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Orc Cave second lvl secret door bug

Posted: Tue Apr 28, 2020 10:22 pm
by tharnok
In the Orc Cave second lvl secret door to get in to the extra area, if others is in the area, even thou they not in the party, one of them might get teleportet in to the area when you use the item insted of you... to say the least its very annoing when you went to the trouble getting the item and someone else reap the benefits of your work.


with greatings tharnok

Re: Orc Cave second lvl secret door bug

Posted: Fri May 01, 2020 10:26 pm
by tankteddy
Let me see if I understand this correctly,

You (Player X) Gathered the items to enter the extra loot room, talk to the wall/locks, and use the items. However, the system then grabs another player not in your party (player Y), and teleports them to room but not you?

Or do they teleport with you and your party even though they are not in your party?

Re: Orc Cave second lvl secret door bug

Posted: Sat May 02, 2020 12:00 am
by tharnok
THIS: However, the system then grabs another player not in your party (player Y), and teleports them to room but not you?

i was in a party with another player and the item worked normaly for him, then i went and talked to the wall/used item and someone else got teleportet that was in the area, i had two of the items tried use the second one nothing happened or it used both the first time, dont know for sure.

Re: Orc Cave second lvl secret door bug

Posted: Sat May 02, 2020 12:17 am
by tankteddy
I will go ahead and post this for the builders to take a look it, It might be a wrong target selector in the script for the wall.

Re: Orc Cave second lvl secret door bug

Posted: Sat May 02, 2020 10:02 am
by Xaltotun
Fixed and thanks for reporting this.

Re: Orc Cave second lvl secret door bug

Posted: Sat May 02, 2020 10:22 am
by Theodore01
Why does that door uses a key-item - that already has so many different uses elsewhere ?
Hidden: show
opens another secret room, eat, sacrifice
Wouldn't it be better - to use something else for that orc room ?

Re: Orc Cave second lvl secret door bug

Posted: Mon Jun 01, 2020 9:15 am
by Xaltotun
You're right, it would be better to use something bespoke for that door, however developers have been asked to not make any new blueprints at all to stop swelling the load. A new key would mean creating a new item and with that increasing the load on the overheads, blueprints and the server. That said, if the restrictions are lifted it may be something to look into in the future.