Cosmopolitan feats

Suggestions Should Be Posted in Their Respective Categories

Moderators: Moderator, Quality Control, Developer, DM

Tazzers
Posts: 25
Joined: Wed Jan 15, 2020 3:51 am

Cosmopolitan feats

Unread post by Tazzers »

I personally have grown to dislike the Fact people are now able to gain Mechanical advantage their class should not have access to. It seems to unbalance the game in quite a drastic way. Below is my negative experience with the change. ((I would have made this post much sooner had I have known about the Feats being added before today))


I have been playing a HIPs character now for about 3 years now, with Hanner. It used to be that in a week of doing things for espionage and other things in the shadows I would be caught and confronted maybe once or twice. It would almost always be a Rogue, Ranger, druid that could catch you so you would actively avoid those people. Now anyone and their dog has the option to see you and you have no way of knowing.

The game limitation of 80 spot sees any Hiden player even though they may have rolled 100+ for a hide check. Makes life as a rouge difficult enough, now we have to worry classes and characters that could not see us before may suddenly have the chance to.

What are everyone's thoughts and opinions on this I know UMD and Tumble have also been a concern for some people though I've not run into it yet myself.
Hanner Blackrose - Blackrose Family
Geilend Steelhand- Mercenary for hire any job that pays.
Eli sluffman- The man the myth the commoner.
User avatar
mrm3ntalist
Retired Staff
Posts: 7746
Joined: Wed Feb 29, 2012 5:31 pm
Location: US of A

Re: Cosmopolitan feats

Unread post by mrm3ntalist »

Whoever implemented this, def had RP in mind... :roll:

Cant wait for the next 100% RCR period, so that all my characters can take advantage of this new RP potential.
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer

Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun :(
User avatar
YourMoveHolyMan
Recognized Donor
Posts: 983
Joined: Fri Jul 10, 2009 5:11 pm
Location: Alabama

Re: Cosmopolitan feats

Unread post by YourMoveHolyMan »

For a moment I thought this complaint was about UMD.

Never would have thought spot would be the tipping point, that said, is it common for people to take the feat to add spot to their build?
Michael Dunn

“There is more than one sort of prison, Captain," Chirrut said. "I sense that you carry yours wherever you go.”
User avatar
mrm3ntalist
Retired Staff
Posts: 7746
Joined: Wed Feb 29, 2012 5:31 pm
Location: US of A

Re: Cosmopolitan feats

Unread post by mrm3ntalist »

YourMoveHolyMan wrote: Sat Feb 19, 2022 8:47 pm For a moment I thought this complaint was about UMD.

Never would have thought spot would be the tipping point, that said, is it common for people to take the feat to add spot to their build?
Its the one skill that wizards/sorcerers for example cannot easily get. And they got all the spells to enhance it. No brainer to me. Other than that, Barbarian/Rangers with full umd is sweet as well.

PS
Tazzers wrote: Sat Feb 19, 2022 8:13 pmI have been playing a HIPs character now for about 3 years now, with Hanner. It used to be that in a week of doing things for espionage and other things in the shadows I would be caught and confronted maybe once or twice. It would almost always be a Rogue, Ranger, druid that could catch you so you would actively avoid those people. Now anyone and their dog has the option to see you and you have no way of knowing.
If you want to spy on other get rid of rogue. They disabled the class on this server. Build a ranger instead. Who ever can spot a ranger can be killed by a ranger.
Mendel - Villi of En Dharasha Everae | Nikos Berenicus - Initiate of the Mirari | Efialtes Rodius - Blood Magus | Olaf Garaeif - Dwarven Slayer

Spelling mistakes are purposely entered for your entertainment! ChatGPT "ruined" the fun :(
User avatar
KOPOJIbPAKOB
Retired Staff
Posts: 850
Joined: Mon Jul 24, 2017 5:24 am

Re: Cosmopolitan feats

Unread post by KOPOJIbPAKOB »

Cosmopolitan feats have nothing to do with detection, as you need 0 UMD to use potions/elixirs (Greater heroism, Owl's insight etc), only 10 to use wands (C/C, Amplify etc) and 13 to equip any possible gear. Also, the spotter is at the advantage by default, since they roll 1d20 and the sneak doesn't.

