Zhax’ar - Mist Lake

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Rinzler
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Zhax’ar - Mist Lake

Unread post by Rinzler »

Heavy Armor

Bronzewood

Bronzewood Full Plate of Solid (8/1): +4 AC | +15 Hit Points | +2 Intelligence | +1 Spellcraft

Entropium

Hulking Half-Orc (7/3): +4 AC | 10% Acid Immunity | +1 Dexterity
The Red Dry Entropium Splint Mail (7/3): +4 AC | Bard 5
Kukul's Fist (8/2): +3 AC | +1 Perform

Metal

Nose of the Funny Marilith (8/1): +4 Charisma
Smooth Band Plate, Epic (8/1): +4 AC | +3 Strength | 10% Fire Immunity | +3 Intimidate
Crusader's Tunic, Epic (8/1): +4 AC | 10% Negative Energy Immunity | +3 Diplomacy | +3 Heal
The Blue Upset Splint Mail (7/1): +4 AC | 32 Spell Resistance
Full Plate of Intelligence (8/1): +4 Intelligence | +1 AC | +1 Dexterity

Salamander

Salamander Full Plate (8/1): +4 AC | +20 Hit Points | Fire 10/- | 60% of Weight

Umber Hulk

Umber Hulk Full Plate (8/1): +4 AC | +4 Mind Affecting | DR: 4/Slashing/Piercing
Medium Armor

Entropium

The Damp Entropium Chain Shirt of Water (4/6): +3 AC | Ranger 4

Leafweave

Leafweave (3/6): +4 AC | +2 Dexterity
Hide and Leafweave of Zombie Skin (3/6): +3 AC | +2 Universal | +11 Hit Points

Metal

Spellchain, Epic (6/2): +4 AC | -20% ASF | 40% of Weight
Doron's Mistake, Epic (6/2): +4 AC | +3 Fortitude | 80% of Weight

Rawhide

Dugmaren Brightmantle's Silver Shine (3/5): +4 AC | 32 Spell Resistance | +3 Will | 10% Acid Immunity
Hide of Arcane Archer's Envy (3/5): +4 Strength | 10% Sonic Immunity

Wildwood

Hip of the Agreeable Wander (4/4): +4 AC | +4 Fortitude | +12 Hit Points

Wood

The Massive Hide and Wood of Voice (3/5): +4 AC | +3 Charisma | 60% of Weight
Light Armor

Adamantine

The Green Tired Adamantine Chain Shirt (4/4): +4 AC | Bard Level 6 | DR: 1/- | +3 Diplomacy | Immunity: Contagion

Darkleaf

The Petite Darkleaf Chain Shirt of Dust (4/5): +4 Strength | +1 Fortitude | 20% of Weight
Damaged Genasi (5/4): -05% ASF | +3 Will

Leafweave

Isis's Poise (1/9): +4 AC | Dim (5m) Green | Immunity: Doom
Studded Leafweave of Cleanliness (3/6): -05% ASF | +3 Fortitude
The Prismatic Deafening Leafweave (1/9): +3 Will | -05% ASF | +1 AC
Clanggedin Silverbeard's Forearm (3/6): +4 AC | 22 Spell Resistance

Leather

Belly of the Sharpwood (3/5): +4 AC | +4 Charisma
Thard Harr's Foolishness (2/6): +4 AC | -05% ASF | +3 Wisdom | +1 Charisma | -1 Disease
Depraved Plant (3/5): +3 AC | +4 Strength | -05% ASF
Leather of Amaunator's Melt (2/6): +4 AC | -05% ASF

Metal

Barbaric Horde Armor, Epic (4/4): +4 AC | +10 Hit Points | +4 Bluff | +4 Intimidate

Mithral

Swashbuckler's Chain Shirt, Epic (4/6): +4 AC | Bonus Feat: Dash | +3 Dexterity | +3 Acrobatics | +3 Parry | +5 Hit Points
Elven Chainmail (6/4): +3 AC | +1 Universal
Mithral Chain Shirt of Noise (4/6): +4 AC | +1 Mind Affecting
Brain of the Energetic Wonder (5/5): +4 AC | +1 Constitution
Mithral Chainmail of Resurrection (6/4): +3 Will | +4 Mind Affecting | +1 AC
Arcane Chain Shirt (4/6): -05% ASF
Bane's Mature Shoulder (4/6): +2 AC | +3 Wisdom | +2 Intelligence

