
Seven Stars - Sales and Services
Save one soul - and you save the world.
A mystical poster, artfully painted shows a magical shop. It seems yet cozy and inviting as well, with its window showing the stars outside.
Under it there's a list, framed with seven blue stars, harps, clefs & musical notes, the letters are artfully written as if the writer used a pattern.
Services i offer:
* Sale of fine magical gear in various price ranges.
* Performances & Bard services.
* Bookable support on your adventures if available.
* Identification of magical items.
* Magical travelling: Payment according to previous agreement.
* Negotiations with trading partners in far places.
* Safe storage of your gold paid ahead.
* Safe delivery of your wares to you.
* Appraising the value of items for small fee.
* For prices, if you see anything from the shops around the coast, that is not in this list, please feel free to ask.
Prices are now to be negotiated on the spot or via written request.
No exorbitant prices guaranteed!
Owner: Tiawyn Aleaneldeth
Wind swept wares from my rare adventures. Please make an offer.
Haggling is encouraged!
For starters & New comers
Weapons
Hidden: show
Terrance's Fell Axe
Axe, Extreme crit 1d4, DMG pierce 1d4, EB+2, STR+2
Giantic Dwarven Waraxe
HP+2, EB+2
Helpless Katana of Sin
Keen, Vamp. Rgeneration, Spell resistance 16
Elven Longsword +2
EB+2
The Bronze Modern Flail
EB+2
The Spear of Thieves
EB+2, open Lock +2
Waraxe +2
EB+2
Longbow of Magic +2 (2 pieces)
EB+2, Mighty +3
Quarterstaff of Nature
Bonus Spell Druid 3
Spell resistance 30
Eagle Bow
Short bow, AB +3, Spot+2. Search+2
Light crossbow +2
AB+2
Heavy crossbow +2
AB+2
Axe, Extreme crit 1d4, DMG pierce 1d4, EB+2, STR+2
Giantic Dwarven Waraxe
HP+2, EB+2
Helpless Katana of Sin
Keen, Vamp. Rgeneration, Spell resistance 16
Elven Longsword +2
EB+2
The Bronze Modern Flail
EB+2
The Spear of Thieves
EB+2, open Lock +2
Waraxe +2
EB+2
Longbow of Magic +2 (2 pieces)
EB+2, Mighty +3
Quarterstaff of Nature
Bonus Spell Druid 3
Spell resistance 30
Eagle Bow
Short bow, AB +3, Spot+2. Search+2
Light crossbow +2
AB+2
Heavy crossbow +2
AB+2
Armor
Hidden: show
Radiant heart Helmet
Bonus spells Paladin 1,2,3
Spell resistence 16
Prismatic Adept's Tunic
Bonus spell Sorcerer 2nd circle, AC vs. Neurtral +1
Resilient Paladin Helmet
CON+2. Spell Immunity: Poison
Minor Circlet of Blasting
Helm, Searing light 1/day
Price: 1 bag
Salamander Full Plate
Full plate
AC1+
60% weight
Fire resistence 5
Bonus HP 5
Light Shield of Care
AC+2, ASF 0,1
Heavy Shield +2
AC+2
Imaskari Tower Shield
AC+2
Spell Resistanence 20
Bonus spells Paladin 1,2,3
Spell resistence 16
Prismatic Adept's Tunic
Bonus spell Sorcerer 2nd circle, AC vs. Neurtral +1
Resilient Paladin Helmet
CON+2. Spell Immunity: Poison
Minor Circlet of Blasting
Helm, Searing light 1/day
Price: 1 bag
Salamander Full Plate
Full plate
AC1+
60% weight
Fire resistence 5
Bonus HP 5
