Suggestion: Rework Spell Durations (and possibly targeting)
Posted: Tue Jul 27, 2021 5:12 am
I've mentioned this in the Discord recently, but I feel that it warrants a discussion thread.
Over on Ravenloft, a wide variety of spells, especially buffs, have had their durations noticeably altered. This usually, but not always, follows the pattern of adding 10 levels' worth of time to the spell's minimum duration:
This is particularly noticeable with shorter-duration spells, though:
By increasing spell durations to be more practical in a realtime environment, we could not only increase the diversity of spells typically used on the server, but also increase the likelihood of RP occurring during adventures and hostile encounters.
The diversity argument also raises another thing I found I quite liked: Ghostly Visage wasn't a caster-only ward. Instead of being something a dedicated mage would only cast against the off chance that a low-level monster will hit them, it became a fairly popular low-level ward... though I will concede that this was also due to the fact that healing in combat was much more expensive. (Healing kits applied to your next rest, and you generally couldn't heal all your HP back by resting halfway through a dungeon, unless someone bandaged you up. If you needed an in-combat heal, you had either potions or friendly spellcasters.)
Over on Ravenloft, a wide variety of spells, especially buffs, have had their durations noticeably altered. This usually, but not always, follows the pattern of adding 10 levels' worth of time to the spell's minimum duration:
Ravenloft wiki wrote:Ghostly Visage
Duration: 1 Hour + 1 Turn / Level
A Ravenloft hour is 6 minutes, so the duration of Ghostly Visage is effectively changed from CL minutes, to 6+CL minutes, ensuring it will be worth casting as early as it is unlocked.BG wiki wrote:Ghostly Visage
Duration: 10 Rounds (cLevel).
This is particularly noticeable with shorter-duration spells, though:
Ravenloft wiki wrote:Haste
Duration: 1 Turn + 1 Round / Level
Divine Favor
Duration: 1 Turn + 1 Turn
Ethereal Visage
Duration: 1 Turn + 1 Round / Level
Sleep/Deep Slumber
Duration: 1 Hour
Coma
Duration: Permanent (... until broken)
Regenerate
Duration: 1 Turn + 1 Round / Level (though it did only heal 6 HP in NWN1...)
Complaints have previously been raised about how the short durations of spells, especially in the lower levels, discourage RPing throughout a dungeon. Once everyone's buffed up, you're in a hurry to tear through everything between you and the next rest zone, and can't afford to waste time talking to people. For my part, I don't run into the issue very often... but this is only because I don't even bother to slot any spell with less than a minute/CL duration (and even then, only if I can extend it!), with the exception of occasionally preparing one or two Hastes if I need to make a quick escape or want to shorten my transit times without teleporting.BG wiki wrote:Haste
Duration: 1 Round (cLevel).
Divine Favor
Duration: 60 seconds
Ethereal Visage
Duration: 1 Round (cLevel).
Sleep/Deep Slumber
Duration: 3, +1 round / level (... or when broken)
Hiss of Sleep
Duration: 1 Round (cLevel). (... or when broken)
Regenerate
Duration: 1 Round (cLevel).
By increasing spell durations to be more practical in a realtime environment, we could not only increase the diversity of spells typically used on the server, but also increase the likelihood of RP occurring during adventures and hostile encounters.
The diversity argument also raises another thing I found I quite liked: Ghostly Visage wasn't a caster-only ward. Instead of being something a dedicated mage would only cast against the off chance that a low-level monster will hit them, it became a fairly popular low-level ward... though I will concede that this was also due to the fact that healing in combat was much more expensive. (Healing kits applied to your next rest, and you generally couldn't heal all your HP back by resting halfway through a dungeon, unless someone bandaged you up. If you needed an in-combat heal, you had either potions or friendly spellcasters.)