Thoughts on HIITS
Posted: Mon Jul 13, 2020 2:34 am
Hi, I’m Tanlaus and I am an addict...
I keep leveling new toons to test mechanics or gameplay I’m curious about. I’ve actually done a full fighter and Barb/FB a few months ago- charge and the various combat styles were interesting- but they seemed pretty solid and I didn’t have anything much to say.
My latest toy is a pure rogue that I just got to level 22.
I waited until 30 to give my thoughts on Phantoms, since mostly I feel like it’s good to play all the way through a class to really get a feel for it, but I do already have some thoughts I’d like to share.
Blinding strike is great. Huge help to rogues. I feel Phantoms should get it as well but that’s been brought up before.
HIITS at 21 is pretty great with a few caveats...
1) I’m leveling a UD toon. Not a ton of wide open spaces so being close enough to something solid to hide is probably much easier than on the surface.
2) it can be kind of buggy at times. Since you don’t have to drop out of combat to use it sometimes it will activate then your character will continue to attack or an AOO will trigger and the timer resets. Happens a lot until it is instant at 21.
3) sometimes I can be by a stone pillar or something and hide, come out of hiding to attack, without having moved, and when I try to hide again it I get the message there are no shadows nearby.
I have a feeling 2 and 3 are engine related and there is not much to be done about it.
My main issue with HIITS is how late in the game it becomes instant. It’s kind of the worst until it’s instant and then it’s an inferior limited version of HiPS. The problem is, if you do anything but pure rogue- minus assassin or shadow dancer- even rogue PRCS like guild thief, thief acrobat, or invisible blade, you don’t get an instant HIITS until mid to late epics.
My first thought is that maybe it’s a balance issue. Giving instant HIITS to a rogue too early could lead to some sort of power build... but with the standard 3 SD dip you can gets full on HiPS at 8, and assassins can get it by 14 (I think). Plus the eight levels of assassin give you spells and death attack.
If a pure rogue got instant HIITS at say 15, that still doesn’t beat an SD dip or going assassin and in my opinion is enough investment in rogue that there’s not a ton of power building you can do with that.... even emulating a monk/assassin build.
Another issue that this might address is something Chad in the ever changing numbers has brought up in his recent area posts. You reach a point past the mid teens where leveling really does become a grind. Something very hard to pull off if you happen to be soloing in a rogue, or even not soloing since sometimes you just need to shake aggro, when hiding is so difficult.
The difference between 20 and 21 was night and day. And even then still less powerful that a full HiPSter. I think maybe changing the timer up a bit, so that people don’t need to reach epic levels just to see if they can make HIITS work, might help open up a greater variety of rogue builds.
To me if there is any culprit in the power build equation it’s really the 3SD dip. Since you have to give up so little in terms of BAB or spell DCs to get so much in return. I’d be willing to bet if someone did another statistical breakdown of classes across the server you’d see a disproportionate number of shadow dancers but 90% up to level 3 and very few beyond.
Anyway, SD dips aside, I genuinely think it’s worth considering lowering the HIITS bar a bit to open up or make viable a wider variety of rogue builds, including pure rogue.
I keep leveling new toons to test mechanics or gameplay I’m curious about. I’ve actually done a full fighter and Barb/FB a few months ago- charge and the various combat styles were interesting- but they seemed pretty solid and I didn’t have anything much to say.
My latest toy is a pure rogue that I just got to level 22.
I waited until 30 to give my thoughts on Phantoms, since mostly I feel like it’s good to play all the way through a class to really get a feel for it, but I do already have some thoughts I’d like to share.
Blinding strike is great. Huge help to rogues. I feel Phantoms should get it as well but that’s been brought up before.
HIITS at 21 is pretty great with a few caveats...
1) I’m leveling a UD toon. Not a ton of wide open spaces so being close enough to something solid to hide is probably much easier than on the surface.
2) it can be kind of buggy at times. Since you don’t have to drop out of combat to use it sometimes it will activate then your character will continue to attack or an AOO will trigger and the timer resets. Happens a lot until it is instant at 21.
3) sometimes I can be by a stone pillar or something and hide, come out of hiding to attack, without having moved, and when I try to hide again it I get the message there are no shadows nearby.
I have a feeling 2 and 3 are engine related and there is not much to be done about it.
My main issue with HIITS is how late in the game it becomes instant. It’s kind of the worst until it’s instant and then it’s an inferior limited version of HiPS. The problem is, if you do anything but pure rogue- minus assassin or shadow dancer- even rogue PRCS like guild thief, thief acrobat, or invisible blade, you don’t get an instant HIITS until mid to late epics.
My first thought is that maybe it’s a balance issue. Giving instant HIITS to a rogue too early could lead to some sort of power build... but with the standard 3 SD dip you can gets full on HiPS at 8, and assassins can get it by 14 (I think). Plus the eight levels of assassin give you spells and death attack.
If a pure rogue got instant HIITS at say 15, that still doesn’t beat an SD dip or going assassin and in my opinion is enough investment in rogue that there’s not a ton of power building you can do with that.... even emulating a monk/assassin build.
Another issue that this might address is something Chad in the ever changing numbers has brought up in his recent area posts. You reach a point past the mid teens where leveling really does become a grind. Something very hard to pull off if you happen to be soloing in a rogue, or even not soloing since sometimes you just need to shake aggro, when hiding is so difficult.
The difference between 20 and 21 was night and day. And even then still less powerful that a full HiPSter. I think maybe changing the timer up a bit, so that people don’t need to reach epic levels just to see if they can make HIITS work, might help open up a greater variety of rogue builds.
To me if there is any culprit in the power build equation it’s really the 3SD dip. Since you have to give up so little in terms of BAB or spell DCs to get so much in return. I’d be willing to bet if someone did another statistical breakdown of classes across the server you’d see a disproportionate number of shadow dancers but 90% up to level 3 and very few beyond.
Anyway, SD dips aside, I genuinely think it’s worth considering lowering the HIITS bar a bit to open up or make viable a wider variety of rogue builds, including pure rogue.