Light Shield of Care
AC+2, ASF 0,1
Heavy Shield +2
AC+2
Imaskari Tower Shield
AC+2
Spell Resistanence 20
Jewelry
Hidden: show
Haela Brightaxe's Elbow
Amulett, STR+2
Finder Wyvernspur's Amulett
Amulett, INT+2
Purity od Elysium
Amulett, Saving throws vs poison +3, Neutralize Poison 1 use/day
Scholar's Ring
Ring, Lore arcana +5
Lesser Mastery Amulet (two pieces)
Diplomacy +2, Lore Arcana +2, Disarm traps +2, Open Lock +2, Search +2, SR 22
Amulett, STR+2
Finder Wyvernspur's Amulett
Amulett, INT+2
Purity od Elysium
Amulett, Saving throws vs poison +3, Neutralize Poison 1 use/day
Scholar's Ring
Ring, Lore arcana +5
Lesser Mastery Amulet (two pieces)
Diplomacy +2, Lore Arcana +2, Disarm traps +2, Open Lock +2, Search +2, SR 22
Others
Hidden: show
Cloak of Deflection +2
AC+2 (Deflection), Saving throws +2
Boots AC II
AC +2
Gloves of the Hin Fist +2
AB +2
Sonic Damge +2
Monk only or UMD
Torm's Black Splendor
Gloves
DMG Sonic +1
Vampiric Regeneration 1
The Brave Hound
Bracers, AC+2, Immunity acid 5%
Deep Red Ioun Stone
Belt, DEX+2
Belt of Stealth (two pieces)
Belt, Move silenly +2, Hide 2
Gloves of the Hin Fist
Monk or UMD
AB+2
Sonic DMG +2
Rogue's Gloves
Set trap +2
Sleight of hand +2
Disarm trap +2
Open Locks +2
AC+2 (Deflection), Saving throws +2
Boots AC II
AC +2
Gloves of the Hin Fist +2
AB +2
Sonic Damge +2
Monk only or UMD
Torm's Black Splendor
Gloves
DMG Sonic +1
Vampiric Regeneration 1
The Brave Hound
Bracers, AC+2, Immunity acid 5%
Deep Red Ioun Stone
Belt, DEX+2
Belt of Stealth (two pieces)
Belt, Move silenly +2, Hide 2
Gloves of the Hin Fist
Monk or UMD
AB+2
Sonic DMG +2
Rogue's Gloves
Set trap +2
Sleight of hand +2
Disarm trap +2
Open Locks +2
Creative Chest
Weapons
Hidden: show
Hammer of light
Warhammer
Light unlimited use
Damage vs Outsiders 1D6
+3 EB
Rapier +3
+3 EB
Midnights' Victory
Dwarven Waraxe, EB+3
Bronze Early Whip
EB+3, Vamp Reg. 1, Buns Feat: Disarm
Kama of alive Bewilderment
EB+4
Heavy Basher
Quarter Staff, EB+4
Crimson Sickle
EB+2, Vamp. Reg. +1, Fire dmg 1D4
Beastlands Spear
EB+3
Magic Shard
Scimitar, EB+3
Warhammer
Light unlimited use
Damage vs Outsiders 1D6
+3 EB
Rapier +3
+3 EB
Midnights' Victory
Dwarven Waraxe, EB+3
Bronze Early Whip
EB+3, Vamp Reg. 1, Buns Feat: Disarm
Kama of alive Bewilderment
EB+4
Heavy Basher
Quarter Staff, EB+4
Crimson Sickle
EB+2, Vamp. Reg. +1, Fire dmg 1D4
Beastlands Spear
EB+3
Magic Shard
Scimitar, EB+3
Armor
Hidden: show
Heart of the bold Half-elf
Leather Armor, AC+3
Allround Protector's Helm
Helm, AC+3 (Deflection), AC +1 vs Neutral, Saving Throws vs fear +1
Lawful only or UMD
Light Tower Shield +3
AC+3, 60% weight
Heavy Shield of Good Fortune
Heavy Shield +3
Light Shield +3
AC+3
The Gold Pit Fiend
Breast Plate, AC+3
The Silver Deva
Helm, AC+3
The Shaman's pleasantness
Bonus spell Spirit Shaman 5
Wyvern Full Plate, greater
+3 AC
+3 survival
80 % weight
saving throws vs, Poison +4
Half Plate Armor of Immunity
Half Plate
