Not so crafting... Or is it?
Posted: Sun Jan 17, 2021 6:11 am
Just a quick note:
I was reading through a topic posted in there: https://www.bgtscc.net/viewtopic.php?f=10&t=74604.
So, remembering player RP initiative that was held not so long ago (and i haven't heard about it more than YYJ did some good RP adventures to players), i started to think: "Here i am, an EU player who hardly crosses most of server people ICly outside of Discord. What can i do to socialize my lvl 20 PC among some lowbie PCs?". Usually, i find running around with lower lvl PCs pretty dope since they don't feel comfortable and i also just walk around looking and commenting them killing mobs.
As YYJ did those quests, i though of my own ideas that would be a bit random and different, but focused on helping lowbies to make groups for a shared goal and to level up and to have a "quest" feeling behind their "kill 1 000 gobbos so you get another level to kill 10 000 gobbos to get yet another level".
Right now, there are very few items that can work as "quest" object and everything is to be done either under Questing PC supervision or simply by trusting people. Say, i want people to go and grab my family ring from Gullykin crypt, because i was clumsy and that damn lich stole it. But, it's rp intensive and should be done right here right now and not many people will have time and desire to do it that long.
So, i came up with an idea that can also be some basic part of crafting system (if that would ever be implemented). The idea itself is as simple as adding some mob-specific drops that can be turned into something that can be sold cheap on merchant or to other players.
We all know those beetle shells, ectoplasm etc. Most people just don't do them since they have a poor weight/cost ratio.
But, what if someone gathers those Orc axes and then smelt them into fine iron ingots that could be sold to vendors or, more precisely, to other players and even guilds for their RP purposes. Having all the wood, metals as items (even if there would be no crafting system besides making those raw materials into pure ones) etc can widen the RP of techsmiths, make some "trade" and it can also give much more RP opportunities for guilds, adventurers and even DMs.
And, those ingots/wood can be used by people with DM supervision on doing N and X. Say, some story lead to a building being damaged. So, instead of "go pay N gold for it to be fixed", one can actually gather those materials themself or buying them from other people to do all the funky RP stuff.
So, long story short, my proposition is adding more creature specific loot drops (similar to already existing wolf pelts, troll hides etc) that people can pick or ignore. And, using already existing craft benches, PCs can turn those loots into real metal ingots/gems/wood/whatever so these items will still be cheap to sell to vendors, but they can give tons of RP purposes to be used.
Say, i can play a smith who wants N pieces of Ogre metal pants because there are fractions of mithral in those! That opens an endless world of varius rich PCs who can give tasks to lower level PCs for golds and fun while being able to make sure they did that task without supervision!
I was reading through a topic posted in there: https://www.bgtscc.net/viewtopic.php?f=10&t=74604.
So, remembering player RP initiative that was held not so long ago (and i haven't heard about it more than YYJ did some good RP adventures to players), i started to think: "Here i am, an EU player who hardly crosses most of server people ICly outside of Discord. What can i do to socialize my lvl 20 PC among some lowbie PCs?". Usually, i find running around with lower lvl PCs pretty dope since they don't feel comfortable and i also just walk around looking and commenting them killing mobs.
As YYJ did those quests, i though of my own ideas that would be a bit random and different, but focused on helping lowbies to make groups for a shared goal and to level up and to have a "quest" feeling behind their "kill 1 000 gobbos so you get another level to kill 10 000 gobbos to get yet another level".
Right now, there are very few items that can work as "quest" object and everything is to be done either under Questing PC supervision or simply by trusting people. Say, i want people to go and grab my family ring from Gullykin crypt, because i was clumsy and that damn lich stole it. But, it's rp intensive and should be done right here right now and not many people will have time and desire to do it that long.
So, i came up with an idea that can also be some basic part of crafting system (if that would ever be implemented). The idea itself is as simple as adding some mob-specific drops that can be turned into something that can be sold cheap on merchant or to other players.
We all know those beetle shells, ectoplasm etc. Most people just don't do them since they have a poor weight/cost ratio.
But, what if someone gathers those Orc axes and then smelt them into fine iron ingots that could be sold to vendors or, more precisely, to other players and even guilds for their RP purposes. Having all the wood, metals as items (even if there would be no crafting system besides making those raw materials into pure ones) etc can widen the RP of techsmiths, make some "trade" and it can also give much more RP opportunities for guilds, adventurers and even DMs.
And, those ingots/wood can be used by people with DM supervision on doing N and X. Say, some story lead to a building being damaged. So, instead of "go pay N gold for it to be fixed", one can actually gather those materials themself or buying them from other people to do all the funky RP stuff.
So, long story short, my proposition is adding more creature specific loot drops (similar to already existing wolf pelts, troll hides etc) that people can pick or ignore. And, using already existing craft benches, PCs can turn those loots into real metal ingots/gems/wood/whatever so these items will still be cheap to sell to vendors, but they can give tons of RP purposes to be used.
Say, i can play a smith who wants N pieces of Ogre metal pants because there are fractions of mithral in those! That opens an endless world of varius rich PCs who can give tasks to lower level PCs for golds and fun while being able to make sure they did that task without supervision!