Suggestion: Allow player collision toggle
Posted: Sat Jan 22, 2022 6:13 pm
Pretty much as the title says.
The walk mesh and pathfinding in the game is so horrible that more often than not characters stop moving, take wonky paths because of other characters being one pixel too close, etc.
Allowing a toggle for player-to-player collision would fix this. It also removes unfortunate bumping, which is perhaps even more annoying.
It will also make adventuring with multiple melee characters more enjoyable, since they won't get in the way of each other constantly.
Let's face it: in a combat situation allies will shift/lean out of the way to allow an ally to pass by, without compromising their own position. Currently the only option is to actually move, which not only cancels all attacks for that round, but also incurs Attacks of Opportunity.
Though the two former points are the post important ones, as they affect everyone regardless of what type of RP/content they prefer.
I see no downside to allowing this. It is purely quality of life. If combat related issues are a concern, then the colission script could just check for a character being in combat or not.
The walk mesh and pathfinding in the game is so horrible that more often than not characters stop moving, take wonky paths because of other characters being one pixel too close, etc.
Allowing a toggle for player-to-player collision would fix this. It also removes unfortunate bumping, which is perhaps even more annoying.
It will also make adventuring with multiple melee characters more enjoyable, since they won't get in the way of each other constantly.
Let's face it: in a combat situation allies will shift/lean out of the way to allow an ally to pass by, without compromising their own position. Currently the only option is to actually move, which not only cancels all attacks for that round, but also incurs Attacks of Opportunity.
Though the two former points are the post important ones, as they affect everyone regardless of what type of RP/content they prefer.
I see no downside to allowing this. It is purely quality of life. If combat related issues are a concern, then the colission script could just check for a character being in combat or not.