AC+1, STR +1, WIS+3
Full plate Armor of Orglash Vility
Full plate
AC+3
Saves vs Electricity +1
Mithral Chain Shirt
AC 4, Allows DEX Bonus 6, ASF 10%, weight 12,5 kg
Mithral Breast Plate
AC 5, Allows DEX Bonus 5, ASF 15%, weight 15 kg
Mithral Full Plate
AC 8, Allows DEX Bonus 3, ASF 25%, weight 25 kg
Light Purple 20 m
Tunic AC I +3
AC+3
Tunic of Protection (two Pieces)
Robes
AC +3
Leather Armor, AC+3
Allround Protector's Helm
Helm, AC+3 (Deflection), AC +1 vs Neutral, Saving Throws vs fear +1
Lawful only or UMD
Light Tower Shield +3
AC+3, 60% weight
Heavy Shield of Good Fortune
Heavy Shield +3
Light Shield +3
AC+3
The Gold Pit Fiend
Breast Plate, AC+3
The Silver Deva
Helm, AC+3
The Shaman's pleasantness
Bonus spell Spirit Shaman 5
Wyvern Full Plate, greater
+3 AC
+3 survival
80 % weight
saving throws vs, Poison +4
Half Plate Armor of Immunity
Half Plate
AC+1, STR +1, WIS+3
Full plate Armor of Orglash Vility
Full plate
AC+3
Saves vs Electricity +1
Mithral Chain Shirt
AC 4, Allows DEX Bonus 6, ASF 10%, weight 12,5 kg
Mithral Breast Plate
AC 5, Allows DEX Bonus 5, ASF 15%, weight 15 kg
Mithral Full Plate
AC 8, Allows DEX Bonus 3, ASF 25%, weight 25 kg
Light Purple 20 m
Tunic AC I +3
AC+3
Tunic of Protection (two Pieces)
Robes
AC +3
Jewelry
Hidden: show
Ring of Might
STR+2, Con+2
Bone Ring
Saving throws vs Negative Energy & Detah +2, Bonus Spell Cleric Level 2 & 3
Price: 14 bags
Ring of Augury
Spot +2, Concentration+2, Listen +2, Appraise +2, Lore Arcana +5
The Green Gold Necklace
Amulet, AC+3 (natural), Bluff +1
Lucky coin of new Horizons
Amulet, WIS+2, CHA+2, Spell resistance 20
Good only or UMD
Conventional Gold Necklace
Amulet, DEX +3
STR+2, Con+2
Bone Ring
Saving throws vs Negative Energy & Detah +2, Bonus Spell Cleric Level 2 & 3
Price: 14 bags
Ring of Augury
Spot +2, Concentration+2, Listen +2, Appraise +2, Lore Arcana +5
The Green Gold Necklace
Amulet, AC+3 (natural), Bluff +1
Lucky coin of new Horizons
Amulet, WIS+2, CHA+2, Spell resistance 20
Good only or UMD
Conventional Gold Necklace
Amulet, DEX +3
Others
Hidden: show
Bracers of Armor +3 (2 pieces)
Gloves of the Hin Fist +4
AB +4
Sonic Damge 1D4
Monk only or UMD
Steps of teh Wizard
Boots
Dodge AC +3
Bons Spellslot: Wizard 5th Grade
Fortitude Saves +1
Agility Boots
+3 AC Dodge
Immunity Power Word Stun
Grainstone Boots
AC+2, Dex+2
Move silenty 3, Haste 1 per day
Monk or UMD
Boots +4 CON
Price: 4 bags
Single Boots
AC+3 (dodge)
Baldhorie's Constant Hearth
Cloak
Deflection AC +3, Fire Immunity 10%
Acid Immunity 10%
Rogue Only or UMD
Baldhorie's Eelskin Boots
Boots
Dodge AC +2, DEX+2
Haste 2 uses / Day
Rogue Only or UMD
Wind Wrap of Pandemonium
Cloak, AC+3 (Deflection)
Hidden: show
Chainshirt +4
Chainshirt AC 4
AC +4
Red Dragon Studded Leather AC3
Base AC3
Comburst (3) 2/day, Flamestrike (18) 1/day, Weight Reduction 40%, Fire resistence 5, AC Bonus+3, made of Dragonm Skin
Ring of Fortitude +4 (2 pieces)