Salamander

Salamander Studded Leather (3/5): +4 AC | +20 HP | Fire 10/- | 60% of Weight
Salamander Chain Shirt +4 (4/4): +4 AC | +20 Hit Points | Fire 10/- | 60% of Weight

Spidersilk

The Low Spidersilk Armor of Glamour (3/8): +2 AC | +3 Hit Points | 10% of Weight

Thistledown

Thistledown Padded of Jazirian's Solid (1/10): +2 AC | 20 Spell Resistance
Robes

Duelist Garb, Epic: +4 AC | Bonus Feat: Power Attack | Haste 2x/day
Shar's Thigh: +4 Wisdom | +2 Strength | +1 Use Magic Device
Ilneval's Orange Aberration: +4 Dexterity | +1 Move Silently
Bane's Elbow: +3 Universal | +3 Lore Arcana | +1 Strength
Aerdrie's Scary Reaver: +4 Constitution | +2 Wisdom
Ibrandul's Hamstring: +4 Strength | +4 AC vs. Good | 20 Spell Resistance
The Depressed Cloth of Ungodliness: +4 Fortitude | 30 Spell Resistance | +12 Hit Points | +1 AC
The Pale Master's Round Ghast: +4 Reflex | +3 Charisma | Cleric 7 | +14 Hitpoints
The Straight Cloth: Sorcerer 7 | Druid 4 | 18 Spell Resistance
The Bored Cloth of Water: +1 AC vs. Piercing | +4 Wisdom | Immunity: Sunbeam
Cloth of Air: +3 AC | Immunity: Shades | 32 Spell Resistance
Belts

Belt of Raumathar: Bonus Feats: SF Evocation & Spell Penetration | Wizard 3 & 4 | Sorcerer 3 & 5
Monk's Belt: Bonus Feats: Improved Critical Unarmed Strike & Weapon Specialization Unarmed Strike | Haste 1x/day
Belted Quiver of Supreme Skill: Bonus Feats: Improved Critical Light + Heavy Crossbow, Rapid Reload | +3 Dexterity
Greater Belt of Guiding Light: +4 Spot | +4 Listen | +1 Fortitude | +2 Fear | +2 Death | +4 Lore Arcana | +4 Search
The Square Graycloak of Melody: +4 Fortitude | +3 Listen | 5% Acid Immunity | 5% Electrical Immunity
Listen IV Ranger III: Ranger Level 3 | +4 Listen | +4 Hit Points
Boots

The Black Motionless Boots: +4 AC | Cleric 6 | Paladin 4 | +5 Hit Points
Boots of Screech: +4 AC | Favored Soul 7
Shaundakul's Brown Thumb: +4 AC | Sorcerer 4 | 10% Fire Immunity
Boots of Vulnerability: +4 AC | +4 Athletics
Neck of the Slow Fiend: +4 AC | Paladin 4
Mage Slippers, Epic: +4 AC | +3 Intelligence | +3 Spellcraft | +3 Concentration
Druid Boots: +4 AC | Druid 7
Boots of Gentleness: +4 AC | +3 Charisma | +2 Negative Energy Saving Throws
The Ungodly Boots of Tenseness: +4 AC | +3 Intelligence
Boots of Dullness: +2 AC | +3 Universal
Horus'Re's Flake: +4 Wisdom | +4 Cold Saving Throws
The Damaged Boots of Gloriousness: +4 AC | +4 Fear | +1 Fortitude
Steep Bear: +4 AC | +18 Hit Points | +1 Poison | +1 Craft (Carving/Sculpting)
Boots of Profanity: +15 Hit Points | Druid Level 7 | +3 Spellcraft
Gauntlets & Bracers

