Delete Kill-on-Sight rules
Posted: Sat Jul 25, 2020 11:53 am
As the title suggests, I request deleting the following thing from PvP rules:
1) But my character hates drow with whole their heart and wants to destroy them, not attacking them on sight is ruining my RP.
You still can attack the said drow on the surface following normal PvP rules, thankfully they allow a lot of room for it. The difference is you will have to provide some RP for it, while KoS rules allow to ignore any RP.
2) What if drow will start abusing RP out rules, using them as a shield and forcing their presence on surface areas?
That's a good point, but again, normal PvP rules apply and allow to violently resolve any conflict. If a character takes a RP out, they also must leave the area, so the agressor has more advantage than it seems. It could've been a problem if UD races were allowed to visit civilized settlements (since attacking them there falls under godmodding), but... they aren't! In fact, at Sshamath it's playing out just great and causes no drama.
3) In the past, drow lost any trust by their constant PvP mongering, I don't want it again.
Times changed. In the current server reality, the sort of semi-OOC PvP violence that used to take place before is almost impossible. Even if such tendency will begin again, it won't become a server-wide issue in a second, so it will be a topic of a separate discussion. Though I doubt it will happen again at all. It was done by specific groups of players, the groups that are no longer around.
4) They play monster races so should be treated as monsters!
Yes, it's not something I made up. Unfortunately, I hear this sort of argument as well, and I don't even know if it's worth answering. Drow are the same race as an elf or human in terms of rights and responsibilities. And most importantly, there's the same player as you behind any orc or drow, so "it was your choice to play a drow, you made it so suffer" arguments just... don't work, it's an outright OOC hostility and toxicity, not a valid point of view.
In conclusion, I'll mention once more that KoS is not a key or requirement to violent conflicts, it's a key to OOC PvP griefing that brings nothing to the RP envionment but this. So I suggest removing it.
The reasoning behind it is the KoS, coming to surface / underdark interraction, serves no other purpose but allowing to attack players circumventing any RP, which is pretty wild on a RP server. This ruling simply opens gates for griefing and powergaming, providing nothing for the gameplay consistency. I know this suggestion will meet some resistance, and I've had this argument many times before, so I'll try to preemptively answer the most popular counter points.- Underdark players on the surface, and surface players within the tunnels of the Underdark, who have been identified are considered to have consented to PvP and may be killed on sight. The exceptions are for the city of Sshamath and the Upperdark, where all involved are still required to follow normal PvP rules.
1) But my character hates drow with whole their heart and wants to destroy them, not attacking them on sight is ruining my RP.
You still can attack the said drow on the surface following normal PvP rules, thankfully they allow a lot of room for it. The difference is you will have to provide some RP for it, while KoS rules allow to ignore any RP.
2) What if drow will start abusing RP out rules, using them as a shield and forcing their presence on surface areas?
That's a good point, but again, normal PvP rules apply and allow to violently resolve any conflict. If a character takes a RP out, they also must leave the area, so the agressor has more advantage than it seems. It could've been a problem if UD races were allowed to visit civilized settlements (since attacking them there falls under godmodding), but... they aren't! In fact, at Sshamath it's playing out just great and causes no drama.
3) In the past, drow lost any trust by their constant PvP mongering, I don't want it again.
Times changed. In the current server reality, the sort of semi-OOC PvP violence that used to take place before is almost impossible. Even if such tendency will begin again, it won't become a server-wide issue in a second, so it will be a topic of a separate discussion. Though I doubt it will happen again at all. It was done by specific groups of players, the groups that are no longer around.
4) They play monster races so should be treated as monsters!
Yes, it's not something I made up. Unfortunately, I hear this sort of argument as well, and I don't even know if it's worth answering. Drow are the same race as an elf or human in terms of rights and responsibilities. And most importantly, there's the same player as you behind any orc or drow, so "it was your choice to play a drow, you made it so suffer" arguments just... don't work, it's an outright OOC hostility and toxicity, not a valid point of view.
In conclusion, I'll mention once more that KoS is not a key or requirement to violent conflicts, it's a key to OOC PvP griefing that brings nothing to the RP envionment but this. So I suggest removing it.