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Re: Sent to fugue by a player

Posted: Sun Nov 15, 2020 10:43 pm
by Blackman D
pvp script only works when the last hit is from a player, anything else still counts as a normal kill

there was an old pvp phrase "courtesy kill" for when someone is on the ground wheezing, you hit them to ensure you got the last hit in so its a pvp death

but summons and natural bleed out (being in that -1 to -9 range) will fugue you, havent been able to tell if dots count or not (like IB bleed) bc i have sent someone to the fugue on my IB but they were also in the bleed out stage so hard to say which one got the last hit bc it was way back in the day

another old courtesy though was raising people who were killed by your summons, but that really only happened between friends fighting ic and ooc so there could be rp after and such

but that has been that way forever

Re: Sent to fugue by a player

Posted: Mon Nov 16, 2020 7:07 am
by Valefort
Yes, I wasn't aware of this bug, fixing things I don't know about is difficult :P

Did it happen shortly after the summon appeared perhaps ? While it wasn't dominated by its master yet ?

Re: Sent to fugue by a player

Posted: Mon Nov 16, 2020 7:52 am
by Blackman D
well if you are gonna change it definitely check bleeds

then there is the somewhat related issue with frenzy damage, tho that one should fugue you i think

Re: Sent to fugue by a player

Posted: Mon Nov 16, 2020 8:42 am
by Valefort
Do you mean bleeding damage from IB ?

Re: Sent to fugue by a player

Posted: Mon Nov 16, 2020 11:43 pm
by MrSmith
Nathaniel wrote: Mon Nov 16, 2020 4:52 am
"courtesy kill" in Japanese is "Kaishakunin"

Awesome Character's Name.