Speak with Animals, Speak with Plants, Stone Tell
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- The Commune With Nature spell (+8 Survival). Every time someone's role-played the spell it is either as a preparation of a larger ritual, or a way of getting a deeper 'sixth sense' or feel more connected to the world around. At most, maybe you get flashes of important images, sounds, scents, RP out the boon to your tracking, or get insight on what plants/water is poisonous or good for you.
- The Animal Language: Almost everyone I've come across who speaks it agrees that you cannot communicate comprehensively in animal language. Translations reflect attitudes, intentions, and very, very minor commands. For example, "Fear, mistrust" "Happy to see you!" "Danger near, beware" "Follow me!" "Hungry!!!!" "Smell that? We look for that."
The exception is dependent on the animal; singing birdsong might be more specific, such as trilling "Hey you get the F away from my nest" or "Gurl you like this plume? Lemme smash." Animal intelligence as we all know, varies immensely, and everyone I've RP'd with has been on the same page from the get go.
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Rocks and Masonry are not Earth Elementals. And having no 'needs' like plants do, would have even less 'personality' in what is read. In this case, the spell description is pretty much it; so long as you don't think the stone is putting a voice in your head saying "Oh gee gosh! Yeah i'll, I'll tell you everything I saw!"
It's a rock, dude.
So.
Green Gods help me, I swore I wouldn't get into this sort of 'how do we RP things' after... *gestures vaguely at most of the forum* but I am actually curious about what the Nature Nerds and DMs think of this, or if they had different visions of how to RP a spell that is, very much, a RP spell. We get lore buffs, of course, so the mechanic is there for something more hard line. But really... are we gonna be casting it if not for RP purposes that often? I'd like to know folks thoughts on how we as a community do this.