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Thautam, Dwarven God of Magic, Mysteries, Darkness, Lost Treasures

Posted: Mon Jun 08, 2020 6:07 pm
by TheKai
Hello team!

Posting to get an official yes/no concerning the timeline presence of the subject named god. If this is in the wrong thread section, I apologize as I did not know where to put this.

Thautam is the Dwarven God of Magic, Mysteries, Darkness and Lost Treasures. He is first mentioned in the Races of Stone book and then Mordenkainen's Tome of Foes book. I am unclear of which editions those belong to but the FR Wiki has his stats for both 3rd and 5th edition.

He is not selectable as a deity (though I would love it if he could be added) but my question is, is his presence in our timeline and can I RP devotion to this deity?

Re: Thautam, Dwarven God of Magic, Mysteries, Darkness, Lost Treasures

Posted: Mon Jun 08, 2020 6:38 pm
by Rhifox
Thautam's clerics believe that the spark of magic lies within all things, and they work tirelessly to draw forth the magic in everything from the walls of a dwarven citadel to the axes wielded by its guards. The dwarves dedicate many magic weapons and armor to Thautam. In dwarven folklore, Thautam acts as a kindly uncle to Moradin, content to putter away in his workship and mutter advice to the Soul Forger. Artistic renderings of Thautam show him as an elderly dwarf with rheumy, blind eyes.

Portfolio: Magic, darkness.
Domains: Earth, Luck, Magic.

Cleric Training: Becoming a cleric of Thautam means learning how to make magic items, especially magic weapons and armor. Thautam's followers are usually accomplished artisans or smiths, and most know one or more item creation feats.

Quests: Thautam is obsessed with recovering as many artifacts as possible from long-lost dwarf civilizations. He also has a special interest in protecting the dwarves' adamantine and mithral mines.

Prayers: Because Thautam is a blind deity, prayers to him use unusually descriptive language. "Bless this sword, with its ruby pommel and silver-sharp edge..." begins one well-known prayer.

Temples: Thautam's temples are small—for his clergy isn't as numerous as Moradin's or Mya's—but they always show an obviously magical hand in their creation. Some float in the center of a cavern, while others feature spires and buttresses more fanciful and gravity-defying than those favored by dwarf stonemasons.

Rites: Thautam's clerics bless weapons and armor prior to a battle, and they also bless mines and other construction projects.

Herald and Allies: Thataum's herald is an elder earth elemental with 24 Hit Dice. His allies are Medium, Large, and Huge earth elementals.

Favored Weapon: Heavy pick.
From Races of Stone.

3rd edition is slightly ahead of where we currently are, but there's no reason to believe Thautam is a new deity. Afterall, he's spoken of as an uncle of Moradin, with presence in dwarven folklore. This implies a deity that's been around for awhile.

Re: Thautam, Dwarven God of Magic, Mysteries, Darkness, Lost Treasures

Posted: Mon Jun 08, 2020 7:26 pm
by TheKai
Rhifox wrote: Mon Jun 08, 2020 6:38 pm
Thautam's clerics believe that the spark of magic lies within all things, and they work tirelessly to draw forth the magic in everything from the walls of a dwarven citadel to the axes wielded by its guards. The dwarves dedicate many magic weapons and armor to Thautam. In dwarven folklore, Thautam acts as a kindly uncle to Moradin, content to putter away in his workship and mutter advice to the Soul Forger. Artistic renderings of Thautam show him as an elderly dwarf with rheumy, blind eyes.

Portfolio: Magic, darkness.
Domains: Earth, Luck, Magic.

Cleric Training: Becoming a cleric of Thautam means learning how to make magic items, especially magic weapons and armor. Thautam's followers are usually accomplished artisans or smiths, and most know one or more item creation feats.

Quests: Thautam is obsessed with recovering as many artifacts as possible from long-lost dwarf civilizations. He also has a special interest in protecting the dwarves' adamantine and mithral mines.

Prayers: Because Thautam is a blind deity, prayers to him use unusually descriptive language. "Bless this sword, with its ruby pommel and silver-sharp edge..." begins one well-known prayer.

Temples: Thautam's temples are small—for his clergy isn't as numerous as Moradin's or Mya's—but they always show an obviously magical hand in their creation. Some float in the center of a cavern, while others feature spires and buttresses more fanciful and gravity-defying than those favored by dwarf stonemasons.

Rites: Thautam's clerics bless weapons and armor prior to a battle, and they also bless mines and other construction projects.

Herald and Allies: Thataum's herald is an elder earth elemental with 24 Hit Dice. His allies are Medium, Large, and Huge earth elementals.

Favored Weapon: Heavy pick.
From Races of Stone.

3rd edition is slightly ahead of where we currently are, but there's no reason to believe Thautam is a new deity. Afterall, he's spoken of as an uncle of Moradin, with presence in dwarven folklore. This implies a deity that's been around for awhile.
You're a SAGE, Rhifox!

Re: Thautam, Dwarven God of Magic, Mysteries, Darkness, Lost Treasures

Posted: Mon Jun 08, 2020 8:42 pm
by cosmic ray
Since we're on this subject, there are more dwarven gods missing from the game: Hanseath and Tharmekhûl.

https://forgottenrealms.fandom.com/wiki/Morndinsamman

Re: Thautam, Dwarven God of Magic, Mysteries, Darkness, Lost Treasures

Posted: Tue Jun 09, 2020 4:01 am
by Steve
3e sources should be applicable to BGTSCCs timeline (we do use 3.5e sources for most everything, though our Date may be more 2e).

One source lists us even BEFORE 1st Edition!

https://alphastream.org/index.php/2020/ ... dventures/