General Dwarven Role-play Information
Posted: Sun Apr 05, 2020 11:29 am
Below is a collection of "How to better RP your Stout" resources taken from the old Kraak Helzak guild...now for all Stout Players to utilize and enjoy! Much credit goes to the players Stonebar, Hoosier Daddy, CrispyWalrus and Karond for the older resources. Feel free to add posts to this thread for continued collection of good resource for better Role-play!
Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade.
Dwarves are slow to laugh or jest and suspicious of strangers, but they are generous to those few who earn their trust. Dwarves value gold, gems, jewelry, and art objects made with these precious materials, and they have been known to succumb to greed. They fight neither recklessly nor timidly, but with a careful courage and tenacity. Their sense of justice is strong, but at its worst it can turn into a thirst for vengeance.
A dwarven adventurer may be motivated by crusading zeal, a love of excitement, or simple greed. As long as his accomplishments bring honor to his clan, his deeds earn him respect and status. Defeating giants and claiming powerful magic weapons are sure ways for a dwarf to earn the respect of other dwarves.
Dwarven General Info
- Find yourself a copy of Races of Faerun 3rd ed. (it can be found in PDF form in the Internet!)
- Online Realmshelps page for Dwarves
- Dwarven Runes
- Dwarven Basics
Gods of the Morndinsamman
Roleplaying a dwarf
- Why Moradin is everything
- Roleplaying basics:
Daily Dwarf Common by Ed Greenwood
"Now," Azoun murmured. "Just through here . . ."
He reached back his hand to his queen and drew her forward -- only to fling up his arm like an iron bar to bring her to a sudden, silent halt, raising a finger to his lips and pointing at the wall.
A rough male voice could be heard growling faintly, "A fair fallhammer, that!"
Filfaeril lifted one of her eyebrows in a silent question. Azoun smiled, raised an 'I'll explain this, really I will' finger to forestall any comment she may have made, then cocked his head to listen to whatever else the unseen speaker had to say.
Dwarves have their own proud, ancient tongue, but increasing numbers of the Stout Folk (as a result of dwelling and working with humans and other races on the surface of Faerûn) speak Common daily.
Here follow a few handy linguistic notes on "Dwarf Common" (that is, sayings and coined words often uttered by dwarves when speaking Common).
A selection from Glossary of Phrases, Sayings & Words of the Realms.
More Dwarven speech:
“Axe high, friend, I go” [Dwarven farewell]
“May your axe be ever bright” [Dwarven farewell]
“I go” {Dwarven farewell – not impolite, often used by merchants]
“sargh” [orc, or orc-filth. Abusive term.]
“By my beard!” [The speaker is being VERY serious.]
“His beard is long.” or “...longer than his years.” [indicates wisdom]
“No-beard” or “shorthair” [meant as an insult to any race; particularly grave to another dwarf]
“You stand tall among us.” [complimentary; the actual height of the person in question is irrelevant - it's impossible for a dwarf to use this ironically.]
“His axe is sharp.” [said of a good strategic thinker.]
“Under the Mountain.” [Safe, well protected.]
“Open to the sky.” [Unsafe, unprotected. Also an insult, i.e. someone is a liability.]
“Gordul!” [“Gods look on!”]
“Calass.”
“dur Authalar” [“the people”, only really used by wild dwarves]
“Fair as the Holy Hammer!” [Effectively means “Unfair”, “Unjust”; when addressed directly to a person (“Soft with the Holy Hammer!”) it means “Calm down”, or “Ease off”. The Holy Hammer are a dwarven group dedicated to the survival and improvement of the dwarven race and the lot of the dwarves. The dubious means (including murder and intimidation) by which they go about this noble-sounding end results in an expression which means the reverse of what one might expect.]
“Sandstone!” [Serious exclamation; literally stone too soft and crumbling to be workable.]
"As wild as a night in Wildstar." [Bawdy: Wildstar is an underground town of gold dwarves]
"For the arduke."