Hospitaler Conquest
AC+2 (Armor), CHA+2, Concentration+2
Halow of Charm
Helm, AC+4 (Deflection), Bonus Spell Cleric 1st circle
Lawful only or UMD
Hammer of Light +3
Warhammer
EB+3, Spell Resistence 22, Damage vs Outsiders 1D6
Light Soell, unlimited use
Chainshirt AC 4
AC +4
Red Dragon Studded Leather AC3
Base AC3
Comburst (3) 2/day, Flamestrike (18) 1/day, Weight Reduction 40%, Fire resistence 5, AC Bonus+3, made of Dragonm Skin
Ring of Fortitude +4 (2 pieces)
Hospitaler Conquest
AC+2 (Armor), CHA+2, Concentration+2
Halow of Charm
Helm, AC+4 (Deflection), Bonus Spell Cleric 1st circle
Lawful only or UMD
Hammer of Light +3
Warhammer
EB+3, Spell Resistence 22, Damage vs Outsiders 1D6
Light Soell, unlimited use
Selling in Commission
Can be negotiated on request.
Wares from Near& Far
Wares, that can be purchased from Vendors, with only small profit, though.
Codes are : DO = Dock / DR = Doron Amar / EG = East Gate / NO = Northern / CO = Coastal / GU = Gullykin’s / CL = Cloud Peaks / BE = Formerly Beregost / EQ = Epic Quality / XX = exotic / MY = mystic / BGE = Gate Egil / UD = Uldoon / CK = Candlekeep / FAI = Friendly Arm Inn / HH = High Hedge
Weapons
Longswords
Hidden: show
Elven longsword -- DR
Type : longsword
+3 enhancement, 1d4 piercing, Mithral
Starsword –- DR
Type : longsword
+4 enhancement, +1d4 magical damage, Mithral (only elf – half elf, or UMD)
Beautiful Blade -- BE
Type : longsword
+2 enhancement, +2 charisma, +1 magical damage, made of alchemical silver
Nine Lives Stealer -- EQ
Type : longsword
+4 enhancement, 1d4 massive criticals, +2 vampiric regeneration (only evil or UMD)
Sword of Virtue Beyond Reproach -- EQ
Type : longsword
+4 enhancement, 1d4 vs evil, +2 vs mind affecting, 1 sunbeam/day (LG, LN, NG or UMD)
Baatorian Green Steel -- EQ
Type : longsword
+4 enhancement, improved crical longsword, power critical longsword (only evil, only lawful, or UMD)
Sword +4 -- EQ
+4 enhancement
Longsword of the Lost Empire -- MY
Type : longsword
+4 enhancement, +2 vampiric regeneration, made of silver
Type : longsword
+3 enhancement, 1d4 piercing, Mithral
Starsword –- DR
Type : longsword
+4 enhancement, +1d4 magical damage, Mithral (only elf – half elf, or UMD)
Beautiful Blade -- BE
Type : longsword
+2 enhancement, +2 charisma, +1 magical damage, made of alchemical silver
Nine Lives Stealer -- EQ
Type : longsword
+4 enhancement, 1d4 massive criticals, +2 vampiric regeneration (only evil or UMD)
Sword of Virtue Beyond Reproach -- EQ
Type : longsword
+4 enhancement, 1d4 vs evil, +2 vs mind affecting, 1 sunbeam/day (LG, LN, NG or UMD)
Baatorian Green Steel -- EQ
Type : longsword
+4 enhancement, improved crical longsword, power critical longsword (only evil, only lawful, or UMD)
Sword +4 -- EQ
+4 enhancement
Longsword of the Lost Empire -- MY
Type : longsword
+4 enhancement, +2 vampiric regeneration, made of silver
Rapiers, Falchions & scimitars
Hidden: show
