Consortium of Northwest Faerûn Merchants - - Baldur's Gate

A Place to Buy, Sell, and Trade Items and Services

Moderators: Moderator, DM

Post Reply
User avatar
MrSmith
Recognized Donor
Posts: 392
Joined: Sun Feb 16, 2020 8:05 am
Location: Texas

Consortium of Northwest Faerûn Merchants - - Baldur's Gate

Unread post by MrSmith »

A hin is seen soliciting assistance to hang posters at various "eye-level" heights in and around the Eastern Entrance to Baldur's Gate...



Fine and Exotic Wares for adventurers of all shapes, sizes, and experience.



Signed - Valhöll, tradesman in the employ of the Consortium of Northwest Faerûn Merchants.
Last edited by MrSmith on Sat Oct 24, 2020 9:33 am, edited 3 times in total.
User avatar
MrSmith
Recognized Donor
Posts: 392
Joined: Sun Feb 16, 2020 8:05 am
Location: Texas

Consortium of Northwest Faerûn Merchants - - Baldur's Gate

Unread post by MrSmith »

A Hin directs his assistants where to hang posters at various "eye-level" heights in and around the Eastern Entrance to Baldur's Gate...


The Consortium of Northwest Faerûn Merchants’ –GRAND OPENING!
Fine and Exotic Wares for adventurers of all shapes, sizes, and experience.


The Consortium declares all items are available for Barter, which is a system of exchange where participants in a transaction can offer to exchange their goods, services, precious stones, or gold for the items listed below. Please direct all inquiries to the undersigned, Valhöll... at the Eastern Entrance to Baldur’s Gate.

Signed - Valhöll, tradesman in the employ of the Consortium of Northwest Faerûn Merchants.

Trade Only
Hidden: show
Items to Trade for Like Quality & Value
Hödr's Longsword (EB +4, Damage Bonuses: 1d4 Acid & 1d4 vs. Chaotic, Will Saves +3, Bonus Spell Slot: Sorcerer LVL 3, Cold Iron)

