A discussion came up in regards to Charisma abilities scores and their definition or representation of the numbers. Too often enough, players tend to power build and use CHA as a dump stat, however still engage in RP quite wrong with their numbers. Server Rules tells us "To Play your Sheet." So for those that often misunderstand or new to things, you can check out this guide below. No I didn't put it together cause honestly I'm quite lazy like that. I simply copy and pasted from other peoples work and cut out the stuff not really needed. I ain't scared to admit it!

**This is by no means me saying you must follow the chart. Its only to help out with ideals and if your a player that likes to follow your sheet. I will never be a person to tell you how to RP your character. Once I did fall in to the trend of a power build and used an ability score for a dump stat, however I like to RP, and I had often found myself in bad situations due to the dump stat

Charisma
1 (–5): Barely conscious, incredibly tactless and non-empathetic
2-3 (–4): Minimal independent thought, relies heavily on others to think instead
4-5 (–3): Has trouble thinking of others as people
6-7 (–2): Terribly reticent, uninteresting, or rude
8-9 (–1): Something of a bore or makes people mildly uncomfortable
10-11 (0): Capable of polite conversation
12-13 (1): Mildly interesting, knows what to say to the right people
14-15 (2): Interesting, knows what to say to most people
16-17 (3): Popular, receives greetings and conversations on the street
18-19 (4): Immediately likeable by many people, subject of favorable talk
20-21 (5): Life of the party, able to keep people entertained for hours
22-23 (6): Immediately likeable by almost everybody
24-25 (7): Renowned for wit, personality, and/or looks
Charisma 6-7: You have low social skills and limited emotional affect. You avoid others, and they avoid you. You have difficulty relating to people and a weak sense of self.
Charisma 8-9: You’re gruff, brusque, rude, irritable, just some person most people don’t like very much. People don’t like paying attention to you and look forward to escaping a conversation with you.
Charisma 10-11: You’re average, competent, can carry on a conversation, and are kind of forgettable. Many stranger don’t keep track of you if you don’t hang out a lot.
Charisma 12-13: You are sunny, interesting, charming. You’re the one people want to be friends with. There are things about you that others want to learn or experience, such as your excellent singing voice or your inspiring bravery.
Charisma 14-15: You are magnetic, compelling. You’re the popular one in the class. You set trends, even without meaning to. You are a competent leader, but you don’t inspire fanatical loyalty. People trust and admire you and try to emulate you. You have your moments of greatness.
Charisma 16-17: You seize people’s attention without doing anything. You might be the beloved leader of an entire community, a great hero, or perhaps a person of great faith or principle. People may get flustered trying to talk to you, and you who can talk most people into doing whatever they want. You can lead a fellowship into battle and they will follow you into peril.
Charisma 18-19: You are a star. People grow happy at seeing you and start crying when you’re upset, people can’t help but love you. You’re the beloved king of a nation. People have a hard time focusing on anything else while you’re there, and often people lose track of what they were saying when engaged with you. You can lead armies into battle.
Charisma 20-21: You have an unnatural appeal and power that exudes from you like nothing most people have ever experienced. Yours is an otherworldly presence that makes most people either nervous or distracted around you. It takes a similarly strong sense of self to question you or argue with you.
Hope this is useful , enjoy!