Swashbuckler
Posted: Mon May 04, 2020 12:26 pm
Hey guys,
I was mulling over some Swashbuckler character concepts for my next character. I have some ideas set in place, but also a few dilemmas given the various things you can do with the class. So,
Mainly the "classic" Swashbuckler build would be 16 Swashbuckler/7 Weapon Master/7 Duelist. It is a good build obviously, but the question is whether or not WM is worth it. Compare it to other alternative, like 20 Swashbuckler/10 Duelist. You get +1d6 damage from Precise Strike, Deflect Arrows and 2 extra Haste uses with increased duration. Obviously the main thing is Wounding Critical from Swashbuckler + Slippery Mind and some other minor boons. Of course, it also frees up some feats which WM requires.
The thing here is that WM just increases Swashbuckler's dependency on Critical hits. Damage difference is certainly big, but then again Wounding Critical decreases CON so it also affect damage dealt, indirectly. And both also depend on applying Critical hits/no immunities.
Third option would maybe go with splash of Shadowdancer for which you already have all the feats, and keeping Swashbuckler at 14. Shadowdancer gives HiPS+Evasion, so split would go: 14 Swashbuckler/7 Weapon Master/6 Duelist/3 Shadowdancer. You lose 7th level of Duelist and Elaborate Parry which means -1 AC and free item slot, but gain HiPS for which you also have more than enough skills to at least use moderately.
What do you guys think, anyone played any of these builds?
I was mulling over some Swashbuckler character concepts for my next character. I have some ideas set in place, but also a few dilemmas given the various things you can do with the class. So,
Mainly the "classic" Swashbuckler build would be 16 Swashbuckler/7 Weapon Master/7 Duelist. It is a good build obviously, but the question is whether or not WM is worth it. Compare it to other alternative, like 20 Swashbuckler/10 Duelist. You get +1d6 damage from Precise Strike, Deflect Arrows and 2 extra Haste uses with increased duration. Obviously the main thing is Wounding Critical from Swashbuckler + Slippery Mind and some other minor boons. Of course, it also frees up some feats which WM requires.
The thing here is that WM just increases Swashbuckler's dependency on Critical hits. Damage difference is certainly big, but then again Wounding Critical decreases CON so it also affect damage dealt, indirectly. And both also depend on applying Critical hits/no immunities.
Third option would maybe go with splash of Shadowdancer for which you already have all the feats, and keeping Swashbuckler at 14. Shadowdancer gives HiPS+Evasion, so split would go: 14 Swashbuckler/7 Weapon Master/6 Duelist/3 Shadowdancer. You lose 7th level of Duelist and Elaborate Parry which means -1 AC and free item slot, but gain HiPS for which you also have more than enough skills to at least use moderately.
What do you guys think, anyone played any of these builds?