Amulets
Hidden: show
Amulets
Amulet of Will +3 (Will +3)
Pendant of the Pious (AC +1 Natural, Wisdom +3, Useable by: Cleric/Monk, Divine Favor (5) 1 Use/Day)
AC III Natural Ranger II STR II (AC +3 Natural, Spell Slot: Ranger Level 2, Strength +1)
Ironforged +3 Natural (AC +3 Natural)
INT III WIS II. (Intel +3, Wisdom +2)
Greenstone Amulet (Spell Immunity: Charm Person, Daze, Hold Person, Sleep, Saves: Fear +2, Mind Affecting +2)
Amulet of Fire Resistance (Resistance: Fire 20/)
Amulet of Acid Resistance (Resistance: Acid 20/)
Haask's Curiosity. (Wisdom +3, Damage Immunity: Sonic 10%)
AC III NEG Energy Ten Immune (AC vs. Piercing +3 Natural, Damage Immunity: Negative Energy 10%)
Greenstone Amulet (Spell Immunity: Charm Person, Daze, Hold Person, Sleep, Fear +2, Mind Affecting +2 )
Periapt of Wisdom +3 (Wisdom +3)
The Soft Gold Necklace of Taste (AC +1 Natural, Strength +1, Spell Immunity: Acid Fog)
Anagry's Slave Collar ( Bonus Spell Slot: Wizard Level 1, Bonus Spell Slot: Wizard Level 2, Bonus Spell Slot: Wizard Level 3, Only Usable by Wizard )
Good Druid of the North ( AC Bonus +3 Natural, Bonus Spell Slot: Druid Level 3, Damage Immunity: 10% Acid Immunity, Usable Only by Good )
Armor
Hidden: show
Armor
Mithral Banded Mail of Shadowdancer's Bile (7/3) (AC +1 Armor, Mithral)
Adamantine Breastplate (5/3) (DR: 2/-, Adamantine)
Mithral Flame Proof Chain Shirt (4/6) (Mithral, Spell Immunity: Flame Strike)
The White Half-elf. (4/4) (AC +3 Armor)
Ironforged Full Plate IV (8/1) (AC +4 Armor, Strength +1)
SR Three Zero Half Plate (8/0) (SR: 30)
Adamantine Half Plate of Salt (8/0) (DR: 3/-, Adamantine, Hit-points +1)
Adept's Tunic of Midnight's Sound. (0/0) (AC +3 Armor, Fortitude +1, Hit-points +6)
Robe of Cold Resistance (0/0) (Resistance: Cold 15/-)
Adept's Tunic of Defiance (0/0) (AC +3 Armor)
Spell Resistance TwentyTwo. (1/8) (SR: 22)
Heart of the Clever Innocence. (0/0) (Charisma +1, Dexterity +1, Intelligence +3)
Eilistraee's Inquisitiveness. (5/3) (Wisdom +3, Divine Saves +1, Fear +1)
Armor of Too Many Blessings. (4/4) (AC +3 Armor, Constitution +3, Strength +2, Damage Immunity: Sonic 5%)
The Green High Adept's Tunic. (0/0) (AC +2 Armor, Strength +3)
The Green Human. (0/0) (Constitution +3, Fortitude +1)
Regular Halfling. (1/8) (Arcane Spell Failure: -05%, Hit-points +3, Constitution +1)
Shevarash's Gold Orc (6/2) (AC +4 Armor, DR: 2/-, Adamantine)
Epic Breastplate AC IV (5/3) (AC +4 Armor)
Deneir's Steep Myseteriousness. (4/4) (Constitution +3, Acid 5/-, Darkstell, Useable by: Lawful)
Elbow of the Pure Mind-flayers. (6/2) (Fortitude +4, Spell Immunity: Confusion, Light Low (10m) Orange)
Finger of the Faint Devil. (8/1) (SR: 18, Strength +3)
Deep Duerra's Purple Taste. (8/1) (AC +1 Armor, Spell Immunity: Slay Living)
Umber Hulk Fullplate +2 (8/1) (AC +2 Armor, Mind Affecting Saves +2, Umber Hulk)
Full Plate Plus III. (8/1) (AC +3 Armor)
Adamantine Half Plate of Solid (8/0) (DR: 3/-, Adamantine, Hit-points +1)
Hide Armor +4 (3/5) (AC +4 Armor)
Adamantine Scale Mail of Confusion (5/3) (DR: 2/-, Intelligence +2, Strength +3, Adamantine)
Robes of SR Thirty (0/0) (SR: 30)
Marthammor Duin's Slime. (0/0) (AC +2 Armor, SR: 14, Spell Immunity: Dominate Person)
Resonant Adept's Tunic (0/0) (AC +4 Armor)
Chainmail of Red Dragon Disciple's Craziness (6/2) ( AC +2 Armor, SR: 24 )
Loviatar's Unheard-of Energy (0/0) ( AC +4 Armor, Damage Immunity: Fire Immunity 10%, Intimidate +1 )
The Blue Dog (4/4) ( AC +4 Armor )
Cruel Hide Armor of Sound (3/5) ( Intelligence +3 )
Heavy Cleric Armor ( AC Bonus +3 Armor, Wisdom +3 )
Belts
Hidden: show
Belts
AC II STR III Saves vs Acid II (AC +2 Deflection, Strength +3, Acid Saves +2)
AC III STR II (AC +3 Deflection, Strength +2)
Bare Knuckle Championship Belt (AC +3 Deflection, Wisdom +3, Bonus Feat: Extra Stunning Attacks, Taunt +4, Useable by: Monk)
Belt of Guiding Light (Saves: Death +3, Fortitude +1, Light Low (10m) Blue )
Belt of Inertial Barrier (AC vs. Dragon +2 (Deflection), Damage Immunity: Magical 5%, Damage Immunity: Piercing 5%)
Encircling Scale (Fortitude +1, Poison Saves +2, Bonus Feat: Darkvision, Use: Poison (5) 3 Charges/ Use, 50 Charges )
Graycloak of Nephys's Ignorance. (Damage Immunity: Fire 10%, Intel + 1)
Iridescent Ioun Stone (Light Low (10m) White, Spell Immunity: Cloud of Bewilderment, Cloudkill, Drown, Mind Fog, Stinking Cloud)
Iridescent Ioun Stone (Light Low (10m) White, Spell Immunity: Cloud of Bewilderment, Cloudkill, Drown, Mind Fog, Stinking Cloud)
Lathar's Last Belt (Spell Immunity: Finger of Death, Spell Immunity: Power Word Kill)
Sash of Mage Resistance (SR: 20)
Sash of Shimmering (SR: 20)
Sash of Shimmering (SR: 20)
Sash of Shimmering (SR: 20)
Sash of Shimmering (SR: 20)
Sash of Shimmering (SR: 20)
Sash of Twenty SR (SR: 20)
Save for Monk WIS III Belt (Wisdom +3, Acid Saves +2, Damage Immunity: Neg Energy 10%, Light Low (10m) Red, Useable by: Good)
The Crooked Graycloak of Defiance. (AC +3 Deflection)