"Dwarves have an individual but not a collective word for a dwarf born outside a clan: "urddin." They never use this word for a dwarf that's been expelled from a clan, or that has shunned their clan (taken themselves out of it). The term for that is sort of dwarf is: "ulldin." ("ddin" is the word for clan).

Dwarves are known for their skill in warfare, their ability to withstand physical and magical punishment, their knowledge of the earth's secrets, their hard work, and their capacity for drinking ale. Their mysterious kingdoms, carved out from the insides of mountains, are renowned for the marvelous treasures that they produce as gifts or for trade.
Dwarves are slow to laugh or jest and suspicious of strangers, but they are generous to those few who earn their trust. Dwarves value gold, gems, jewelry, and art objects made with these precious materials, and they have been known to succumb to greed. They fight neither recklessly nor timidly, but with a careful courage and tenacity. Their sense of justice is strong, but at its worst it can turn into a thirst for vengeance.
A dwarven adventurer may be motivated by crusading zeal, a love of excitement, or simple greed. As long as his accomplishments bring honor to his clan, his deeds earn him respect and status. Defeating giants and claiming powerful magic weapons are sure ways for a dwarf to earn the respect of other dwarves.
Dwarven General Info
- Find yourself a copy of Races of Faerun 3rd ed. (it can be found in PDF form in the Internet!)
- Online Realmshelps page for Dwarves
- Dwarven Runes
- Dwarven Basics
Hidden: show
Hidden: show
- Why Moradin is everything
Hidden: show
Hidden: show
Daily Dwarf Common by Ed Greenwood
"Now," Azoun murmured. "Just through here . . ."
He reached back his hand to his queen and drew her forward -- only to fling up his arm like an iron bar to bring her to a sudden, silent halt, raising a finger to his lips and pointing at the wall.
A rough male voice could be heard growling faintly, "A fair fallhammer, that!"
Filfaeril lifted one of her eyebrows in a silent question. Azoun smiled, raised an 'I'll explain this, really I will' finger to forestall any comment she may have made, then cocked his head to listen to whatever else the unseen speaker had to say.
Dwarves have their own proud, ancient tongue, but increasing numbers of the Stout Folk (as a result of dwelling and working with humans and other races on the surface of Faerûn) speak Common daily.
Here follow a few handy linguistic notes on "Dwarf Common" (that is, sayings and coined words often uttered by dwarves when speaking Common).
A little down! (originally accompanied by letting a sparse handful of sand or gravel fall from one's palm) -- means "So it goes!" (Or, to modern, real-world speakers, a variant on "That's the way the cookie crumbles!")
A fair fallhammer! -- something satisfyingly good, such as a meal, a brawl, a decision, or victorious confrontation.
Curlbeard -- something bitter or disgusting in taste or smell, or something nauseating.
Darrown (pronounced "darr-OW-nn") -- noble, superb, supremely dwarf-like and praiseworthy (even an act or the speech of a non-dwarf, such as an elf risking his life to save a dwarf in battle).
Galakkur -- applied to anything messy, untidy, or sloppy. It's derived from the name of a legendary dwarf who did everything fast but in slapdash manner, heedless of even obvious consequences. The real Galakkur lived some eight centuries ago. Tavern-tales give him various, improbably sticky ends. His misdeeds have been greatly exaggerated since by the addition of many invented tales of his life and doings.
Goldnose -- haughty (behavior called "highnose" by any human in the Realms not a member of, or trying to pretend membership in, the upper classes). Dwarves find such behavior contemptible in elves and amusingly silly when practiced by humans.
Ho! That one had teeth in it! -- used in commentary on anything large and uncomfortable such as a belch, breaking wind, a blow to the head, or a fall.
Mardarl -- an effort to hide something, either physically or by withholding information (or twisting a conversation onto another topic, right now). An example would be a false name, particularly when used to conceal gender (for instance, a female dwarf using a name such as Brokh or Garlfang to make non-dwarves think they're dealing with a male).