Gloves of the Devout: +20 Hit Points | Cleric 6
Gauntlet of Cuddle: +4 EB | +2 Vampiric Regeneration | On Hit: Doom DC = 14 (25%)
Gauntlet of Fighter's Screech: +4 EB | +2 Vampiric Regeneration | +6 Hit Points
Gauntlet of Warlock's Defeat: +4 Dexterity | +1 Vampiric Regeneration
The Green Gauntlet: +20 Hit Points | Wizard 6
Gauntlet of Mammon's Exaltation: +3 Vampiric Regeneration | +3 AC (Deflection)
Gauntlet of Health: +3 Constitution | +20 Hit Points
Gauntlet of Outsider Earth: +4 Charisma | +1 Perform
Haask's Craziness: +4 Charisma | +3 EB
The Noteworthy Gauntlet of Mean: +4 EB | 1d4 Piercing | 1d4 Sonic | Wizard 6
The Blackguard's Gray Wander: +2 Vampiric Regen | 1d4 Cold | Spell Immunity: Lesser Dispel
Gauntlet of Defense: Spirit Shaman 9 | +3 AC (Deflection)
Gauntlet of Ilneval's Unholiness: Fire 1d4 | +4 Wisdom | +1 Listen
Abbathor's Godly Sound: Paladin Level 0 | +4 Intelligence
Wild Gauntlet: Magical 1d4 | +2 Vampiric Regeneration
Bracers of Binding, Greater: 10% Bludgeoning Immunity | +3 Constitution
Helmets

Watchman's Helm, Epic: +4 AC | +4 Spot | +4 Listen | +4 Search
Helmet of Strength: +4 Strength
Mystra's Stubbed Toe: +4 AC | Wizard 5
Shoulder of the Helpful Hell-hound: +4 AC | +4 Parry | 10% Electrical Immunity | +3 Lore Dungeoneering
Paladin Helmet of Fear: +4 Spot | +4 Hide | 5% Electrical Immunity | Spell Immunity: Poison
Sharindlar's Broken Thumb: +4 Wisdom | +2 Charisma
The Paladin's Moaning Brain: +4 Intelligence | Druid 5
Leg of the Frequent Fey: Wizard 7 | +1 Reflex | Spell Immunity: Harm
The Green Steep Paladin Helmet: +4 Intelligence | +14 Hit Points
River Walker's Hood, Greater: +3 Dexterity | +4 Perform | +4 Acrobatics | +4 Heal
Paladin Helmet of Number: +3 Will | +2 Fortitude | +9 Hit Points
AC IV Bard VI: +4 AC (Deflection) | Bard Level 6 | +1 Dexterity | +2 Sleight of Hand
Necklaces & Amulets

Tchazzar's Knee: +4 Intelligence | Spell Immunity: Delayed Blast Fireball
Isaac's Force Stone: Wizard/Sorcerer 6 | Wizard/Sorcerer 4 | +1 Universal
Gold Necklace of Stormlords: Druid 7 | +2 Listen
Bottom of the Chubby Balor: +3 Dexterity | +20 Hit Points
Arcane Amulet: Wizard 8 | +7 Hit Points | 10% Negative Energy Immunity
Entrails of the Lonely Halfling: Paladin 4 | +4 Craft (Carving/Sculpting) | +4 Listen
The Silver Homely Gold Necklace: +1 Wisdom | +1 Disable Device | +2 Escape Artist | +4 Spot
The Green Gold Necklace: +4 AC (Natural) | +6 Hit Points | 10% Sonic Immunity | +1 Heal
Rings

Ankle of the Damp Cleverness: Cleric 9 | +4 Lore Religion
Wrist of the Crowded Rain: +4 AC | Wizard 6 | +4 Listen
Gold Ring of Vivacity: +4 Strength | +6 Hit Points
Ring of the Holy Trinity: +7 Hit Points | Paladin 4 | +1 Profession (Forestry)
The Monk's Shoulder: +4 AC | Sorcerer 7
Gold Ring of Umberhulk Wander: +4 AC | Spirit Shaman 7
Avoreen's Talon: +4 AC | +3 Charisma
Flandal Steelskin's Petite Crook: +4 AC | +4 Intimidate | +8 Hit Points | +1 Athletics
Gold Ring of Shadowdancer's Weapon: +3 AC | +20 Hit Points | +3 Dexterity | +1 Escape Artist
The Gray Innocent Gold Ring: +3 Wisdom | Cleric 6 | +3 Craft Engineering
Ring of Woodland Power: +3 Wisdom | Druid 5 | 22 Spell Resistance
Ring of Transcendent Power: +3 Wisdom | Cleric 5 | 22 Spell Resistance
The Bronze Outstanding Gold Ring: +3 Wisdom | Cleric 6
The Substantial Gold Ring of Disgust: +3 Hide | Ranger 4
Rapid Tiefling: +3 Intelligence | +3 Charisma
The Brass Powerful Gold Ring: +4 AC | Druid 4 | +4 Open Lock
Gold Ring of Voice: +4 AC | +5 AC vs. Bludgeoning
Kossuth's Eye: +2 Wisdom | +4 Spot | Immunity: Hold Person
The Orange Deep Gold Ring: +3 Charisma | +3 Bluff
Shields

