spend a round to cast the spell again?
Yes, should work. Takes a round like a normal spell.
Re: Reignite Evocation
Posted: Mon Jan 27, 2020 8:05 pm
by Xenos
I want to preface this with saying i'm new to the community and nwn2.
So i'm really loving this feat, lets you get a lot of millage out of your blasting spells. Most importantly it makes taking the Evocation feats worth while, which ultimately is the purpose of this, not to buff evocation spells, but to make the feats more valuable.
To an Extent, the most reliable spells (Magic Missile, Lesser Missile Storm, Greater Missile Storm, Ice Storm come to mind) are made even better by this. Where as the spells that struggle to be relevant, like a classic Fireball, struggle with this just the same. Now i can just cast two of them. Here is the issue i'm seeing, the -5 DC is making it so for the most part, you still dont want to use the spells with a DC. You want to use saveless spells, or Touch spells.
Its easy enough to fix though, if were willing to do so. Keep the -5 if the caster has SF Evo, change it to a -3 with GSF Evo, and remove it all together with ESF Evo.
Re: Reignite Evocation
Posted: Tue Jan 28, 2020 1:53 am
by K'yon Oblodra
Feels like that could be quite strong for the stronger spells, while I understand the wish indirectly buff the weaker ones, I wonder how that will influence the stronger ones like the bigby ones.
Re: Reignite Evocation
Posted: Tue Jan 28, 2020 3:56 am
by Nemni
Xenos wrote: ↑Mon Jan 27, 2020 8:05 pm
To an Extent, the most reliable spells (Magic Missile, Lesser Missile Storm, Greater Missile Storm, Ice Storm come to mind) are made even better by this. Where as the spells that struggle to be relevant, like a classic Fireball, struggle with this just the same. Now i can just cast two of them. Here is the issue i'm seeing, the -5 DC is making it so for the most part, you still dont want to use the spells with a DC. You want to use saveless spells, or Touch spells.
I want to promote using the feat for damage and not for status effects / disables. But I agree that it's not optimal with more IGMS and less fireballs. Maybe I should lower the DC penalty.
Re: Reignite Evocation
Posted: Tue Jan 28, 2020 8:53 am
by Tsidkenu
-2 or -3 on the DC is more reasonable.
The only reason evoker blasters suck is because the muppet NWN2 dev team chose to automaximise hit-dice rolls.
1 HD zombies should have 7 hp (avg roll), not 12.
3 HD zombie should have 21 hp (avg rolls), not 36.
10 HD mummy should have 70 hp, not 120, etc.
Doublecasting from this feat will address this problem significantly.
Re: Reignite Evocation
Posted: Sun Feb 16, 2020 8:21 am
by Nemni
Will be a -2 penalty after next patch. Will also allow self-target spells like call lightning and fireburst.
Re: Coming Soon: Areas
Posted: Tue Mar 31, 2020 6:13 pm
by Dagesh
Thanks for not putting everyone surgical masks.
Re: Coming Soon: New Loading Screens
Posted: Tue Mar 31, 2020 9:06 pm
by Maecius
Re: Coming Soon: New Loading Screens
Posted: Wed Apr 01, 2020 5:03 am
by Steve
Well, finally!
I’ve tried 3 times to get Transition Screens updated, and only once did I get some support from Staff —you may notice there are newish Screens that Heri didn’t make and came online before their work.
There are actually 4 generations of custom Screens still active, and quite a few showing Areas rebuilt since or also removed permanently from the Server.
If you care to use screenshots that were collected for a project like this that I’ve been holding onto, just let me know and I can upload somewhere. But I also know how it goes that people like to use their own stuff.
Re: Coming Soon: New Loading Screens
Posted: Wed Apr 01, 2020 8:50 am
by Dagesh
Those look great!
Re: Coming Soon: New Loading Screens
Posted: Wed Apr 01, 2020 10:16 am
by DM Golem
This is fantastic, man.
Re: Reignite Evocation
Posted: Wed Apr 08, 2020 5:08 am
by omuvrajitor
Can anyone tell what is the chance for the feat to trigger and if is influenced by any stat/skill? Thank you
Re: Coming Soon: Areas
Posted: Tue May 12, 2020 7:32 pm
by chad878262
New areas before a server split??? Bravo!