Are elixirs of owl's insight overpowered? I think they are, but it's an entirely different topic.
(\/);,;(\/)

Discord: Nastya Raynor#3136

Pink is me speaking on behalf of the Media Team, everything else is just my player opinion.
Tanlaus
Quality Control
Posts: 1247
Joined: Thu Jul 18, 2019 8:15 pm

Re: Cosmopolitan feats

Unread post by Tanlaus »

KOPOJIbPAKOB wrote: Sun Feb 20, 2022 1:02 am Cosmopolitan feats have nothing to do with detection, as you need 0 UMD to use potions/elixirs (Greater heroism, Owl's insight etc), only 10 to use wands (C/C, Amplify etc) and 13 to equip any possible gear. Also, the spotter is at the advantage by default, since they roll 1d20 and the sneak doesn't.

Are elixirs of owl's insight overpowered? I think they are, but it's an entirely different topic.
Not uncommon for a dedicated sneak to get into the mid to high 90s on hide, high 80s for move silently.

I think you’d need some innate points in spot to see that as IIRC skill boosts from gear/potions maxes at 50. Assume you can get a bare minimum of +5 wisdom bonus from owls insight elixirs you’d still need 25 points or so to hit 80.

So I think it is a valid issue to discuss in that regard.
User avatar
Ghost
DM
Posts: 7257
Joined: Wed Nov 12, 2014 12:12 pm

Re: Cosmopolitan feats

Unread post by Ghost »

I'd be interested to see how many level 30 characters currently actually have cosmopolitan spot or listen. I doubt it's many. Most people with spot have rogue, whirling dervish or shadowdancer dips, or their base majority class already has spot access. Pureish clerics or mages, like mrm3ntalist mentions perhaps pick it though, but even there many mages have other avenues (listen from palemaster, for example, harper mage has both, etc...).

I see a lot of builds with dips for tumble, umd and spot.
User avatar
KOPOJIbPAKOB
Retired Staff
Posts: 850
Joined: Mon Jul 24, 2017 5:24 am

Re: Cosmopolitan feats

Unread post by KOPOJIbPAKOB »

Tanlaus wrote: Sun Feb 20, 2022 1:20 am
KOPOJIbPAKOB wrote: Sun Feb 20, 2022 1:02 am Cosmopolitan feats have nothing to do with detection, as you need 0 UMD to use potions/elixirs (Greater heroism, Owl's insight etc), only 10 to use wands (C/C, Amplify etc) and 13 to equip any possible gear. Also, the spotter is at the advantage by default, since they roll 1d20 and the sneak doesn't.

Are elixirs of owl's insight overpowered? I think they are, but it's an entirely different topic.
Not uncommon for a dedicated sneak to get into the mid to high 90s on hide, high 80s for move silently.

I think you’d need some innate points in spot to see that as IIRC skill boosts from gear/potions maxes at 50. Assume you can get a bare minimum of +5 wisdom bonus from owls insight elixirs you’d still need 25 points or so to hit 80.

So I think it is a valid issue to discuss in that regard.
I used to main a fighter with 8 wisdom and 16 umd, he had 63 passive spot just from the gear avaliable at the shops. Greater heroism gets it to 67, owl's insight to 73, C/C to 83, letting you detect anyone sooner or later. With enough dedication and free time, you can find ranger elixirs that add +7 on top.