Tower

Zaltec's White Fluff: +4 Spot | +2 Universal | +6 Hit Points | 5% Electrical Immunity | +3 Fire
Tower Shield of Love: +4 AC | -05% ASF | +13 Hit Points | 1d4 Bludgeoning
Shadow Defender, Epic: +4 AC | Bonus Feat: Dash | +5 Hit Points | Displacement 1x/day
Tower Shield of Duelist's Ignorance: +4 AC | +2 Slashing
The Black Happy Tower Shield: +4 AC | 10% of Weight
The Yellow Loud Tower Shield: +4 AC | 1d4 Electrical
The Harsh Tower Shield of Darkness: +2 Universal | +5 Hit Points | +1 AC
Tower Shield of Chih Shih's Wonder: +4 AC | 1d4 Piercing

Heavy

Mage Blocker, Epic: +4 AC | +1 Universal | Use: Greater Dispelling (15) 1/Day | Silence 1x/Day
Forceful Shield, Epic: +4 AC | +1 Fortitude | +3 Bluff | +3 Intimidate
Stout Hand Shield, Epic: +4 AC | +3 Constitution | +3 Heal | +3 Survival | Lesser Vigor 1x/day
Old Knight's Shield, Epic: +4 AC | +2 Wisdom | +3 Diplomacy | +3 Heal | +3 Parry
The Gray Outrageous Heavy Shield: +4 AC | -05% ASF
Baervan Wildwanderer's Defeat: +4 AC | 1d4 Magical

Light

Shadowy Shield, Epic: +4 AC | +3 Hide | +3 Move Silently | Darkness 2x/day
Elderly Defense, Epic: +4 AC | +3 Wisdom | +3 Lore Arcana
Storm Shield, Epic: +4 AC | +1 Universal | 10% Electrical Immunity
Mielikki's Blue Head: +4 AC | 1d4 Piercing
Light Shield of Religion: +2 Universal | +3 Dexterity | +2 Cold
The Prismatic Wide Light Shield: +4 Wisdom | +3 AC | +11 Hit Points | 10% of Weight
Staves

The Orange Swift Magic Staff: Wizard 7 | 30 Spell Resistance
The Dwarven Defender's Copper Magic Staff: Cleric 7 | 30 Spell Resistance | 5% Sonic Immunity
Weapons (Martial)

Bastard Sword

Quick Succubus: +4 EB | +2 Bludgeoning
Quaint Human: +4 EB | 1d10 Massive Criticals
The Gold Shrill Bastard Sword: +4 EB | 1d10 Massive Criticals | On Hit: Strength Drain DC = 14
Bastard Sword of Favored Soul's Fun: +4 EB | 1d4 Negative Energy
The Yellow Narrow Bastard Sword: +4 EB | 1d4 Acid
Hiatea's Copper Half-orc: +4 EB | 2d4 Massive Criticals | 20 Spell Resistance
Foot of the Few Curiosity: +4 EB | +1 Vampiric Regeneration | Cold Iron
Acandar: +3 EB | 1d6 Electricity | Alchemical Silver

Battleaxe

Howling Massacre: +4 EB | 1d4 Bludgeoning | +1 Sonic | On Hit: Deafness DC = 20 | +4 Intimidate | -2 Wisdom | -10 Diplomacy

Club

Vortex Maul: +4 EB | 1d6 Sonic | +2 Reflect | Alchemical Silver
Gaharu: +3 EB | 1d10 Massive Criticals | +1 Slashing | +1 Vampiric Regeneration
Elbow of the Advanced Lord: +2 EB | +1 Universal | +3 Vampiric Regeneration | Alchemical Silver | 10% of Weight
Jailor's Club, Epic: +4 EB | 1d6 Acid | +4 Intimidate | -1 Charisma

