Re: Areas for the UD
Posted: Mon Jan 18, 2021 3:58 pm
A totally new epic area would be nice. I am not picky on what that would be. An alternative to Oghrann's for levels 25-30.
What ever happened to that Lolthite city that was supposed to be implemented?
Will it be added after server split?
There should be a base for each primary faction. There is not nearly as many churches and factions in the UD as there is on the surface, so it should be possible. This way the drow factions can organize better under their own banners.
This way houses and groups have a place to meet (and grow) before they can afford their own club houses.
A church for each drow god for example. Just look at the current church of Lolth! A smashed up alter on a hill. After all these years nothing has been done to spruce up that temple?!
C'MON!!
I think more important than new or different areas, I think the UD needs to be better organized for the smaller player base it has.
Why is there still so many wizard factions/schools?
One faction for each school- there are more factions than there are players!
All divided and separated from each other. Making it really hard to foster good conflicts.
And so now there are no wizards in the wizard city - aside from the odd necromancer.
Shameful.
Create one School of Magic faction that is then separated into various schools/departments within that school. The mages can then at least work together allied against the other primary factions/religions with lots of in-fighting opportunities.
You have to find ways for the UD players to take root. There is nothing in the UD to keep the players tethered to the UD.
The fact is, there has been enough interest by players to have a solid UD player base over the years. But it is so badly organized down there that nobody sticks around. The organizers of this server should either get rid of the UD entirely or actually make an attempt to change the status quo (even a little). It might be too late now, but some simple changes would have made a difference.
To do that, think smaller for the smaller segment of players that play in the UD.
Create a place for Lolthites to meet up. On shiny new Lolthite church/area for all the Lolthites to fight over!
A temple for the other gods as well - so players of other religions have a meet up spot. They did it on the surface- I do not understand why not in the UD. You can say the Conclave believes that secure in their supremacy, allowing the fools to have their faiths, will draw more business to the city.
As I said, unite the mage schools under one roof.
I would put this new Church of Lolth and the School of Mages on the main map as the market. Put the primary faction HQ's near Glour'a.
Also this is a bit off topic, but I think the UD'ers should be allowed a stronger foot hold in Soubar. Not take it over by any means. But be allowed to hang out in Soubar without an RP reason. Surface and UD RP should be restricted- as it is unlikely to happen very often. But you got Mindflayers hanging out in Soubar....it should be fine for the odd Svirf, Duergar and drow players to hang around there as well.
The City of Dark Weavings is known throughout the Planes as a go to spot for Magical Item Merchants. Its like the Walmart of magic item shopping. I would only make sense there would be attempts to market its wares to the cities/areas directly above it. It would be realistic to assume attempts would be made, simple as that.
What ever happened to that Lolthite city that was supposed to be implemented?
Will it be added after server split?
There should be a base for each primary faction. There is not nearly as many churches and factions in the UD as there is on the surface, so it should be possible. This way the drow factions can organize better under their own banners.
This way houses and groups have a place to meet (and grow) before they can afford their own club houses.
A church for each drow god for example. Just look at the current church of Lolth! A smashed up alter on a hill. After all these years nothing has been done to spruce up that temple?!
C'MON!!
I think more important than new or different areas, I think the UD needs to be better organized for the smaller player base it has.
Why is there still so many wizard factions/schools?
One faction for each school- there are more factions than there are players!
All divided and separated from each other. Making it really hard to foster good conflicts.
And so now there are no wizards in the wizard city - aside from the odd necromancer.
Shameful.
Create one School of Magic faction that is then separated into various schools/departments within that school. The mages can then at least work together allied against the other primary factions/religions with lots of in-fighting opportunities.
You have to find ways for the UD players to take root. There is nothing in the UD to keep the players tethered to the UD.
The fact is, there has been enough interest by players to have a solid UD player base over the years. But it is so badly organized down there that nobody sticks around. The organizers of this server should either get rid of the UD entirely or actually make an attempt to change the status quo (even a little). It might be too late now, but some simple changes would have made a difference.
To do that, think smaller for the smaller segment of players that play in the UD.
Create a place for Lolthites to meet up. On shiny new Lolthite church/area for all the Lolthites to fight over!
A temple for the other gods as well - so players of other religions have a meet up spot. They did it on the surface- I do not understand why not in the UD. You can say the Conclave believes that secure in their supremacy, allowing the fools to have their faiths, will draw more business to the city.
As I said, unite the mage schools under one roof.
I would put this new Church of Lolth and the School of Mages on the main map as the market. Put the primary faction HQ's near Glour'a.
Also this is a bit off topic, but I think the UD'ers should be allowed a stronger foot hold in Soubar. Not take it over by any means. But be allowed to hang out in Soubar without an RP reason. Surface and UD RP should be restricted- as it is unlikely to happen very often. But you got Mindflayers hanging out in Soubar....it should be fine for the odd Svirf, Duergar and drow players to hang around there as well.
The City of Dark Weavings is known throughout the Planes as a go to spot for Magical Item Merchants. Its like the Walmart of magic item shopping. I would only make sense there would be attempts to market its wares to the cities/areas directly above it. It would be realistic to assume attempts would be made, simple as that.