Feytouched
Posted: Wed Mar 17, 2021 3:01 pm
So, I've been toying a little bit with Feytouched class, I liked intially the RP theme behind it and got my character to the last PRC level (as a 8 sorc / 9 feytouched). I didn't expect wonders but I have to say in all honesty that this class misses the power mark by quite a bit (at least for me!).
1) PRC Requirements
Fey heritage: it can only be picked on level 1, which means that if you're not human or halfling, you're gonna miss out on Spellcasting Prodigy - for DC sorcerers that's huuuge. It's -2 CHA = -2 epic feats, in terms of spellcasting.
Spellcraft 11: Feytouched can be picked earliest at level 9. That's 2 extra dead sorcerer levels, unless you dip something silly like Palemaster / Blood Magus / Shadow Adept. Fun fact: each of those is far more powerful than Feytouched and easier to qualify at the same time.
2) No progression
This PRC character-wise progresses... nothing? In Pnp, Feytouched is a 1/2 CR fey that potentially could be used as a playable race/template. Meanwhile, here you spend 9 levels on a heritage-themed PRC inspired by it and you arrive nowhere near a true fey. I personally wish it was more of a "transformative" PRC like dragon-disciple or pale-master is, even at the cost of CL. Though, there are also glaring dead levels at 2/4/6/8, screaming: "insert something here".
3) Feystep
Cool ability that seems to exist in PnP in various editions as a move/bonus action teleportation. Here, unfortunately it has a cast time and that makes it unreliable as the "oh shit!" button. Etherealness either from boots clicky or a scroll is plain better.
4) Fervent touch
+1 Enchantment DC. Not the best school of magic (DC spells are useless against anything with mind-affection immunity, which is quite common), but it's fitting and the bonus itself is a nice small perk. With emphasis on small.
5) Wild Embrace
And the best for the last... Free +3 CL! Well, not really free and beside that - how much is +3 CL? It affects spell duration, SR penetration, damage dices and spell DC.
Spell duration - that's barely noticeable and becomes less and less important as levels go on.
SR penetration - again, less noticeable with more levels, against high SR targets you're not gonna bet on +15% extra penetration anyway - instead you're gonna use dedicated spells like assay resistance or mord
Damage dices - almost all spells are damage capped and that +3 CL is useful only during leveling.
Spell DC - +3 CL is +1 DC. Which is a bonus, merely partially offsetting the loss of Spellcasting Prodigy.
The worst part is, this is not free CL. You will actually lose random spells in your casting streaks and 3 rounds (!) of combat, 2 of which you spend confused - that can be a death sentence in many situations. Or, you could play it safe and waste some rounds toggling Wild Embrace ON/OFF and wait out till the debuff resets, then, that +3 CL bonus will affect uh... maybe 15% of your spells?
All in all, this PRC gives less than... 3 levels of shadow adept, pretty much. And sorry that this turned out to be more of a feedback thread rather than a suggestion one but I hoped I gave some constructive points nevertheless.
1) PRC Requirements
Fey heritage: it can only be picked on level 1, which means that if you're not human or halfling, you're gonna miss out on Spellcasting Prodigy - for DC sorcerers that's huuuge. It's -2 CHA = -2 epic feats, in terms of spellcasting.
Spellcraft 11: Feytouched can be picked earliest at level 9. That's 2 extra dead sorcerer levels, unless you dip something silly like Palemaster / Blood Magus / Shadow Adept. Fun fact: each of those is far more powerful than Feytouched and easier to qualify at the same time.
2) No progression
This PRC character-wise progresses... nothing? In Pnp, Feytouched is a 1/2 CR fey that potentially could be used as a playable race/template. Meanwhile, here you spend 9 levels on a heritage-themed PRC inspired by it and you arrive nowhere near a true fey. I personally wish it was more of a "transformative" PRC like dragon-disciple or pale-master is, even at the cost of CL. Though, there are also glaring dead levels at 2/4/6/8, screaming: "insert something here".
3) Feystep
Cool ability that seems to exist in PnP in various editions as a move/bonus action teleportation. Here, unfortunately it has a cast time and that makes it unreliable as the "oh shit!" button. Etherealness either from boots clicky or a scroll is plain better.
4) Fervent touch
+1 Enchantment DC. Not the best school of magic (DC spells are useless against anything with mind-affection immunity, which is quite common), but it's fitting and the bonus itself is a nice small perk. With emphasis on small.
5) Wild Embrace
And the best for the last... Free +3 CL! Well, not really free and beside that - how much is +3 CL? It affects spell duration, SR penetration, damage dices and spell DC.
Spell duration - that's barely noticeable and becomes less and less important as levels go on.
SR penetration - again, less noticeable with more levels, against high SR targets you're not gonna bet on +15% extra penetration anyway - instead you're gonna use dedicated spells like assay resistance or mord
Damage dices - almost all spells are damage capped and that +3 CL is useful only during leveling.
Spell DC - +3 CL is +1 DC. Which is a bonus, merely partially offsetting the loss of Spellcasting Prodigy.
The worst part is, this is not free CL. You will actually lose random spells in your casting streaks and 3 rounds (!) of combat, 2 of which you spend confused - that can be a death sentence in many situations. Or, you could play it safe and waste some rounds toggling Wild Embrace ON/OFF and wait out till the debuff resets, then, that +3 CL bonus will affect uh... maybe 15% of your spells?
All in all, this PRC gives less than... 3 levels of shadow adept, pretty much. And sorry that this turned out to be more of a feedback thread rather than a suggestion one but I hoped I gave some constructive points nevertheless.