Wolfshear wrote: ↑Tue Dec 14, 2021 3:12 pm
For the sake of maybe having a bit of sounding board, how do you other fine folks feel about the server right now?
In the sense that I am curious about how others feel about their ability to run around and be naughty. Do you find the state of it fulfilling and enjoyable?
And of course what would you like to see improved specifically if you think it could use some?
I’m really just wanting to gauge how everyone on this side of the fence feels about their ability to function and in what ways they would see it improved. Whats wrong with things, whats right with things etc etc.
And honestly if folk could have their ideal scenario, what would it be like?
Obviously this is directed at the naughtier folk but if the other side has comments feel free.
I have read the various responses, and as someone that plays for the other side, I do have some critiques. I know I have been lambasted for this in the past, but I will try again to explain our side of things.
eternal night wrote: ↑Tue Dec 14, 2021 3:49 pm
The server always felt tailored for good aligned characters. When playing evil most people prefer to not do it openly as the odds are quite stacked against evil characters.
I don’t believe the server is set up for Good to win, Good maintains the status quo, Evil by some design is there to corrupt, and move against good forces, and grow their own power for themselves. Good exists to stop those plots, and maintain the status Quo. Our ‘wins’ give us NPC influence, and the ability to say in RP “I helped stop plot X.” But what plots have good had a lasting impact on the server outside of maintaining the status quo? I have been a player for several years now, and I do not know of any. If I am wrong, by all means, post the links and make your arguments. I myself can point to two places where evil has made an impact, one of which allows a murderer to sit in the Ducal High Court.
The Zhentarim Gate Trade treaty:
viewtopic.php?p=708685#p708685
The Red Wizard-Gate Treaty:
https://bgtscc.net/viewtopic.php?p=890278#p890278
For Good:
Beregost being free from Amn:
https://bgtscc.net/viewtopic.php?p=890278#p890278
Kraak Helzak Defensive Pact with the Gate:
viewtopic.php?p=901952#p901952
In regard to the Batibat plot in the Undercity. It wasn’t until a security council meeting was held, that Eltan (DM) gave order that it was a situation that was needed to be taken care of by both the Security council and a large fist patrol. Then times were arranged that the combined and unified forces of Bati’s group were to be held up against the ‘team good’ (and just getting through the dungeon before we got out front of the temple was hell, and we had to rest, which allowed evil to progress their side of things. By no means was it easy to stop the plot.) During the ‘boss’ fight prior to entering the temple where PvP took place, three people fell, it was requested that those three remained out of the pvp fight to come, which they obliged. As far as I could tell (and I am by no means a pvp expert) it was a close fight until one side started to gain the upper hand. Even then, at the end of the event, an aspect of an evil god appeared and whisked away ‘team evil’ to continue their plots down the road. That is not a win, that is not influencing the server towards good, or even a meaningful impact, all that did was maintain the status quo.
Now I trust at this point, you are probably tired of seeing the word ‘status quo’ but I hope you get the idea. If you see good winning, or defeating your plots, its so that the status quo is being upheld. We do not, as far as I can tell, get to influence and destroy evil once and for all, and give no place for Evil to hide. As far as ‘hubs’ go, there is no real place for Good to meet and do good things, and discuss and plot good plans. We have to retreat to our guild halls, so that evil doesn’t hear and aim to interfere becoming our antagonist. It has been pointed out in various conversations, that Baulder’s Gate is Neutral, not good or evil. While many good factions have residence in the Gate and belongs to the Lord’s Alliance. It is not inherently a good or evil city. However, Good is constantly in a fight for the ‘Heart of the City.’ Meaning they are constantly trying to persuade and plot to move the city to a more moral standing. However, we have not been able to achieve such in my opinion, some crisis, or conflict emerges that distracts, or proves otherwise at the good we are trying to move towards. Take the Fist conflict with the Druids, over half the Security Council did not want to sell the wood and give it back to the Druids and attempt to appease the Oakfather to not let this conflict happen, however, Eltan (DM) made it clear it was past the point of no return, and that the conflict would continue. We as ‘team good’ did not get to stop this plot from the political side of things. So we have to make another approach to stop or end this conflict in another way. While this conflict continues, it makes the Fist look oppressive, corrupt, and evil, backing down from promises made, and any on the Security Council look like a target that is agreeing with it.
Now to answer the question, that seemingly everyone has missed.
Wolfshear wrote: ↑Tue Dec 14, 2021 3:12 pm
honestly if folk could have their ideal scenario, what would it be like?
The ideal evil sencario, would look like this, from the Zhentarim side if I had a character in charge.
Secure ‘Bridgefort’ and impose fines and fees from any merchant caravan using the Boarskyr bridge. Declare it as a ‘safety’ fee for keeping that part of the trade road free and clear of any threats for x amount of miles. Charge a bit more then the fees and tariffs that are imposed by the Gate for trade with them, to make that gold back, and perhaps a bit more.
When the docks clear of ice in the spring, get with the pirates at Roaringshore to go after the shipping lane up and down the coast, having them target waterdavian and neverwinter trade vessels and hold them for ransom or fees, and they are allowed to keep 75%. As most merchants will look towards moving trade to water rather then paying the bridge fee.
With the Lords Alliance effectively cut in half north and south, using the money made from trade with the Gate, and the Fees, end the war with Cormyr one way or the other. Then turn towards the smaller villages and towns of the western heartlands, first focusing on the neutral towns.
Make an agreement with the Shadow Thieves of Amn to try to press Amn to war again in the north, given all the troubles the Gate is having of late, and how they are looking inside to fix internal problems rather then to their allies.
Once Amn is ready to march again, begin to take Lords Alliance territory in the east, moving west, while Amn keeps the Gate busy, and then pincer them effectively winning the war in the south.
Now what is listed above, is exactly what Aly fears hearing that the Zhents have designs for Bridgefort, and is actively working against. She has her own designs on how to stop the Zhents from taking bridgefort, or making a new way around. These are how the good guys plots against the bad guys, they look to the future of how if team evil takes that inch, what is the next foot, the next yard, the next mile and what that will look like.
Now, I do feel the need to point out, that everyone so far that has responded to this thread did not answer Wolfshear’s final question. What if any plot, you could run, and it succeeded, what would it look like?
and then to that I will add, if you are allowed to impact the server in that way, is team good allowed to do the same, and/or reverse the changes you make?
If the answer is no, then I wonder what you feel the role of Team Good will be if you got all your dreams and desires realized on the server. Zhents concur the gate, undead reign in the sewers, Triadic temples, and the temples to the good gods ripped asunder, and there is no place for good to hide anywhere on the coast. As for the moment, I see team good is only allowed to be the instrument that keeps the status quo.
If the status quo is the issue, then that is something that needs to be made known to the DMs. Which I believe they are trying to answer, with the RP based guild expansion assets.
TL:DR
Team Good exists to maintain the status Quo, nearly every fantasy novel that exists, Evil poses a threat, Team good leaves to stop it, Evil is defeated, perhaps not eradicated, people celebrate, and then return to living their lives as they did before the threat, status quo maintained. Please to not hate team good for stopping evil plots, that is just the nature of the world we play in.