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'Status' spell has no notable effects

Posted: Mon Mar 21, 2022 5:35 am
by Kitunenotsume
I was trying to explore with the use of Status, which claims to report any changes in the target's HP and debilitating effects. Ingame description only claims HP changes are reported (but would still be quite useful for knowing if an off-map ally needs help).

We noticed it wasn't working when my friend was in combat and I received no reports.
We then tried to join party, and in the same zone attacked each other once. Dispute both dealing damage, there was no update to the combat log or any report that the Status spell was functional.

I am uncertain if it is broken, or simply not implemented, or intended purely as an RP-spell supported by DMs.

Re: 'Status' spell has no notable effects

Posted: Sat Mar 18, 2023 8:24 pm
by Kitunenotsume
Bumping. Status still appears to have no effect (though it is listed as a Dismissible ward when cast on self)

Based on the text of the spell, the expected report would be a combat-log yellow-text, containing the damage or healing suffered over the last round, and the target's resulting heath category (Healthy, Injured, Bleeding Out, Dying, etc). Knowing additional negative status-effects suffered (like paralysis, disease, cursed, poisoned, etc) would be nice, but might be a bit bloaty.
A once-per-round report should reduce complexity and report-spam for a bunch of damage at once (like from IGMS or a TWFer), and may permit code re-use from the Reflect Pain line of spells that makes a similar calculation.