Ogurkh (pronounced "OH-gurk") -- something unbelievable, insane, monumentally stupid, or the result of crazed, dunderheaded, or scarcely-to-be-believed actions. "Blazing proper ogurkh" is an exasperated dwarf's straining-to-stay-polite comment on something that really upsets or irks him. "Burns me ogurkh" is the dwarven equivalent of "sticks in my craw."
Paerth (pronounced "PAIR-urth") -- the disgusted equivalent of balderdash, piffle, not bloody likely, or fat chance!
Shards! -- a gentle oath derived from the loss of a gemstone or good building-stone that breaks into fragments. It's the equivalent of a real-world speaker saying, "darn it all!" or a similarly mild expletive.
Sprendle -- a trick, prank, or deliberate misdirection, especially if lighthearted and harmless or meant to prevent a confrontation.
Tarunter (sometimes "a proper tarunter") -- a word to describe anything pretentious or fussy (such as elven dancing and most human festival celebrations or "goldnose" etiquette). Dwarves never apply this word to religious customs, dress, or rituals, even of a human faith they barely understand or that seems fussy at first glance.
Unbearded -- foolish talk or deeds (an "unbearded one" is a fool, "full-unbearded" is a mad dwarf). Dwarves never apply this word to non-dwarves (because, as the old dwarf joke goes, all non-dwarves can safely be assumed to be fools until proven otherwise, and such proof appears for only a handful of individuals once or twice a century). Something that's "fair unbearded" is reckless or dangerous.
Vellamorn -- treasure, valuables, hidden wealth. Originally a silly euphemism for gold used in dwarf rhymes and jests (derived from the name of a fictitious dwarf maiden in a ballad who wore only gowns made of linked gold coins). This has become a code-word for dwarves wanting to discuss (for example) gold coins without saying "gold coins" where others might overhear.
A selection from Glossary of Phrases, Sayings & Words of the Realms.
- “fever iron” – Common:- a dwarven term for the metal that forms when pools of semisolid metal attract the raw energy of the Weave and are transformed (Magic of Faerûn by Sean K. Reynolds, Duane Maxwell, Angel McCoy)
“I go” – Common:- (from the Dwarven) a terse parting used by merchants of all races (Forgotten Realms Campaign Setting by Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo)
“Korvikoum” – Dwarven:- the necessary consequences of previous choices (Resurrection and Twilight Falling by Paul S. Kemp)
“kuldalagh” – Dwarven:- (translates as “valorous axe”) a clan champion (So saith George Krashos - June 13, 2009)
“longbeard” – Common:- a dwarven word for a wise, elderly dwarf with standing or who commands respect in a dwarven clan or community (So saith George Krashos - June 13, 2009; So saith George Krashos - October 10, 2010)
“No sword is ever sharp enough” – Common:- a dwarven saying (Aurora’s Whole Realms Catalogue by Tim Beach, Karen S. Boomgarden, Anne Brown, David “Zeb” Cook, Jeff Grubb, Julia Martin, Colin McComb, Thomas M. Reid, Steven E. Schend)
“novlik” – Dwarven:- killing (Another Name for Dawn by Paul S. Kemp)
“olaramomdin” – Dwarven:- (translates as “magical peaks”) refers to rock crystals (“omlars”) found within the hills and mountains of the Omlarandin Mountains (Lands of Intrigue by Steven E. Schend)
“oldbeard” – Common:- a dwarven word for an elderly dwarf used in the context of youg dwarves who appear mature beyond their years (So saith George Krashos - May 9, 2009; So saith George Krashos - October 10, 2010)
