Harper Priest abilities

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canningcompany
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Harper Priest abilities

Unread post by canningcompany »

"Seldarine's Gift: You can summon forth a +5 magic longbow, mighty 5, the bow cannot be given and dissapears at the end of the day. You also gain the elven weapon proficiency for the duration of the spell."
In game, its a +5attack +5mighty bow. Was the original intent to be +5 EB instead of attack?

"Eldath's Soothing Pool: This spell conjures a magical pool of water. All friendly creatures staying near the fountain gain fast healing 5, are cured from any disease and are immune to all mind affecting spells."
It states that it affects friendly creatures. It actually affects all creatures including hostile monsters, npcs, players, and neutral npcs. It works nicely still as a "short rest" type of scenario, but otherwise why would anyone be healing monsters, and apparently it heals undead too.

Mystra's Secret Spell Stash: Magic Missile, cast at your CL (infinite times/day).
This ability has a hard 6 second cooldown on it. As a result because of how the game cues its orders, you're only casting once every two turns as compared to casting spells normally. If the cool down was removed, or set to something shorter, it would cue up properly instead of sitting idlely for a turn between cast.
EasternCheesE
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Re: Harper Priest abilities

Unread post by EasternCheesE »

Thanks, we will look into this in near future :)
EasternCheesE
Posts: 1947
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Re: Harper Priest abilities

Unread post by EasternCheesE »

1) Eldath's Soothing pool noц correctly heal allies only. In fact, it was like this from the first time i saw this post. Guess it was a ninja fix some time before.
2) The bow itself is AB5, but it has +5 dmg arrow, so, it's actually same as having +5 EB bow.
3) As far as i understand, it's intended 6 sec cooldown.
If you think it should be lowered, please post it to suggestions instead :)
Last edited by EasternCheesE on Mon Jul 05, 2021 12:47 pm, edited 1 time in total.
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Ravial
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Re: Harper Priest abilities

Unread post by Ravial »

Does it count for overcoming magical DR, though, for the bow? +n weapons overcome dr/magic for monsters. Not magical dmg, mind you. Just magic.
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EasternCheesE
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Re: Harper Priest abilities

Unread post by EasternCheesE »

Ravial wrote: Mon Jul 05, 2021 12:47 pm Does it count for overcoming magical DR, though, for the bow? +n weapons overcome dr/magic for monsters. Not magical dmg, mind you. Just magic.
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Honestly, i don't know. If you tell me the name of amy mobs that have this dr (and only this), i surely can test it.
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Kitunenotsume
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Re: Harper Priest abilities

Unread post by Kitunenotsume »

EasternCheesE wrote: Mon Jul 05, 2021 12:54 pm
Ravial wrote: Mon Jul 05, 2021 12:47 pm Does it count for overcoming magical DR, though, for the bow? +n weapons overcome dr/magic for monsters. Not magical dmg, mind you. Just magic.
Image
Honestly, i don't know. If you tell me the name of amy mobs that have this dr (and only this), i surely can test it.
Rather than a monster, it might be easier to find a willing test subject with Ghostly Visage.
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EasternCheesE
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Re: Harper Priest abilities

Unread post by EasternCheesE »

Yeah, EB weapons overcome dr/magic. Though, not many of spells actually give dr/magic.
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