Playing some typical rogue, it's harder since you need to invest into sneak gear, and most of it doesn't provide spot scores (unless you have some grandfathered op items, of course). But even there you can swap gear, using sneak gear in combat and spot gear in conversations. It's a lot of bother to do, at least for me, but I know some people who care to do it.
(\/);,;(\/)

Discord: Nastya Raynor#3136

Pink is me speaking on behalf of the Media Team, everything else is just my player opinion.
Tanlaus
Quality Control
Posts: 1247
Joined: Thu Jul 18, 2019 8:15 pm

Re: Cosmopolitan feats

Unread post by Tanlaus »

DM Ghost wrote: Sun Feb 20, 2022 1:23 am I'd be interested to see how many level 30 characters currently actually have cosmopolitan spot or listen. I doubt it's many. Most people with spot have rogue, whirling dervish or shadowdancer dips, or their base majority class already has spot access. Pureish clerics or mages, like mrm3ntalist mentions perhaps pick it though, but even there many mages have other avenues (listen from palemaster, for example, harper mage has both, etc...).

I see a lot of builds with dips for tumble, umd and spot.
I think the rationale behind cosmo feats was partially to prevent some silly dips. I’d also bet UMD is the most taken cosmo feat.

Probably a good question for Ged. If possible, to see what the data says. But to be fair to the OP, even a few can change the game if you’re RPing as a spy for various reasons.
User avatar
izzul
Posts: 970
Joined: Wed Jun 23, 2010 8:12 pm

Re: Cosmopolitan feats

Unread post by izzul »

DM Ghost wrote: Sun Feb 20, 2022 1:23 am I'd be interested to see how many level 30 characters currently actually have cosmopolitan spot or listen. I doubt it's many. Most people with spot have rogue, whirling dervish or shadowdancer dips, or their base majority class already has spot access. Pureish clerics or mages, like mrm3ntalist mentions perhaps pick it though, but even there many mages have other avenues (listen from palemaster, for example, harper mage has both, etc...).

I see a lot of builds with dips for tumble, umd and spot.
none of my lvl 30 got cosmopolitan feat because i knew about it only 3 days before 100% RCR ends.
else all of them will have it. so assume all 10 of my lvl 30's will take it if there is another 100% RCR comes or when i have time to re-level them.
just for the record, add 10 from me.
Azzizuleia Tyrielmrande-[Permadeath PC]
Eilondruil Eldanyar-Corellon Larethian[Battle Historian]
Iz Azul-Red Knight[Active]
Krueger-Trader viewtopic.php?f=55&t=56617
Mystera Electra-Mystra[Goat Girl]

"give to yourself, took from others-Integrity and Justice"
EasternCheesE
Posts: 1947
Joined: Sat Jul 28, 2018 8:51 am

Re: Cosmopolitan feats

Unread post by EasternCheesE »

KOPOJIbPAKOB wrote: Sun Feb 20, 2022 1:41 am
Tanlaus wrote: Sun Feb 20, 2022 1:20 am
KOPOJIbPAKOB wrote: Sun Feb 20, 2022 1:02 am Cosmopolitan feats have nothing to do with detection, as you need 0 UMD to use potions/elixirs (Greater heroism, Owl's insight etc), only 10 to use wands (C/C, Amplify etc) and 13 to equip any possible gear. Also, the spotter is at the advantage by default, since they roll 1d20 and the sneak doesn't.

Are elixirs of owl's insight overpowered? I think they are, but it's an entirely different topic.
Not uncommon for a dedicated sneak to get into the mid to high 90s on hide, high 80s for move silently.

I think you’d need some innate points in spot to see that as IIRC skill boosts from gear/potions maxes at 50. Assume you can get a bare minimum of +5 wisdom bonus from owls insight elixirs you’d still need 25 points or so to hit 80.

So I think it is a valid issue to discuss in that regard.
I used to main a fighter with 8 wisdom and 16 umd, he had 63 passive spot just from the gear avaliable at the shops. Greater heroism gets it to 67, owl's insight to 73, C/C to 83, letting you detect anyone sooner or later. With enough dedication and free time, you can find ranger elixirs that add +7 on top.

