Seeking Advise: The Mechanics of Playing a Tank
Posted: Mon Jun 29, 2020 2:31 pm
I am currently leveling an MoA/Fighter/Dwarven Defender. My character is 16th level. When I am in party and I engage a threat with the intent of keeping him occupied, he simply runs past me. My fear is that he will only be able to tank a baby kobold while every other boss on the server will simply ignore and run past. I would like to avoid this heartache and make any necessary course corrections now before investing too much more time.
My build goal is to create a good-natured Tank with 15/DR, Fast Healing III, a 53 unbuffed AC, and 40 AB unbuffed with Northlander Hewing. I built this character to run with a crossbow sniper build, so our tactics are predictable: I rush in and engage the threat… hoping my high fortitude and will saves, 59 – 62 buffed AC, and ~38 AB are adequate to stand in the pocket while the crossbow sniper stands at range and deals 100 + points of damage. This tactic is based on the assumption the threat will not simply run past me, close the distance, and start to rain down blows on the sniper.
So, how do the mechanics actually work? Let’s say two characters engage the Pit Fiend. Both characters are the same level, but the first is a Dwarven Defender with higher fortitude and will saves, armor class, and hit points. The other being the crossbow sniper with a higher reflex, good fortitude, and low will saves… His armor class is a respectable ~45 and his AB is much higher. Neither character is a caster, but both are capable of using wands. Using the tactics described above, the DD rushes in and stands directly in front of the PF while the Crossbow Sniper engages at range… Who does the Pit Fiend engage first, and what conditions (other than one character dying) will cause him to change his target?
Cheers!
My build goal is to create a good-natured Tank with 15/DR, Fast Healing III, a 53 unbuffed AC, and 40 AB unbuffed with Northlander Hewing. I built this character to run with a crossbow sniper build, so our tactics are predictable: I rush in and engage the threat… hoping my high fortitude and will saves, 59 – 62 buffed AC, and ~38 AB are adequate to stand in the pocket while the crossbow sniper stands at range and deals 100 + points of damage. This tactic is based on the assumption the threat will not simply run past me, close the distance, and start to rain down blows on the sniper.
So, how do the mechanics actually work? Let’s say two characters engage the Pit Fiend. Both characters are the same level, but the first is a Dwarven Defender with higher fortitude and will saves, armor class, and hit points. The other being the crossbow sniper with a higher reflex, good fortitude, and low will saves… His armor class is a respectable ~45 and his AB is much higher. Neither character is a caster, but both are capable of using wands. Using the tactics described above, the DD rushes in and stands directly in front of the PF while the Crossbow Sniper engages at range… Who does the Pit Fiend engage first, and what conditions (other than one character dying) will cause him to change his target?
Cheers!