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Re: Cavestalker bugs
Posted: Wed Dec 08, 2021 4:37 am
by EasternCheesE
Altmer wrote: ↑Tue Dec 07, 2021 9:38 pm
Cavestalker's movement speed seems to not work properly when hiding in the caves where cavestalker's active.
In titanfist mine hipsing works properly but when you reach the ogre's cave it does not longer work.
Hipsing works in Ogre cave, i tested it myself quite a short time ago. For unknown reasons, ogres do have quite a spot (or AI is wonky) that they will keep attacking.
Also, Ogre cave is not underdark area, thus you only get 1/2 bonuses.
Re: Cavestalker bugs
Posted: Wed Dec 08, 2021 10:26 am
by EasternCheesE
Altmer wrote: ↑Wed Dec 08, 2021 10:07 am
EasternCheesE wrote: ↑Wed Dec 08, 2021 4:37 am
Altmer wrote: ↑Tue Dec 07, 2021 9:38 pm
Cavestalker's movement speed seems to not work properly when hiding in the caves where cavestalker's active.
In titanfist mine hipsing works properly but when you reach the ogre's cave it does not longer work.
Hipsing works in Ogre cave, i tested it myself quite a short time ago. For unknown reasons, ogres do have quite a spot (or AI is wonky) that they will keep attacking.
Also, Ogre cave is not underdark area, thus you only get 1/2 bonuses.
May I bother you with some questions through PM about that? I'm trying to get used to the class and have many doubts.
Sure, feel free to PM me. The script that handles it is a big obscure to me, so i may be not right when SC loses and gains their respective abilities, but one this is deffo certain: it checks for if area is natural, is area underground and is area a UD area.
Re: Cavestalker bugs
Posted: Sun Dec 12, 2021 3:24 am
by Most Horrible
Altmer wrote: ↑Sun Dec 12, 2021 12:00 amIllithid Hive as well as East of Mistlake
Neither of these areas are natural, the Illithid Hive quite literally a construction of the Illithids, while the East of Mistlake map contains ruins of some ancient battlefield that keeps seemingly forever conjuring more and more Earth Elementals. The people who fought are now long gone, only their tools of war remain.
In order for the Ranger HiPS to work, it requires natural terrain, which has to be clicked active in the toolset for that particular area, and neither of these areas are truly applicable for it.
Thus, while the Cavestalker PRC is a decent option, nothing really beats the HiPS provided from either Shadowdancer or Assassin PRC, or even HiTS from a high level of Rogue base class Investment.
Thus I would say you have three options before you:
A ) Accept the situation just as it is.
B ) RCR and change your build.
C ) Learn how to use the corners to break line of sight before you HiPS. (Mist Lake has a merchant that sells Ring of the Fire Brigade that comes with free Dash feat, which should help you to run behind corners while being pursued by a mob or two.)
Altmer wrote: ↑Sun Dec 12, 2021 12:00 amIt's two caves and it said "Cavestalker active"
It means that the Cavestalker bonuses are active, the skill and concealment buffs, but it doesn't mean that the 'Ranger HiPS' is active. Illithid Hive and the East of Mistlake are caves, just not natural.
Re: Cavestalker bugs
Posted: Tue Dec 14, 2021 1:19 pm
by Most Horrible
Oghrann's Ruins is not a natural area. It is quite literally a set of ruins, a remnant part of some lost Dwarven Kingdom.
And anyhow, you should verify whether the NPCs proceed to attack you or just follow you around. If they are just following you around, and not attacking, they have not spotted you. It is just NWN AI being NWN AI.
Thus I would suggest you to try your Ranger HiPS on areas that are actually natural, such as the Myconid Circles, the map with the snakes, and perhaps Tarpits.
Re: Cavestalker bugs
Posted: Tue Dec 14, 2021 1:42 pm
by eternal night
When I used to play cavestalker I reported hips not working properly but I was told it was.
This class is fun on paper but it'a not fun to try and figure out what is defined as a cave.
Re: Cavestalker bugs
Posted: Wed Dec 15, 2021 11:41 am
by Most Horrible
Altmer wrote: ↑Tue Dec 14, 2021 6:01 pmI've also been told Cavestalker should work in Oghrann by QC.
This the BGTSCC wiki description of the PRC:
https://wiki.bgtscc.net/index.php?title=Cavestalker
I would categorize the abilities into these three categories:
1) Always active:
- Vermin Shape
- Hide of Stone
- Gaseous Form
2) Only when within an underground area:
- Cavesense
- Void in Space (Minor Concealment and stealth bonuses)
3) Only when within a natural underground area:
- Advanced Spelunker
- Underdark Affinity (What allows you to use Ranger HiPS in some interior areas.)
- Expert Spelunker
- Master Spelunker
Thus, in Oghrann's RuinI think your Cavesense and Void in Space feats should be active.
Re: Cavestalker bugs
Posted: Wed Dec 15, 2021 1:51 pm
by Most Horrible
It really shouldn't though. Not a natural area...
Re: Cavestalker bugs
Posted: Wed Dec 15, 2021 3:39 pm
by Most Horrible
And I repeat, based on the PRC ability descriptions it really should not.
So, I guess the fact that it works in Oghrann's Ruins is more of a special allowance made simply because the server could not have any new areas added to it.
Re: Cavestalker bugs
Posted: Thu Dec 16, 2021 10:11 am
by Most Horrible
Most Horrible wrote: ↑Wed Dec 15, 2021 3:39 pm
And I repeat, based on the PRC ability descriptions it really should not.
So, I guess the fact that it works in Oghrann's Ruins is more of a special allowance made simply because the server could not have any new areas added to it.
And after some consideration, I did recall how the Kingdom of Oghrann was abandoned in -3770 DR, which would be some 5127 years before the current year of our server. Moreover, when you travel the exterior of the Oghrann's Ruins, every now and then you do get mentions of very harsh winds, thus it would mean that there has been five millennia worth of harsh winds slowly eroding the ancient stone work of the dwarves, and thus even though these ruins may retain their dwarven origin, the area itself has been claimed back by nature.