Dagger

Rogue's Dirk, Epic: +4 EB | +3 Dexterity | +4 Acrobatics | +4 Parry | +5 Hit Points
Dagger of Ungodliness: +4 AC (Deflection) | 30 Spell Resistance | Immunity: Silence
The Flat Dagger of Quaintness: +4 AB | 1d4 Magical | +1 Vampiric Regeneration
The Brown Monster: +4 EB | +4 Intelligence
Thigh of the Defiant Fluff: +4 Constitution | +2 Will | Bard 3
The Copper Narrow Dagger: +4 AC (Deflection) | +9 Hit Points | Favored Soul 7 | +1 Reflect
Dagger of Blackguard's Wonder: +4 EB | 1d6 Massive Criticals
Crooked Adamantine Dagger: +2 AB | 5% Cold Immunity | Keen | Adamantine

Dwarven Waraxe

Stone Chipper, Epic: +4 EB | 1d6 Sonic
Waraxe of Assassin's Sacrament: +2 Negative Energy | +3 Vampiric Regeneration | +1 Saving Throws Negative Energy
Hefty Dwarven Waraxe: +4 EB | +4 AC (Deflection) | 1d10 Massive Criticals
Adolescent Cold Iron Waraxe: +2 AB | +2 Vampiric Regeneration | Cold Iron
Neck of the Faint Leopard: 1d4 Fire | 1d4 Sonic | 18 Spell Resistance | Alchemical Silver

Falchion

Brass Rich Adamantine Falchion: 10% Acid Immunity | +1 AB | Adamantine

Greataxe

Ogre's Axe, Epic: +4 EB | 1d4 Piercing | +3 Strength
Army Cleaver, Epic: +4 EB | 1d6 Bludgeoning

Greatsword

Plant Purr: 1d4 vs. Evil | +4 EB vs. Neutral | +3 Vampiric Regeneration
Hiatea's Fairness: +4 EB | +1 Vampiric Regeneration | Alchemical Silver

Halberd

The Yellow Bird: +4 AB | +2 EB | +1 Magical | +3 Vampiric Regeneration | 16 Spell Resistance | Zalantar
The Alchemical Silver Halberd: +4 EB | +1 Vampiric Regeneration | Alchemical Silver

Handaxe

Peasant's Revolt, Epic: +4 EB | 1d6 Piercing | Rage 1x/day | -1 Intelligence | -1 Concentration
Alchemical Silver Handaxe: +4 EB | Alchemical Silver

Heavy Flail

Crusader's Flail, Epic: +4 EB | 1d6 Piercing | Cure Critical Wounds 2x/day

Kama

The Gold Puny Kama: +3 Vampiric Regeneration | Immunity Storm of Vengeance
Maram's Poverty: +3 Vampiric Regeneration | +1 EB | 20% of Weight
Agreeable Skeleton: +1 AB | +1 Will | +3 AC (Deflection) | Adamantine
Kama of Dangerousness: +1 AB | 1d10 Massive Criticals | +2 EB vs. Good | Adamantine
Plutoq's Gray Crowd: +4 EB | +3 Will | 1d8 Massive Criticals | 40% of Weight
Brown Cooperative Kama: +3 EB | +1 Vampiric Regeneration | Alchemical Silver

Katana

Thumb of the High Elf: +3 AC (Deflection) | +3 Vampiric Regeneration

Kukri

Shadowmaster Kukri, Epic: +4 EB | 1d4 Acid | +3 Dexterity | +2 Hide | +2 Move Silently | +2 Listen
Kukri of Regeneration: +4 EB | +1 Vampiric Regeneration

Light Hammer

Chronepsis's Vanity: +4 Charisma | +3 Vampiric Regeneration
Golemcrafter's Tool: +4 EB | 1d4 Fire | Fire 5/- | +4 Craft Metalwork/Engineering | +4 Lore Engineering

Longsword

Steel Fist Blade, Epic: +4 EB | 1d4 Fire | +2 vs. Good | -3 Diplomacy
Holy Avenger: +3 EB | +2 Divine | Paladin 2, 3, 4 | Mithral

Mace

Watil's Energetic Telthor: +3 Vampiric Regeneration | +1 AB | Mithral
Mace of Duelist's Shine: +2 EB | 8 Massive Criticals | +3 Vampiric Regeneration
Mace of Angel: +4 EB | +2 Magical
The Bored Mace of Iniquity: +4 Strength | 8 Massive Criticals | +1 EB vs. Chaotic

Magic Staff

Mouth of the Mammoth Plant: +3 Vampiric Regeneration | Cold Iron
Elbow of the Shrill Exaltation: +4 EB | Cold Iron