Boots
Hidden: show
Boots
AC Dodge III (AC +3 Dodge)
AC Dodge III Fortitude I (AC +3 Dodge, Fortitude +1)
Back of the Fair Glamour. (AC +3 Dodge, Electrical Saves +1)
Bitter Warrior (Dexterity +3, Bonus Spell Slot: Bard LVL 3, Bonus Spell Slot: Sorcerer LVL 4)
Boots of Calmness (AC +3 Dodge, Skill Bonus: Lore Arcana +1, Skill Bonus: Open Lock +2, Useable by: Evil )
Boots of Damage. (Charisma +1, Intel + 1, Fortitude +2)
Boots of Deep Breaths (Constitution +4)
Boots of Love. (Wisdom +3, Hit-points +4 )
Boots of Neverwinter Nine's Cleanliness. (Intelligence +3, Normal Light (15m) Blue)
Boots of Striding +4 (Constitution +4)
CON III Divine Plus III. (Constitution +3, Divine Saves +3, Light Low (10m) White)
Dodge III CHA I Boots (AC +3 Dodge, Charisma +1)
Dodge III Power Word Stun Immune (AC +3 Dodge, Spell Immunity: Power Word Stun)
Forest Walkers, Lesser (AC +1 Dodge, Dexterity +2, Bonus Feat: Dodge)
Kitten Slippers (AC +2 Dodge, Dexterity +2, Move Silently +3, Haste (10) 2 Uses/Day)
Moander's Finger. (AC vs Neutral +4 Dodge, Damage Immunity: Sonic 10%)
The Lucky Boots of Life (Dexterity +3, Hit-points +3)
The Red Limited Boots. (Damage Immunity: Electrical 10%, Death Saves +1, Fortitude Saves +1)
Kiltzi's Soft Abberation ( Bonus Spell Slot: Druid Level 3, Damage Immunity: 10% Acid, Reflex Saves: +4, Will Saves +1 )