Rapier of Shielding +3 -- CO
Type : rapier
+3AC shield bonus, +3 enhancement
Ghost Blade -- EQ
Type : rapier
+4 enhancement, +2 negative damage, 1x Displacement/day
Rapier of desperate measures -- EQ
Type : rapier
+4 enhancement, bonus feat improved critical rapier, 1x Haste/day (neutral, any chaotic or UMD)
Viperblade -- EQ
Type : scimitar
+4 enhancement, 1d4 acid bonus, on hit poison dc18 1d2 dexterity damage
Sylvan Scimitar -- EQ
Type : Scimitar
+4 enhancement, 1d4 piercing, bonus feat cleave (chaotic or UMD)
Djinn's Banishment -- EQ
Type: Falchion
On use Dismissal 1 use/ day, Damage vs Outsiders 1D6, Electricity Damage +1, Enhancement +4
Falchion od Uneering Doom
Type : Falchion
On hit Doom DC = 20 - 25% for 3 rounds, Cold Damage 1D4, Enhancement +4
Maelstrom -- FAI
Type: Falchion
Massive Crit 1D8, Electricity resistence 10, Electricity 1D4, Vulnerability vs Cold 25%, Enhancement +4
Wolframite Saber -- FAI
Type; Falchion
Piercing Damage 1W4, Saves vs Fore +4, Saves vs Cold +4, Wolframite
Type : rapier
+3AC shield bonus, +3 enhancement
Ghost Blade -- EQ
Type : rapier
+4 enhancement, +2 negative damage, 1x Displacement/day
Rapier of desperate measures -- EQ
Type : rapier
+4 enhancement, bonus feat improved critical rapier, 1x Haste/day (neutral, any chaotic or UMD)
Viperblade -- EQ
Type : scimitar
+4 enhancement, 1d4 acid bonus, on hit poison dc18 1d2 dexterity damage
Sylvan Scimitar -- EQ
Type : Scimitar
+4 enhancement, 1d4 piercing, bonus feat cleave (chaotic or UMD)
Djinn's Banishment -- EQ
Type: Falchion
On use Dismissal 1 use/ day, Damage vs Outsiders 1D6, Electricity Damage +1, Enhancement +4
Falchion od Uneering Doom
Type : Falchion
On hit Doom DC = 20 - 25% for 3 rounds, Cold Damage 1D4, Enhancement +4
Maelstrom -- FAI
Type: Falchion
Massive Crit 1D8, Electricity resistence 10, Electricity 1D4, Vulnerability vs Cold 25%, Enhancement +4
Wolframite Saber -- FAI
Type; Falchion
Piercing Damage 1W4, Saves vs Fore +4, Saves vs Cold +4, Wolframite
Bastard swords & katanas
Hidden: show
The Flaming Bastard -- 260 bags (normal 400) -- EQ
Type : bastard sword
+4 enhancement, 1d6 fire damage, on hit stun DC18 5% - 2 rounds
Bastard sword, or katana +4 -- EQ
+4 enhancement
Devil's Bane -- EQ
Type : katana
+4 enhancement, 1d8 extra damage versus outsiders (normally incl tieflings), 1d6 massive criticals, made of silver
Barbaric Katana -- FAI
Type Katana
Saving Throws -2, Fortitide Saves +2, +4 enhancement
Butterfly's Edge -- FAI
Type: Katana
Massive crit 1D8, Escape Artist +4, Tumble +4, Weight 10%, Piercing Damage +1, Keen, Reflex Save +2, Enhancemnet +4, Alchemists Silver
Headhunter's Blade -- FAI
Type: Bastardsword
Disguise +4, Intimidate +4, Lore Local +4, Damage vs elf +1, Damage vs Half-elf +1, Damage vs Human +1, Piercing Damage 1W4, Enhancement +4, Neutral / Evil only or UMD
Sword of Order -- FAI
Type: Bastardsword