Morningstar

Cold Iron Morningstar of Splendor: +2 EB | +2 Vampiric Regeneration | Cold Iron
Entrails of the Vile Genasi: +4 EB | 2d6 Massive Criticals | +1 Vampiric Regeneration | Sorcerer 7
Morningstar of Wander: +1 AB | +2 Intimidate | Adamantine

Quarterstaff

Marthammor Duin's Ankle: +4 EB | 7 Massive Criticals | +18 Hit Points | Keen | Cold Iron

Rapier

Pirate's Parlay, Epic: +4 EB | 2d6 Massive Criticals | Keen
Flaming Rapier: +4 EB | 1d4 Fire
Icy Rapier: +4 EB | 1d4 Cold
The Round Rapier of Worry: 1d4 Fire | 2d6 Massive Criticals | +3 Attack Bonus | +4 Sleight of Hand
Heart of the Witty Half-Orc: +4 EB | Alchemical Silver | +2 Sonic Saving Throws

Scimitar

Pirate Captain's Scimitar, Epic: +4 EB | 1d6 Electrical | Bonus Feat: Iron Will | +3 Parry
Sand Storm, Epic: +4 EB | 1d6 Fire | +3 Parry | +2 Spot | +2 Survival | Cold Iron
The Dreamer: +4 EB | +2 Magic | Sense Motive -6 | Mind Affecting -2 | +3 Lore Dungeoneering | +3 Astronomy
Durvish, Epic: +4 EB | 1d6 Fire
Moradin's Blue Umberhulk: +1 AB | +1 Dexterity | Adamantine
Adamantine Scimitar: +1 AB | 1d4 vs. Chaotic | Adamantine
Belly of the Open Glory: 1d4 Magical | 2d6 Massive Criticals | +1 AB

Scythe

The Deep Scythe of Silk: +4 EB | +1 Vampiric Regeneration
Umberlee's Silver Forearm: +4 EB | 1d6 Massive Criticals

Short Sword

Rogue's Parrying Blade, Epic: +4 EB | 2d6 Massive Criticals | +1 Reflect | +4 Parry | +4 Acrobatics

Shortspear

Ankle of the Unimaginable Feeling: +4 EB | 1d10 Massive Criticals
Chief's IkIwa: +4 EB | +2 Slashing | 1d8 Massive Criticals
Blood Spear: +2 EB | +2 Vampiric Regeneration
Magic Shortspear: +2 Vampiric Regeneration | 30 Spell Resistance | 7 Massive Criticals
The Brown Cold Iron Shortspear: +2 EB | +2 Magic | +1 Vampiric Regeneration | Cold Iron
Torm's Trouble: +4 Dexterity | -4 Perform | Cold Iron

Sickle

Crimson Sickle, Epic: +4 EB | 1d4 Fire | +2 Vampiric Regeneration
Ashen Curse: +4 EB | 1d4 Fire | 1d4 Negative Energy | +1 Bludgeoning | 10% Magic Weakness | On Hit: Level Drain DC = 20
Crooked Sickle of Anxiety: 5 Massive Criticals | +1 AB | 20% of Weight | Adamantine
Sickle of Luck: +4 EB | 1d4 Magical
Sickle of Balor Unholiness: +4 EB | 1d4 Negative Energy
The Brief Sickle of Calmness: +3 Vampiric Regeneration | +1 EB
Back of the Cool Elf: +4 EB | 1d4 vs Chaotic | Keen | Cold Iron
The Rough Cold Iron Sickle: 32 Spell Resistance | 1d4 Bludgeoning | Cold Iron

Spear

King's Spear, Epic: +4 EB | 1d6 Sonic | +3 Intelligence | Cure Serious Wounds 1x/day | Ghostly Visage 1x/day
Adamantine Spear of Kwan Ying's Trouble: +2 AB | +3 AC (Deflection) | Adamantine
Alchemical Silver Spear: +4 EB | Alchemical Silver
Spear of Quaintness: +2 Vampiric Regeneration | +3 AC (Deflection) | +1 AB
Cold Iron Spear of Brownie Ungodliness: +3 Vampiric Regeneration | Cold Iron

Warmace

The Beastslayer of Bohemond: +4 EB | 3d6 Massive Criticals | Extra Slashing Damage | Keen
The Angry Warmace of Earth: +3 Vampiric Regeneration

Whip

Whip of Fire: +4 EB | 1d4 Fire
Whip of Negativity: +4 EB | 1d4 Negative Energy
Weapons (Ranged)