Cloaks
Hidden: show
Cloaks
AC IV Cloak (AC +4 Deflection)
Epic Cloak of Extinguish (AC +4 Deflection, Hit-points +3, Damage Immunity: Fire 5%)
AC IV Ten Percent Elec Immunity (AC +4 Deflection, Damage Immunity: Electrical 10%)
Cloak of Protection +4 (AC +4 Deflection)
AC I CHA III Cloak (AC +1 Deflection, Charisma +3)
Selune's Neck. (AC +3 Deflection, Hit-points +2)
Ao's Angst. (AC vs. Slashing +3 Deflection, Constitution +3)
Thumb of the Modern Construct. (AC +1 Deflection, Damage Immunity: Negative Energy 10%, Improved Saves: Fire +2)
Spell Weavers Cloak, Lesser (SR: 16, Damage Immunity: Magic 5%)
Cloak of Wisdom III (Wisdom +3)
Cloak of Regenerate (Regeneration +1, Fortitude +1, Intimidate +2, Taunt +2)
Arvoreen's Heart ( Constitution +2, Bonus Spell Slot: Spirit Shaman Level 2, Spell Immunity: Finger of Death)
Gauntlets
Hidden: show
Gauntlet
Plus IV Armor of Sonic Suck (AC +4 Armor, Damage Vulnerability: Sonic 25%)
Hsing Yong's Shoulder. (AC +3 Deflection)
Splendid Bracer of AC III (AC +3 Armor)
Gauntlet of Bone Breeze (EB +4)
Foot of the Several Difficulty. (AC +3 Deflection, Attack Bonus +3, Damage Bonus: Fire 2)
Intelligence Plus Three. (AC vs. Good +1 Deflection, Intel +3, Damage Immunity: Electrical 5%)
Mammoth Bracer. (AC +1 Armor, Bonus Spell Slot: Spirit Shaman Level 2, Strength +3)
Epic Gloves of Supreme Bludgeon (EB +4)
Hot Wraith. (Attack Bonus +4, Vampiric Regeneration +1)
Mammon's Black Elemental. (EB +3, Damage Bonus Cold 1)
EB III Cold Damage One (EB +3, Damage Bonus Cold 1)
Gloves of Troll Bane III (EB +3, Damage Bonus Fire 1)
The Lucky Gauntlet of Invulnerability. (EB +1, AB+1, Dexterity +3, Useable by: Evil)
WIS III (Attack Bonus +1, Wisdom +3)
Con III Fire Immune Ten Pct (Constitution +3, Damage Immunity: Fire 10%)
Bracers of Dexterity +3 (Dexterity +3)
Helmets
Hidden: show
Helmet
Wisdom III (Wisdom +3)
Immune Chain Light Reflex III (Reflex Saves +3, Spell Immunity: Chain Lightning)
Paladin Helmet of Vulnerability (AC +3 Deflection, Hit-points +2)
The Silver Sour Paladin Helmet. (Charisma +1, Dexterity +2)
Paladin Helmet of Shiver. (Damage Immunity: Fire 10%, Damage Immunity: Electrical 10%)
The Flat Paladin Helmet of Help. (AC +3 Deflection, Charisma +1)
Dexterity III Concentration I (Dexterity +3, Concentration +1)
Helm of Defense (AC +1 Deflection, Universal Saves +2)
Deflection III INT I (AC +3 Deflection, AB vs. Neutral +1 Deflection, Intel + 1)
Helm of Balduran (AC +2 Deflection, Universal Saves +1, Hit-points: 10)