Concentration 4, Sense Motive +4, Armor AC vs Chaotic +4, Damage vs Chaotic 1D4, Divine Damage +1, Enhancement +4 Cold Iron, Lawful only or UMD
Type : bastard sword
+4 enhancement, 1d6 fire damage, on hit stun DC18 5% - 2 rounds
Bastard sword, or katana +4 -- EQ
+4 enhancement
Devil's Bane -- EQ
Type : katana
+4 enhancement, 1d8 extra damage versus outsiders (normally incl tieflings), 1d6 massive criticals, made of silver
Barbaric Katana -- FAI
Type Katana
Saving Throws -2, Fortitide Saves +2, +4 enhancement
Butterfly's Edge -- FAI
Type: Katana
Massive crit 1D8, Escape Artist +4, Tumble +4, Weight 10%, Piercing Damage +1, Keen, Reflex Save +2, Enhancemnet +4, Alchemists Silver
Headhunter's Blade -- FAI
Type: Bastardsword
Disguise +4, Intimidate +4, Lore Local +4, Damage vs elf +1, Damage vs Half-elf +1, Damage vs Human +1, Piercing Damage 1W4, Enhancement +4, Neutral / Evil only or UMD
Sword of Order -- FAI
Type: Bastardsword
Concentration 4, Sense Motive +4, Armor AC vs Chaotic +4, Damage vs Chaotic 1D4, Divine Damage +1, Enhancement +4 Cold Iron, Lawful only or UMD
Greatswords
Hidden: show
Manticore Greatsword -- EQ
Type : greatsword
+4 enhancement, 1d6 piercing damage, +4 diplomacy, +4 intimidate, 1 manticore spikes/day
Divine Wrath -- EQ
Type : greatsword
+4 enhancement, bonus feat divine might
Empowered Greatsword -- EQ
Type : greatsword
Bonus Feat Power Attack, Enhancement +4
Shifter's Sorrow -- EQ
Type : greatsword
Damage vs Shifters 1D6, Enhnacement Bonus vs Shifters +4, Enhancement +3
Greatsword +4 -- EQ
+4 enhancement
Type : greatsword
+4 enhancement, 1d6 piercing damage, +4 diplomacy, +4 intimidate, 1 manticore spikes/day
Divine Wrath -- EQ
Type : greatsword
+4 enhancement, bonus feat divine might
Empowered Greatsword -- EQ
Type : greatsword
Bonus Feat Power Attack, Enhancement +4
Shifter's Sorrow -- EQ
Type : greatsword
Damage vs Shifters 1D6, Enhnacement Bonus vs Shifters +4, Enhancement +3
Greatsword +4 -- EQ
+4 enhancement
All sorts of axes
Hidden: show
Handaxe, battle axe, dwarven waraxe, or greataxe +4 -- EQ
+4 enhancement
Stonereaver -- EQ
Type : Greataxe
+4 enhancement, 1d4 damage v construct, 1d4 damage vs elemental, 1d6 electrical damage
Axe of Ancestral Virtue -- EQ
Type : Dwarven waraxe
+4 enhancement, 1d4 magical damage, +4 intimidate, +4 lore dungeon, power critical dwarven waraxe
Earthrender Axe -- GU
Type : handaxe
+3 enhancement, +1d6 piercing damage, wounding DC = 20
Slicer of Slime -- NO
Type: Dwarven Waraxe
Acid Reistence +5, Damage vs Slimes 1D6, Keen, Enhancement +3
Sizzling Wound -- CO
Type: Handaxe
Acid Damage 1D4, Enhancement +3
Battlemage's Battleaxe -- FAI
Type: Battle Axe
Concentration +4, Lore Arcana +4, Lore Planes 4, Spellcraft 4, Piercing Damage +1, Enehancement +2, Alchemists Silver
Burglar's Hatchet --FAI
Type: Handaxe
Bluff +3, Move Silently +2, Disable Divice +4, Open Locks +4, Hide +2, Enhancement +4
Galdiator's Handaxe -- FAI
Type: Handaxe
