Until recently, I only ever played archer fighters for some reason, and I was shocked to find out the weaponmastery requirements for melee weapons. While the requirement for archers is Weapon Focus and Weapon Specialization, for melee it's 12 fighter levels.
I obviously find it inconsistent and unfair for melee fighters, because most fighter builds have 12-14 fighter levels in them, making it incredibly hard to fit all the feats level 12 of a fighter lets you pick (Greater-Epic specialization and Weaponmastery), not talking about the fact that you get Weaponmastery in the deep epics, while archers get it on level 6 without wasting precious epic feat slots.
I don't ask for any nerfs, I just ask to lower all weaponmastery requirements to the Ranged level (that being just 2 feats and nothing else).
p.s. Linking the 3.5 requirements to support my arguments, there the requirements for melee weaponmastery are the same as for the ranged plus 8 bab, which would also be fair. Source: Player's Handbook II, page 81.
http://dnd.arkalseif.info/feats/players-handbook-ii--80/melee-weapon-mastery--1917/index.html
Weaponmastery Inconsistency (Change request)
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- KOPOJIbPAKOB
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Weaponmastery Inconsistency (Change request)
Last edited by KOPOJIbPAKOB on Sat Jul 17, 2021 6:19 am, edited 1 time in total.
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Discord: Nastya Raynor#3136
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Discord: Nastya Raynor#3136
Pink is me speaking on behalf of the Media Team, everything else is just my player opinion.
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Re: Weaponmastery Inconsistency (Change request)
It will unbalance things.
Then you would have someone argue we need deep wood stalker for archers too(WM for ranged characters).
It was entitled on discord too, that they are fighter specific feats.
If anything, I would argue that the current feats available for archers at level 4, should go to level 12 like the rest.
Then you would have someone argue we need deep wood stalker for archers too(WM for ranged characters).
It was entitled on discord too, that they are fighter specific feats.
If anything, I would argue that the current feats available for archers at level 4, should go to level 12 like the rest.
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Re: Weaponmastery Inconsistency (Change request)
Actually, allowing melee mastery to open up earlier would produce greater build diversity as you wouldn't need to go Fighter 12 to pick up that extra AB.Terankar wrote: ↑Sat Jul 17, 2021 6:18 am It will unbalance things.
Then you would have someone argue we need deep wood stalker for archers too(WM for ranged characters).
It was entitled on discord too, that they are fighter specific feats.
If anything, I would argue that the current feats available for archers at level 4, should go to level 12 like the rest.
I suspect the reason for the earlier ranged master is to give ranged fighters a leg up since Manyshot would not work as effectively without this.