Rings
Hidden: show
Rings
AC Deflection IV w Blue Light. (AC +4 Deflection, Light Normal (15m) Blue)
Plus IV Deflection Ring. (AC +4 Deflection, Hit-points +4) SOLD!
Imaedril's Respite (AC vs. Outsider +4 Deflection, Fortitude +4)
AC III Deflection (AC +3 Deflection, Move Silently -1)
CON Plus III DEX Plus I (AC vs. Piercing +1 Deflection, Constitution +3, Dexterity +1)
STR III. (AC vs Chaotic +2 Deflection , AC vs. Neutral +2 Deflection, Strength +3)
Ring of INT III (Intelligence +3)
Ring of Intelligence III. (Intelligence +3, Hit-points +2)
Ring of Strength III (Strength +3)
WIS III Druid Slot IV (Wisdom +3, Spell Slot: Druid Level 4, Hit-points +3)
Ring of Appraise and Arcana (Appraise +2, Concentration +2, Listen +2, Lore Arcana +5, Spot +2)
Heart of Ilum Lura (Universal Saves +2, Useable by: Ranger)
Neg Energy n M Missile Immunity (Dexterity +1, Spell Immunity: Magic Missile, Damage Immunity: Neg Energy 10%, Light Bright (20m) Blue))
Ring of Might (Constitution +2, Strength +2, Resistance: Cold 5/)
Ring of Universal Saves +2 (Universal Saves +2)
Heart of Ilum Lura (Universal Saves +2, Useable by: Ranger)
Bone Ring (Death Saves +2, Negative Energy Saves +2, Bonus Spell Slot: Cleric Level 2 & 3)
Immunity to Lesser Dispel Ring (Spell Immunity: Lesser Dispel, Damage Immunity: Acid 10%)
Fire Storm Immunity Ring (Spell Immunity: Fire Storm)
Ring of Fortitude +2 (Fortitude +2)
Commander's Ring (AC +2 Deflection, Universal Saves +1, Light Normal (15m) Yellow, Use: Knock (3) 1 Use/ Day)
Shields
Hidden: show
Shields
Tower Shield +4 (AC +4 Shield)
Light Shield+4 (AC +4 Shield)
Light Shield of Lolth's White Blush. (AC +4 Shield)
Heavy Shield of Nobanion's Bump (AC +4 Shield, Spell Slot: Spirit Shaman Level 5)
Tower Shield of Back of the Immense Blessing (AC +3 Shield)
Tower Shield of Last Defense (AC +3 Shield)
Heavy Shield +3 (AC +3 Shield)
Heavy Shield +3 (AC +3 Shield)
Light Shield N Only AC I WIS III Fear III (AC +1 Shield, Wisdom +3, Fear +3, Useable by: Neutral)
The Dwarven Defender's Thumb Tower Shield (Damage Bonus: Magical 2, Intel + 1)
Light Shield of Urdlen's Exuberance. (Charisma +3, Wisdom +2, Fortitude +1, Hit-points +3)
Ironforged Shield of Stout Folk ( AC Bonus +3 Shield, Constitution +3, Fortitude +2 )
Northern Forged Shield +3 ( AC Bonus +3 Shield )
Weapons
Hidden: show
Weapons
Ironforged Epic +4 Dwarven Axe (EB +4)
The Loud Cold Iron Dwarven Axe of Reverence (EB +4, 10% Weight Reduction, Cold Iron)
Handaxe of Sizzling Wound (EB +4, 1d4 Acid)
Handaxe +4 (EB +4)
Strap's Pocket Knife (Kukri)) (EB +4)
Battleaxe of Horus-Re's Conventual Grease. (EB +4, Damage Bonus: Piercing 2, Mithral, Weight Reduction: 60%)
Light Hammer +4 (EB +4)
Bastard Sword +4 (EB +4)
Katana +4 (EB +4)
Blazing Skyspear (EB +4, 1d6 Fire, Alchemical Silver, Dragon Breath, Fire 1 Use/Day)
Spear of Mammon's Gold Brain. (EB +4, Damage Bonus: Magical 1, AB +1, Zalantar)
Keen Battleaxe III (EB +3, Keen)
Alchemical Silver Battleaxe of Fun (EB +3, Divine Saves +1, Alchemical Silver)
Dagger of Erevan Iiesere's Comedy (EB +2, SR: 14, Alchemical Silver)
Dwarven Axe’s Head of the Little Skeleton (SR: 24)
Dwarven Axe’s Ironforged Blood Thirster (EB +1, Cold Immunity 5%, Vampiric Regeneration +1)
Dwarven Axe’s Cold Iron EB II (EB +2 vs. Evil, Intel +1, Strength +1, Cold Iron)
"Acidic Dwarven Axe, Greater" (EB +3, 1d4 Acid, Acid Saves +2, Poison Saves +2)
Greatsword’s Eye of the Unlikely Genasi (Spell Immunity: Sunbeam, Cold Iron)
Battleaxe EB II IDFour Sonic (EB +2, 1d4 Sonic)
Handaxe +3 (EB +3)
Heavy Xbow of Karsus's Exuberant Zealousness (EB +3, Universal Saves +1)
Kama of Hlal's Glamour (EB +3)
Kukri of Arcane Scholar of Candlekeep (EB +3, SR: 14, Alchemical Silver)
Morningstar of Bone Phoenix (EB +1, 1d6 Fire)
Scimitar’s Bottom of the Narrow Knight (EB +3, SR: 14)
Short Sword of Cold Iron IV Deflection (AC +4 Deflection, Damage Bonus Chaotic +1, Reflex Saves +1, Cold Iron)
