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Language tweaks summary

Posted: Tue Aug 18, 2020 4:06 pm
by JIŘÍ
Been part of scene where 4 people used drow.

What a mess I gave up reading in the start already. Ton of text actual important one in shadow on dark background, come on.

1) serious and neccesary change
Remove translation. If someone speaks drow, and you know drow, why should you see the drow text at all?

Switch the colors. If you hear the language you know make it white, if you hear unknown language make it grey as you can't understand it anyway.

You also don't need to be told which langue person speaks: x drow:

2) add commands to toggle language permanently on or off.
/drow /sylvan etc

Re: Language tweaks summary

Posted: Tue Aug 18, 2020 6:22 pm
by cosmic ray
Having been part of the same roleplaying session and many others like it, I have to agree with JIŘÍ. The old way wasn't perfect because you would lose the translation in the flood of the combat log, but this new way only clutters up the dialogue box. The translated text being darker than the untranslated version doesn't help either, as our eyes tend to be drawn more by the bright text.

Re: Language tweaks summary

Posted: Tue Aug 18, 2020 6:43 pm
by yyj
Why not everyone default to common and just emote that you are talking drow? Just a suggestion.

I play a drow too and never ever mixed drow language with common, I find it too confusing for myself mixing drow words with common, nor have I ever used the drow language thing to talk to other drow, unless there are humans or others who don't know drow present. (yes, to plot how to backstab them without them knowing)

Re: Language tweaks summary

Posted: Tue Aug 18, 2020 6:50 pm
by Hoihe
cosmic ray wrote: Tue Aug 18, 2020 6:22 pm Having been part of the same roleplaying session and many others like it, I have to agree with JIŘÍ. The old way wasn't perfect because you would lose the translation in the flood of the combat log, but this new way only clutters up the dialogue box. The translated text being darker than the untranslated version doesn't help either, as our eyes tend to be drawn more by the bright text.


You can do as I do - turn off server messages in main chat and put it into console.
yyj wrote: Tue Aug 18, 2020 6:43 pm Why not everyone default to common and just emote that you are talking drow? Just a suggestion.

I play a drow too and never ever mixed drow language with common, I find it too confusing for myself mixing drow words with common, nor have I ever used the drow language thing to talk to other drow, unless there are humans or others who don't know drow present. (yes, to plot how to backstab them without them knowing)
Is what we do with Doron Amar. If it's only elves around, we assume we talk in elven and only switch if that assumption might break.


However, I'm in favour of moving it back to combat log.

That way, one can turn off the "X logged in" spam and not have slow-typing people's translations disappear.

Re: Language tweaks summary

Posted: Tue Aug 18, 2020 10:32 pm
by JIŘÍ
Hoihe wrote: Tue Aug 18, 2020 6:50 pm
cosmic ray wrote: Tue Aug 18, 2020 6:22 pm Having been part of the same roleplaying session and many others like it, I have to agree with JIŘÍ. The old way wasn't perfect because you would lose the translation in the flood of the combat log, but this new way only clutters up the dialogue box. The translated text being darker than the untranslated version doesn't help either, as our eyes tend to be drawn more by the bright text.


You can do as I do - turn off server messages in main chat and put it into console.
yyj wrote: Tue Aug 18, 2020 6:43 pm Why not everyone default to common and just emote that you are talking drow? Just a suggestion.

I play a drow too and never ever mixed drow language with common, I find it too confusing for myself mixing drow words with common, nor have I ever used the drow language thing to talk to other drow, unless there are humans or others who don't know drow present. (yes, to plot how to backstab them without them knowing)
Is what we do with Doron Amar. If it's only elves around, we assume we talk in elven and only switch if that assumption might break.


However, I'm in favour of moving it back to combat log.

That way, one can turn off the "X logged in" spam and not have slow-typing people's translations disappear.

Oh plese not combat log anymore :D . Hopefully someone will look into the system and adjust it so it is friendly to the player. It needs few adjustments to be fine.