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Remove fishing exp cap
Posted: Wed Feb 10, 2021 1:43 am
by yyj
The fishing exp cap I feel like has no place, monster exp and rp exp have no limit in place so perhaps it would be nice to remove the fishing exp cap since it's not like experience gotten from it is actually that meaningful.
Re: Remove fishing exp cap
Posted: Wed Feb 10, 2021 2:39 am
by Thaelis
Maybe it's so that people don't have their fishing rod on a hotkey and Auto Key Presser and level to 30 without doing anything?
(I'm sure there are numerous ways to do this: spamming 'RP' chat, sitting on a spawn-point with AC60 Dwarven Defender etc, but those are easier to catch out, fishing isn't. Also you could combine fishing and chat spamming for double XP gain

)
"How's your day going?"
wait 3 seconds
"Good, you?"
wait 4 seconds
"Just doing a bit of fishing"
wait 4 seconds
"It's a nice day for it"
wait 4 seconds
"Catch anything yet?"
wait 6 seconds
"Not yet, but they'll bite soon enough"
wait 30 seconds
Go back to Line 1

Re: Remove fishing exp cap
Posted: Wed Feb 10, 2021 7:12 am
by VDub
yyj wrote: ↑Wed Feb 10, 2021 1:43 am
The fishing exp cap I feel like has no place, monster exp and rp exp have no limit in place so perhaps it would be nice to remove the fishing exp cap since it's not like experience gotten from it is actually that meaningful.
Not that meaningful?!?
You get more XP from catching a marlin or river eel than you do from 70% of the quests on the server. No risk of death.
I'd say that pretty darn meaningful.
Re: Remove fishing exp cap
Posted: Wed Feb 10, 2021 9:13 am
by ajcolt
VDub wrote: ↑Wed Feb 10, 2021 7:12 am
yyj wrote: ↑Wed Feb 10, 2021 1:43 am
The fishing exp cap I feel like has no place, monster exp and rp exp have no limit in place so perhaps it would be nice to remove the fishing exp cap since it's not like experience gotten from it is actually that meaningful.
Not that meaningful?!?
You get more XP from catching a marlin or river eel than you do from 70% of the quests on the server. No risk of death.
I'd say that pretty darn meaningful.
It's a matter of exp delta T. The big fish are rare enough to be feel good moments or huge relief moments after a long dry spell of misses and 25xp fish. It's slow gain in comparison to other activities including RP. Most players are discouraged from doing so by the slow rate of xp gain except the hardcores and the dedicated multi-taskers.
My opinion is the cap is currently too low. Perhaps 3000 xp per 6 hour and change reset. I'd also like a small bump in average xp. I think raising the lowest fish from 25xp to 50xp might be helpful. Catching 25xp fish when your RP ticks at 37xp sorta feels bad.
Re: Remove fishing exp cap
Posted: Wed Feb 10, 2021 10:13 am
by BDobolina
I think we should be careful of expecting too many immediate rewards for what is intended as an RP tool and RP activity. I say that (as well as Vdub) as a faction that struggles at times to get folks to engage in RP around fishing.
But the gains are cumulative.
Fishing provides XP. RPing while fishing enhances that. RPing around the gathering and selling of fish to other players (shameless plug yo yo yo) creates more opportunities for RP XP. It ebbs and flows, and eventually there will be more folks that realize its an ehancement to, and not replacement for, XP gain.
Eventually, perhaps, the cooking or crafting system will be enhanced and fish will play a roll in that as well.
I dont think we need to raise the fishing XP cap, I think we need to identify and explore other ways to add similar non-combat RP activities that can enhance gameplay and lead to other forms of XP gain.
Re: Remove fishing exp cap
Posted: Wed Feb 10, 2021 5:06 pm
by c2k
Fishing is in the top 3 most efficient ways to level in epics on the server, but also the one that requires no real effort. The cap is fine.

Re: Remove fishing exp cap
Posted: Thu Feb 11, 2021 12:25 pm
by Kitunenotsume
BDobolina wrote: ↑Wed Feb 10, 2021 10:13 am
I dont think we need to raise the fishing XP cap, I think we need to identify and explore other ways to add similar non-combat RP activities that can enhance gameplay and lead to other forms of XP gain.
I'm in agreement with this statement.
Depending on the deigns of the implementers, we could actually combine it with the
suggestion to increase "RP drops" by adding an axe that can 'log', and a pick that can mine, sickle for generic herbs, and so on. Actions that, like fishing, generate limited RP-valuable goods, and may be dependent on chance, area, and skill. If most of the code is replicated (which should be possible) the substantial limitation would be tagging areas it works.