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Cleric Class Kit: Theologian

Posted: Wed Mar 10, 2021 9:12 am
by Calantyr
Are the devs still considering new Class Kits? If so, there's something I would like to suggest. I don't think it's particularly powerful, as it constrains many existing builds and conflicts with certain prestige classes. It also forever loses EDM ability, which will probably be a bitter pill for most builds.

Theologian (Cleric Class Kit)

1. At 1st level, the Theologian loses Armor Proficiency (Medium and Heavy), and Shield Proficiency. They also lose their Turn Undead Cleric class ability, and may not use Turn/Rebuke Undead (or abilities that require Turn/Rebuke Undead) even if regained through other means. In exchange, the Theologian gains the Erudite Scholarship ability. This functions as the Bard's Bardic Knowledge ability (+1 to all Knowledge skills per 5 Theologian levels). At 10th level, the Theologian also adds their Intelligence Modifier to all saves.

4. At 4th level, the Theologian gains the Able Learner feat.

8. At 8th level, the Theologian gains the Extended Debate ability. This doubles the duration of all spells cast by the Theologian on themself (and only themself). It does not stack with Extend Spell metamagic.

12. At 12th level, the Theologian gains the Ecumenicalism ability and may select an additional Domain possessed by their deity.

16. At 16th level, the Theologian gains the Syncretism ability and may select an additional Domain possessed by any non-hostile deity within one alignment step of the Theologian's deity.

20. At 20th level, the Theologian gains the Heretical Knowledge ability and may select an additional Domain possessed by any deity, regardless of alignment or relationship with the Theologian's own deity.

Edit: It would also be incredibly thematic if it gained the Bard's Inspiration ability, but I think that would be too powerful for a full-caster class. Unless it were toned down somehow.

Re: Cleric Class Kit: Theologian

Posted: Thu Mar 11, 2021 1:53 am
by blowuup
Sounds too powerful, all of the following would get a major boon, and probably more.

26 Cleric/4 Fighter
26 Cleric/4 AK or WoD
20 Cleric/10 Hierophant
20 Cleric/10 Sacred Fist
26 Cleric/4 Monk
30 Cleric

The only clerics who wouldn't take it are Cha-based Clerics and Dedicated Turners.

Re: Cleric Class Kit: Theologian

Posted: Thu Mar 11, 2021 3:58 am
by blowuup
I do love the idea so I've been brainstorming!
I see separating these into two different kits with some additional requirements.

1. Cloistered Cleric
Loses Medium, Heavy, and Shield proficiency
Low Base Attack Bonus or Permanent Negative modifier to AB
Requires 13 Intelligence
+Knowledge Domain (regardless of Deity)
+Bardic Knowledge
+Scribe Scroll

2. Theologian
Loses Turn Undead
Requires True Believer
Requires 13 Wisdom
+Auto Extend
+One Additional Domain from Deity List

Re: Cleric Class Kit: Theologian

Posted: Thu Mar 11, 2021 4:44 am
by Kitunenotsume
Considering that clerics get their armor and weapon proficiencies at level 1, I'm not sure how removing it using a class kit is viable.

Also, if you just remove the feat, it has a decent chance to unreasonably impact multiclass builds. (Would a fighter/cloistered cleric lose their fighter training?)

I'm not familiar with how class-kits work *specifically*, but I do know that you need at least 1 level in the base class to begin with, and that impacting abilities gained *after* first level seems to be fair game.

I'm definitely interested in your brainstorming, but I'm not sure that impacting armor like that is feasable.

Re: Cleric Class Kit: Theologian

Posted: Thu Mar 11, 2021 6:15 am
by blowuup
Kitunenotsume wrote: Thu Mar 11, 2021 4:44 am Considering that clerics get their armor and weapon proficiencies at level 1, I'm not sure how removing it using a class kit is viable.

Also, if you just remove the feat, it has a decent chance to unreasonably impact multiclass builds. (Would a fighter/cloistered cleric lose their fighter training?)

I'm not familiar with how class-kits work *specifically*, but I do know that you need at least 1 level in the base class to begin with, and that impacting abilities gained *after* first level seems to be fair game.