“sloshtomach” – Common:- a dwarven term for a bloated, faintly nauseous condition of long-term and cumulative water retention, wherein repeated drinking of water makes the stomach increasingly distended; the condition is caused by tiny mould spores in some water sources that affect no creature native to the area (they grow up “used to them”), no one who drinks boiled water or water that has been carried in leather skins or oaken barrels for long (the spores react with wood and hide enough to neutralize these effects), and no one who consumes oils of any sort (including those still in raw vegetables) at the same occasion of consumption; even among those who are not protected by any of these factors, “sloshtomach” occurs rarely, but dwarves and gnomes are more susceptible to it than other races, and consuming certain alcoholic drinkables seem to exacerbate it, so lots of dwarves “fear” it more than they really should, and tend to avoid drinking water whenever they can have treated water (ale) or stronger liquor instead; it should be noted that this is almost never debilitating or seriously damaging (it affects mood more than anything else, as a dwarf who feels vaguely ill also tends to be more than vaguely irritated with the world around) (Aurora’s Whole Realms Catalogue by Tim Beach, Karen S. Boomgarden, Anne Brown, David “Zeb” Cook, Jeff Grubb, Julia Martin, Colin McComb, Thomas M. Reid, Steven E. Schend; So saith Ed - March 31, 2010)
“Soul-forging weather” – Common:- a dwarven term for violent electrical storms, hurricane winds, and avalanches (Polyhedron #71)
“stone-shouldered” – Common:- a dwarven word to describe a rogue dwarf or dwarven group/clan (So saith George Krashos - June 13, 2009)
“stonesinger” – Common:- the dwarven term for a bard (Forgotten Realms Campaign Setting by Ed Greenwood, Sean K. Reynolds, Skip Williams, Rob Heinsoo)
“truemetal” – Common:- a dwarven term for “mithral” (Volo’s Guide to All Things Magical by Ed Greenwood, Eric L. Boyd)
“vikrik” – Dwarven:- hunted (Another Name for Dawn by Paul S. Kemp)
“Vlandranna” – Common:- (an old, corrupted Dwarven word from the region that is today the Vast and Impiltur) a saying now used by all trading races in the Sea of Fallen Stars, meaning: “Gods grant [approval]” or “Gods grant [that what is spoken of occurs by their will]” (Polyhedron #74; also collated in Lore from the Sages)
“With a shovel I can dig a grave; give me a lantern too, and I’ll dig a home” – Common:- an old dwarven expression about the importance of light (Aurora’s Whole Realms Catalogue by Tim Beach, Karen S. Boomgarden, Anne Brown, David “Zeb” Cook, Jeff Grubb, Julia Martin, Colin McComb, Thomas M. Reid, Steven E. Schend)
More Dwarven speech:
“Axe high, friend, I go” [Dwarven farewell]
“May your axe be ever bright” [Dwarven farewell]
“I go” {Dwarven farewell – not impolite, often used by merchants]
“sargh” [orc, or orc-filth. Abusive term.]
“By my beard!” [The speaker is being VERY serious.]
“His beard is long.” or “...longer than his years.” [indicates wisdom]
“No-beard” or “shorthair” [meant as an insult to any race; particularly grave to another dwarf]
“You stand tall among us.” [complimentary; the actual height of the person in question is irrelevant - it's impossible for a dwarf to use this ironically.]
“His axe is sharp.” [said of a good strategic thinker.]
“Under the Mountain.” [Safe, well protected.]
“Open to the sky.” [Unsafe, unprotected. Also an insult, i.e. someone is a liability.]
“Gordul!” [“Gods look on!”]
“Calass.”
“dur Authalar” [“the people”, only really used by wild dwarves]
“Fair as the Holy Hammer!” [Effectively means “Unfair”, “Unjust”; when addressed directly to a person (“Soft with the Holy Hammer!”) it means “Calm down”, or “Ease off”. The Holy Hammer are a dwarven group dedicated to the survival and improvement of the dwarven race and the lot of the dwarves. The dubious means (including murder and intimidation) by which they go about this noble-sounding end results in an expression which means the reverse of what one might expect.]
“Sandstone!” [Serious exclamation; literally stone too soft and crumbling to be workable.]
"As wild as a night in Wildstar." [Bawdy: Wildstar is an underground town of gold dwarves]
"For the arduke."
"Dwarves have an individual but not a collective word for a dwarf born outside a clan: "urddin." They never use this word for a dwarf that's been expelled from a clan, or that has shunned their clan (taken themselves out of it). The term for that is sort of dwarf is: "ulldin." ("ddin" is the word for clan).

