So much to respond to!!!
Blackman D wrote: ↑Sat May 30, 2020 8:59 pm
[PCs] level cap is 30; NPCs dont have a level cap, there are bosses that are about 40HD and strong mobs that are 35HD, so its not as if being 30 puts you on top of the food chain at all
So shortly after my last post, still being uncomfortable with the "half-your-PCs-actual-Level" consideration, I was remembering how it IS that mobs—and probably NPCs as well...—actually have higher-than-30 CL on BGTSCC. And so BMD's post reconfirmed this, and thus, I am thinking that a better explanation for context is NOT that our PCs' Level (re: power/skills/abilities) is halved in relation to NPCs/Mobs, but that the NPCs/Mobs of this Setting ARE DOUBLED in power, from the Canon D&D 3.5e Rules that the Setting is founded upon.
That, to me, seems the better and "logical" way to canonize thought on the Power vs. Setting OOC interpretation, because it still allows for our Characters' Epic-ness that sits on the Character Sheet—literally—to be taken into the Role-play. The only and kinda funny part, is that NPCs/Mobs are then Double-Epic, in relation to PC Power. LOL. I think this is quirky enough to just work, both IC and OOC.
And because straight up, there are 30+ HD examples on the Server, and our PCs literally will never reach those Levels, it works as an indisputable barrier. Or, a Rule/guideline, if you will. Rules are great, right?!? Hi Moderators!!
There would be no civilization on the sword coast if PCs were considered their actual level.
You think? I mean, with Epic Powers of Good always building, and Epic Powers of Evil always destroying, you have a fundamental dynamism in the Setting. If, however, the Setting remains so dumbly static that we as Players never get to experience the rollercoaster ride, then...boo. Look, just imagine for the moment, the immense possibility of player experience and RP if Baldur's Gate—or Darkhold, Soubar, Beregost...—was destroyed, and existed on the Server in its destroyed form for a RL year. And all the RP around the rebuild, the efforts, the A through Z of possibilities around this. But unfortunately, I really do not get the feeling that this possibility is even close to being optioned, and definitely NOT by Player (PC) action. It would only be something that DMs would craft, then we Players would "have to go along with it...." And it is THIS issue, tied into the PC Power issue, that does kill off RP (more on this later).
you should not expect to be able to take on guards fairly when you are by yourself...
I totally agree. But even if you gather a group of PCs of fairly Epic powers, is it possible then?!? Doubtful. Because that would require the openness from the DM Team. And our DM Team is consistently described as overtaxed and not able to manage such types of RP efforts. Or am I wrong? The Head DMs are welcome to comment on this.
It seems to me that the easiest adjustment to make is to each of our individual expectations... Don't expect to be able to exert full power without DM oversight, out of respect for the persistent game (vs paper and pen), and there will be many fewer issues.
Is it really in the best interest of the Server to allow "individual expectations" to ride carefree in this regard? I think such a perspective sets up Players for a yuuuuge disappointment, when they realize the Setting is setup to shackle them (mostly mechanically, but also RP-wise). The problem with exercising full power only with DM oversight is, as has been promoted for some years now, the DMs lack the ability to support all Player RP,
even when a large number of Players are putting in a concentrated effort. Let me be clear: I'm not interested in giving me or any other Player(s) God Powers and ability to "do what they want cause it's in the RP...." Absolutely not. What I AM interested in is not having expectations built and then shot down over and over again, which also contributes to Players leaving the Server.
I fully believe that clearer descriptions and expectations from the get go, OOC and IC, absolutely help guide Players to a better gaming experience. Sometimes, Rules/Guidelines need to be made, in order to grant situational perspective. To canonize the NPCs/Mobs should be considered IC always double the power achievements of PCs, then, we have a context to play within, that essentially puts our RP possibilities "in place." Right now, it is pretty wild west, even between DM Events, not to forget to mention the static/permanent NPCs/Mobs of the Coast.
At the end of the day... why does it matter again? Trying to achieve some frame of reference when comparing your single PC to entire retinues of trained soldiers is pure folly, and a bit of an exercise in ego.
This issue matters to all Players and their PCs when you desire to have
effect on this Setting. If 1 NPC/Mob equals 2 PCs, and 10 NPCs/Mobs equals 20 PCs, simply and exactly because mechanical limitations in the Engine determine such a reference, in terms of Power (skills, abilities, feats, ...) then from and IC perspective, you can better react to the situation, one that is far more realistic in terms of Life, Death, possibility and...effort. Planning, force building, contracts, management, etc....all these things necessary for greater influence or effect AGAINST the power/forces of the Setting.
This is absolutely meaningful, and mattes a great deal, actually. Is meaningful for when we interact with the static NPCs/Mobs, and even more so when DMs drop some insane arse-kicking goblins or Orcs down on a PC or PCs, and all of a sudden you are WTF?, why are now
these mobs so damn challenging, when every damn week I'm slaughtering the "same" creature so easily and confidently.
Some of my Character absolutely DO have ego driving them. And actually, often enough, egocentric RP is the fuel behind Evil PCs, if not Evil Organizations. Egotism, psychological egoism, and egocentrism are yuuge factors in RP of Character. But...in a Setting where we as Players need to throttle this RP in order to "fit" within the named limitations...that is by far in the interset of the Entire Server and Community, wouldn't you say?
However many guards you think it take to put your character down, thats how many are there.
This perception is a limitation that I would be willing to incorporate into my own personal RP of Character(s), however...it literally isn't always the case.