I'm definitely interested in your brainstorming, but I'm not sure that impacting armor like that is feasable.
I'm not sure if it's possible either.
I do know Paladins get Smite Evil at level 1, and Clerics get Turn Undead.
Not sure how Divinate and Solar Channeler also remove the respective abilities, but those might be different from feats?

Re: Cleric Class Kit: Theologian

Posted: Thu Mar 11, 2021 6:53 am
by The Whistler
that concern is easily solvable by giving them 100% divine spell failure if they're not unarmored instead.

Re: Cleric Class Kit: Theologian

Posted: Thu Mar 11, 2021 12:09 pm
by Kitunenotsume
blowuup wrote: Thu Mar 11, 2021 6:15 am I'm not sure if it's possible either.
I do know Paladins get Smite Evil at level 1, and Clerics get Turn Undead.
Not sure how Divinate and Solar Channeler also remove the respective abilities, but those might be different from feats?
Removing 100% monoclass abilties is definitely doable, like with Divinate, though it's also valid simply not to count progression for that ability (like, you have it, but it stays weak). Removing turn undead outright would hurt a Paladin/Cloistered Cleric (who might try to multiclass for the armor, for example), who would get Turn Undead from two sources. However, the cloistered cleric levels could definitely be configured not to increase Turning capability.

Solar Channeler is it's own PRC, so is separate from class kits.

Re: Cleric Class Kit: Theologian

Posted: Thu Mar 11, 2021 2:56 pm
by AsuraKing
I absolutely love this idea, seeing as this is the type of roll I always envisioned Barry being (More dedicated to teachings/the divine rather than martial combat). I could certainly see the whole multi-class to get armor back type thing would screw up the class, so why not add something like spell failure akin to what a wizard/sorc suffer for being in Med/Heavy armor?

Re: Cleric Class Kit: Theologian

Posted: Thu Mar 11, 2021 3:28 pm
by Rhifox
AsuraKing wrote: Thu Mar 11, 2021 2:56 pm I absolutely love this idea, seeing as this is the type of roll I always envisioned Barry being (More dedicated to teachings/the divine rather than martial combat). I could certainly see the whole multi-class to get armor back type thing would screw up the class, so why not add something like spell failure akin to what a wizard/sorc suffer for being in Med/Heavy armor?
I'm not sure that's possible. Spell failure is likely based on spell list, which is difficult to change.

Re: Cleric Class Kit: Theologian

Posted: Thu Mar 11, 2021 4:21 pm
by Kitunenotsume
Also, Class Kits are not like Pathfinder Archetypes. You can choose to only take a few levels in a class kit, from my understanding. so should a Cleric 20 / Cloistered Cleric 10 lose any ability to cast their normal cleric stuff while in armor? Not progressing abilities is one thing, but stripping abilities from the character wholesale gets a bit wonky.

Re: Cleric Class Kit: Theologian

Posted: Fri Mar 12, 2021 1:56 am
by matelener
Rhifox wrote: Thu Mar 11, 2021 3:28 pm
AsuraKing wrote: Thu Mar 11, 2021 2:56 pm I absolutely love this idea, seeing as this is the type of roll I always envisioned Barry being (More dedicated to teachings/the divine rather than martial combat). I could certainly see the whole multi-class to get armor back type thing would screw up the class, so why not add something like spell failure akin to what a wizard/sorc suffer for being in Med/Heavy armor?
I'm not sure that's possible. Spell failure is likely based on spell list, which is difficult to change.
Can be easily implemented as a spellhook
Kitunenotsume wrote: Thu Mar 11, 2021 4:21 pm Also, Class Kits are not like Pathfinder Archetypes. You can choose to only take a few levels in a class kit, from my understanding. so should a Cleric 20 / Cloistered Cleric 10 lose any ability to cast their normal cleric stuff while in armor? Not progressing abilities is one thing, but stripping abilities from the character wholesale gets a bit wonky.
It already happens with Paladin kits. AFAIK, some of the kits we have were made because of hardcoded class feats that were not working with a custom base/prestige class