Sling +3 (Attack Bonus +3)
Disgusted Throwing Axe of Nervousness (50) (Attack Bonus +4, Wisdom +2, Vampiric Regeneration +3)
Sunlight Sling (Attack Bonus +2, Attack Bonus vs. Undead +3, Light Low (10m) White)
(Crossbow, Light) Gnomish Light Crossbow +3 (EB +3, Mighty +7, Bonus Feats: Point Blank Shot, Rapid Reload)
The Brown Proud Longsword (EB +1, AB vs. Chaotic +2, AB vs. Lawful +2, Damage Bonus: Sonic 2, Light Bright (5m) Yellow)
The White Voiceless Zalantar Longbow. (EB +2, Mighty +2, Decreased AC -1 Deflection)
The Orange Angry Sickle. (EB +3 vs. Chaotic, Damage Bonus Neutral +1, Reflex Saves +2, Vampiric Regeneration +1)
Longbow of Magic +2 (EB +2, Mighty +3)
Spear’s Bottom of the Shy Succubus. (Attack Bonus +1, Vampiric Regeneration +2)
Mace of the Master’s Flake. (EB +3)
Kukri’s Elbow of the Broad Marilith. (EB +1, Vampiric Regeneration +1)
Katana of the Druid's Dust. (EB +1, Damage Bonus Bludgeoning 1, Keen, Cold Iron)
Kukri’s Leg of the Wooden Elegance. (EB +1, Improved Saves: Will +3)
Shortbow of Auppenser's Pureness. (EB +3)
Rapier of the Black Rider Quill (EB +1, Skill Bonus: Lore Arcana +4, Skill Bonus: Perform +4)
Commonplace Bastard Sword of Innocence. (SR: 24, Cold Iron)
Battleaxe of Mass Crit IdVIII (EB +1, Massive Criticals: 1d8, Mithral, Weight Reduction: 60%)
Dagger of Tagget's Talon (EB +1, Keen)
The Purple Voiceless Mithral Dagger (EB +3, Massive Criticals: 1d6, Mithral, Weight Reduction: 60%)
Crooked Dwarven Axe of Enthusiasm (EB +2, Alchemical Silver)
Falchion’s Buttock of the Wooden Lord. (EB +1, Constitution +1, Adamantine)
Greataxe of Plus III Attack Bonus EB I (EB +1, EB vs. Lawful +3, AB +3)
Greataxe of Bhaal's Green Hip. (EB +2, EB vs. Evil +3, Cold Iron)
Greataxe +3 (EB +3)
Halberd-Mouth of the Juicy Mind-flayers (AC +3 Deflection, Cold Iron)
Handaxe of Ibrandul's Cleanliness (EB +3, Damage Bonus: Piercing 1, Useable by: Good)
The Blue Broad Kama (SR: 26)
Kama from the Peasant Dynasty (EB +1, Damage Resistance: Acid 5/ Cold 5/ Electrical 5/ Fire 5/)
(Kama Claw Left) Bleeding Wound (EB +2, Damage Bonus: Piercing 1, On Hit: Wounding DC=14)
(Kama Claw Right) Flesh Carver (EB +2, Damage Bonus: Piercing 2)
(Kama Claw Left) Bleeding Wound Greater (EB +3, On Hit: Wounding DC=14)
Kama of Boiling Treant (EB +3, Keen)
The Steep Katana of Cherishment. (Damage Bonus: Sonic 2, Dexterity +2, Intel +1, Will +3)
The Short Kukri of Braveness. (Vampiric Regeneration +1, Damage Immunity: Fire 5%)
"Kukri ""Cutting Star, Lesser""" (EB +1, Damage Bonus Fire 1, On Hit: Blindess DC=14 25% / 1 Round)
Blacksoul Kukri (EB +2, Vampiric Regeneration +2)
Kukri of Balance (EB +2, Keen, Bonus Feat: Focus Kukri, Specialization Kukri)
Longsword of Sacrament (Vampiric Regeneration +2)
Elven Longsword +1 (EB +1, Damage Bonus: Piercing 1, Mithral)
The Humungous Cold Iron Mace of Gleam (Massive Criticals: 1d10, Fortitude +1, Cold Iron)
Morningstar of the Bone Phoenix (EB +1, 1d6 Fire)
Short Sword of the Wild Boar (EB +3, Alchemical Silver)
Composite Shortbow +4 (Attack Bonus +4, Mighty +5)
Shortbow of Mysteriousness. (EB +1, Mighty +2, Weight Reduction: 60%)
Shortbow of EB and Mighty Three (EB +3, Mighty +3)
Warhammer of the Wisp +2 (EB +2, Damage Bonus: Piercing 1, On Hit: Fear DC=14 25% / 1 Round, Light Normal (15m) Blue)
Rune Warhammer +2 (EB +2, SR: 22)
Warhammer +3 (EB +3)
Warmace of Watil's Noise. (Spell Immunity: Grease, Vampiric Regeneration +2, Cold Iron)
Composite Shortbow +4 (Attack Bonus +4, Mighty +5)
Club +4 (EB +4)
Katana of Myrkul's Evilness ( EB +3, Intelligence +1, Damage Bonus vs. Good: 1 )
Gems & Magical Items
Hidden: show
Special Items
Dusty Tome (Unopened)
Dusty Tome (Unopened)
Dusty Tome (Unopened)
Dusty Tome (Unopened)
Last edited by MrSmith on Sat Oct 24, 2020 9:32 am, edited 10 times in total.
sinopip
Posts: 465
Joined: Thu Aug 08, 2013 8:55 am