Heavy Crossbow

Plate-Piercer, Epic: +4 EB | 3d10 Massive Criticals | Bonus Feat: Rapid Reload
The Silver Faint Heavy Crossbow: +4 EB | +4 Constitution

Light Crossbow

Shallow Light Crossbow: +4 EB | +7 Mighty

Longbow

Eshowdow's Orange Hamstring: +4 EB | +6 Mighty | 1d8 Massive Criticals | Spirit Shaman 4
The Yellow Chilly Longbow: +4 EB | 2d6 Massive Criticals
Mighty Longbow: +1 EB | +9 Mighty
Bottom of the Clever Ooze: +4 EB | +7 Mighty

Shortbow

Rogue's Bow, Epic: +4 EB | +3 Hide | +3 Move Silently | +3 Spot | +3 Listen | Unlimited Ammo: Basic Arrows
Mighty Shortbow: +2 EB | +9 Mighty | 5% Sonic Immunity
Lilting Note: +3 EB | +3 Mighty | +8 Perform
Last edited by Rinzler on Sun Jun 21, 2026 3:22 pm, edited 227 times in total.
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Hakken2
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Re: FAI - Rupert's Caravan - Rare Goods!

Unread post by Hakken2 »

Bhor looks at the mithral armor. Perhaps this could be if I interest?

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Bhor Stonecutter, King's Hammer and member at The Assembly of Kraak Helzak.
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Rinzler
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Re: FAI - Rupert's Caravan - Rare Goods!

Unread post by Rinzler »

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Last edited by Rinzler on Thu Jul 28, 2022 1:06 am, edited 1 time in total.
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Rinzler
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Re: FAI - Rupert's Caravan - Rare Goods!

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Last edited by Rinzler on Thu Jul 28, 2022 1:07 am, edited 1 time in total.
Warath
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Re: FAI - Rupert's Caravan - Rare Goods!

Unread post by Warath »

Scrawled in barely legible cursive at the bottom of the post, an offer was made for the plate armor by a Landry Carter

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Rinzler
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Re: FAI - Rupert's Caravan - Rare Goods!

Unread post by Rinzler »

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Last edited by Rinzler on Thu Aug 04, 2022 2:04 pm, edited 1 time in total.
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Rinzler
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Re: FAI - Rupert's Caravan - Rare Goods!

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Last edited by Rinzler on Thu Jul 28, 2022 1:06 am, edited 1 time in total.
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Rinzler
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Re: FAI - Rupert's Caravan - Rare Goods!

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Last edited by Rinzler on Thu Jul 28, 2022 1:06 am, edited 1 time in total.
Stolcor
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Re: FAI - Rupert's Caravan - Rare Goods!

Unread post by Stolcor »

*A tall, dark-blonde man in full plate armor approaches the stall, studying it. After a few moments he indicates a ring and leans in to make an offer*

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Rinzler
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Re: FAI - Rupert's Caravan - Rare Goods!

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Last edited by Rinzler on Thu Jul 28, 2022 1:07 am, edited 1 time in total.
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Rinzler
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Re: FAI - Rupert's Caravan - Rare Goods!

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Last edited by Rinzler on Thu Jul 28, 2022 1:07 am, edited 1 time in total.
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Rinzler
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Re: FAI - Rupert's Caravan - Rare Goods!

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Last edited by Rinzler on Thu Jul 28, 2022 1:07 am, edited 1 time in total.
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Rinzler
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Re: FAI - Rupert's Caravan - Rare Goods!

Unread post by Rinzler »

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Last edited by Rinzler on Thu Jul 28, 2022 1:07 am, edited 1 time in total.
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Zkenic
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Location: Minnesota

Re: FAI - Rupert's Caravan - Rare Goods!

Unread post by Zkenic »

A stern faced Red Wizard steps up to Rupert's storefront. After a short time perusing the goods she motions to two of the rings.

I desire both of these. How much are they worth as a bundle.

((+3 con ring and +3 dex ring))
Khali - "Magic is supreme, in both its wonder and its terror. Cower before your superiors, or suffer."

Dhaot - "Hey, I'm older than he is..."
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MrSmith
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Re: FAI - Rupert's Caravan - Rare Goods!

Unread post by MrSmith »

I battle-worn Hin points to an item and makes an offer.

PM Sent.
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