Playing some typical rogue, it's harder since you need to invest into sneak gear, and most of it doesn't provide spot scores (unless you have some grandfathered op items, of course). But even there you can swap gear, using sneak gear in combat and spot gear in conversations. It's a lot of bother to do, at least for me, but I know some people who care to do it.
Gear and spell bonuses to skill cap at 50. IIRC, you can't have 63 from gear and spells no matter what you do, it will only account 50 points and no more.
User avatar
DaloLorn
Posts: 2467
Joined: Tue Mar 26, 2019 2:44 am
Location: Discord (@dalolorn)

Re: Cosmopolitan feats

Unread post by DaloLorn »

For my part, I'm more likely to take Cosmopolitan Hide/MS as soft class prerequisites in some of my more exotic builds.
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
  • Zeila Linepret
  • Ilhara Evrine
  • Linathyl Selmiyeritar
  • Belinda Ravenblood
  • Virin Swifteye
  • Gurzhuk
User avatar
KOPOJIbPAKOB
Retired Staff
Posts: 850
Joined: Mon Jul 24, 2017 5:24 am

Re: Cosmopolitan feats

Unread post by KOPOJIbPAKOB »

EasternCheesE wrote: Sun Feb 20, 2022 6:05 am
KOPOJIbPAKOB wrote: Sun Feb 20, 2022 1:41 am
Tanlaus wrote: Sun Feb 20, 2022 1:20 am

Not uncommon for a dedicated sneak to get into the mid to high 90s on hide, high 80s for move silently.

I think you’d need some innate points in spot to see that as IIRC skill boosts from gear/potions maxes at 50. Assume you can get a bare minimum of +5 wisdom bonus from owls insight elixirs you’d still need 25 points or so to hit 80.

So I think it is a valid issue to discuss in that regard.
I used to main a fighter with 8 wisdom and 16 umd, he had 63 passive spot just from the gear avaliable at the shops. Greater heroism gets it to 67, owl's insight to 73, C/C to 83, letting you detect anyone sooner or later. With enough dedication and free time, you can find ranger elixirs that add +7 on top.

Playing some typical rogue, it's harder since you need to invest into sneak gear, and most of it doesn't provide spot scores (unless you have some grandfathered op items, of course). But even there you can swap gear, using sneak gear in combat and spot gear in conversations. It's a lot of bother to do, at least for me, but I know some people who care to do it.
Gear and spell bonuses to skill cap at 50. IIRC, you can't have 63 from gear and spells no matter what you do, it will only account 50 points and no more.
Alright, it's 82 instead of 83. Still good enough!
(63 is the total, not the gear bonus itself)
(\/);,;(\/)

Discord: Nastya Raynor#3136

Pink is me speaking on behalf of the Media Team, everything else is just my player opinion.
User avatar
The Whistler
Posts: 1435
Joined: Wed Jan 18, 2012 5:44 pm

Re: Cosmopolitan feats

Unread post by The Whistler »

These feats do throw class balance completely out of whack, especially in our 3by20 environment, I agree.
Schrödinger's Cyricism: NPCs simultaneously know everything and nothing about Cyric until observed by the Cyricist. Then they default to the state that disadvantages the Cyricist the most.
User avatar
Steve
Recognized Donor
Posts: 8127
Joined: Wed Jul 08, 2015 5:42 am
Location: Paradise in GMT +1

Re: Cosmopolitan feats

Unread post by Steve »

I just put Cosmo: UMD into a new Build, because, like...I like to Role-play using lots of magic stuff.

But if the Staff remove the mechanical boosting version of the Cosmo Feats AND NOT also Elixirs....

:naughty:

Talsorian the Conjuransmuter - The (someTIMEs) Traveler

The half-MAN, the MYrchanT(H), the LEGENDermaine ~ Jon Smythe [Bio]

Brinn Essebrenanath — Volamtar, seeking wisdom within the earth dream [Bio]
Post Reply

Return to “Suggestions and Discussion”