Re: Coming Soon: Consortium of Northwest Faerûn Merchants - - Baldur's Gate

Unread post by sinopip »

A letter is sent at Valhöll's residence according to the information given on Baldur's Wide marketplace.

// PM sent
User avatar
MrSmith
Recognized Donor
Posts: 392
Joined: Sun Feb 16, 2020 8:05 am
Location: Texas

Re: Coming Soon: Consortium of Northwest Faerûn Merchants - - Baldur's Gate

Unread post by MrSmith »

Added Trade Only, Armor, Belts, Boots, and Specialty Items Sections.

New Items Added

Chainmail of Red Dragon Disciple's Craziness (6/2) ( AC +2 Armor, SR: 24 )
Arvoreen's Heart ( Constitution +2, Bonus Spell Slot: Spirit Shaman Level 2, Spell Immunity: Finger of Death )
Greenstone Amulet ( Spell Immunity: Charm Person, Spell Immunity: Daze, Spell Immunity: Hold Person, Spell Immunity: Sleep, Fear +2, Mind Affecting +2 )
Helm of Balduran ( AC +2 Deflection, Universal Saves +1, Hit-points: 10 )
Composite Shortbow +4 ( Attack Bonus +4, Mighty +5 )
Periapt of Wisdom +3 ( Wisdom +3 )
Club +4 ( EB +4 )
Bitter Warrior ( Dexterity +3, Bonus Spell Slot: Bard LVL 3, Bonus Spell Slot: Sorcerer LVL 4 )
The Soft Gold Necklace of Taste ( AC +1 Natural, Strength +1, Spell Immunity: Acid Fog )
Belt of Guiding Light ( Saves: Death +3, Fortitude +1, Light Low (10m) Blue )
User avatar
MrSmith
Recognized Donor
Posts: 392
Joined: Sun Feb 16, 2020 8:05 am
Location: Texas

Re: Consortium of Northwest Faerûn Merchants - - Baldur's Gate

Unread post by MrSmith »

New Items Added

Loviatar's Unheard-of Energy ( AC +4 Armor, Damage Immunity: Fire Immunity 10%, Intimidate +1 )
The Blue Dog (4/4) ( AC +4 Armor )
Cruel Hide Armor of Sound (3/5) ( Intelligence +3 )
Katana of Myrkul's Evilness ( EB +3, Intelligence +1, Damage Bonus vs. Good: 1 )
Kiltzi's Soft Abberation ( Bonus Spell Slot: Druid Level 3, Damage Immunity: 10% Acid, Reflex Saves: +4, Will Saves +1 )
Anagry's Slave Collar ( Bonus Spell Slot: Wizard Level 1, Bonus Spell Slot: Wizard Level 2, Bonus Spell Slot: Wizard Level 3, Only Usable by Wizard )
User avatar
MrSmith
Recognized Donor
Posts: 392
Joined: Sun Feb 16, 2020 8:05 am
Location: Texas

Re: Consortium of Northwest Faerûn Merchants - - Baldur's Gate

Unread post by MrSmith »

New Items Added

Ironforged Shield of Stout Folk ( AC Bonus +3 Shield, Constitution +3, Fortitude +2 )
Northern Forged Shield +3 ( AC Bonus +3 Shield )
Good Druid of the North (Amulet) ( AC Bonus +3 Natural, Bonus Spell Slot: Druid Level 3, Damage Immunity: 10% Acid Immunity, Usable Only by Good )
Heavy Cleric Armor ( AC Bonus +3 Armor, Wisdom +3 )
Post Reply

Return to “The Marketplace”