Parry+3, Taunt +4, Tumble +4, Bludgeoning 1D4, Saves vs Fear +4, Enhancement +4
Hordeland's Wrath -- FAI
Type: Battle Axe
Elecritcity Damage 1D4, Spell Resistence 20, Enhancement +4
+4 enhancement
Stonereaver -- EQ
Type : Greataxe
+4 enhancement, 1d4 damage v construct, 1d4 damage vs elemental, 1d6 electrical damage
Axe of Ancestral Virtue -- EQ
Type : Dwarven waraxe
+4 enhancement, 1d4 magical damage, +4 intimidate, +4 lore dungeon, power critical dwarven waraxe
Earthrender Axe -- GU
Type : handaxe
+3 enhancement, +1d6 piercing damage, wounding DC = 20
Slicer of Slime -- NO
Type: Dwarven Waraxe
Acid Reistence +5, Damage vs Slimes 1D6, Keen, Enhancement +3
Sizzling Wound -- CO
Type: Handaxe
Acid Damage 1D4, Enhancement +3
Battlemage's Battleaxe -- FAI
Type: Battle Axe
Concentration +4, Lore Arcana +4, Lore Planes 4, Spellcraft 4, Piercing Damage +1, Enehancement +2, Alchemists Silver
Burglar's Hatchet --FAI
Type: Handaxe
Bluff +3, Move Silently +2, Disable Divice +4, Open Locks +4, Hide +2, Enhancement +4
Galdiator's Handaxe -- FAI
Type: Handaxe
Parry+3, Taunt +4, Tumble +4, Bludgeoning 1D4, Saves vs Fear +4, Enhancement +4
Hordeland's Wrath -- FAI
Type: Battle Axe
Elecritcity Damage 1D4, Spell Resistence 20, Enhancement +4
Hammers
Hidden: show
Maul of the Titans -- EQ
Type : warhammer
+4 enhancement, 1d8 massive criticals, 1d10 damage vs constructs, +4 intimidate
Golemcrafter's Tools -- FAI
Type: Light Hammer
Craft Armor +4, Craft Weapon +4, Lore Arch Enigneering +4, Fire resistence 5, Fire Damage 1D4, Enhancement+4
Gond's Forgehammer -- CK
Type: Warhammer
Craft Armor +3, Craft Weapon +3, Lore Arch Enigneering +3, Fire Damage 1, Enhancement+3
Hammer of Chaos -- FAI
Type: Light Hammer
On hit Confusion 10% DC=20 for 2 rounds, Arnor AC +4 vs Lawful, Damage vs Lawful 1D6, Enhancement+4, Darksteel, Chaotic only or UMD
Type : warhammer
+4 enhancement, 1d8 massive criticals, 1d10 damage vs constructs, +4 intimidate
Golemcrafter's Tools -- FAI
Type: Light Hammer
Craft Armor +4, Craft Weapon +4, Lore Arch Enigneering +4, Fire resistence 5, Fire Damage 1D4, Enhancement+4
Gond's Forgehammer -- CK
Type: Warhammer
Craft Armor +3, Craft Weapon +3, Lore Arch Enigneering +3, Fire Damage 1, Enhancement+3
Hammer of Chaos -- FAI
Type: Light Hammer
On hit Confusion 10% DC=20 for 2 rounds, Arnor AC +4 vs Lawful, Damage vs Lawful 1D6, Enhancement+4, Darksteel, Chaotic only or UMD
Spears, halberds & Scythes
Hidden: show
Utghardt Warspear -- NO
Type : spear
+4 enhancement, +3 strength, +2 slashing damage
Pole Axe, greater -- CL
Type : Halberd
+3 enhancement, +1 extra damage slashing, +3AC (deflection)
Glaive of the Butcherer -- NO
Type : Halberd
Deflections AC vs Beasts 4, Bludgeoning Damage 1D4, Enhamcement +4
Short Spear, Spear, or halberd +4 -- EQ
+4 enhancement
Forceful Skyspear -- EQ
Type : spear
+4 enhancement, 1d4 magical damage, 3x magical missile (9) / day, made of cold iron
Blazing Skyspear -- EQ
Type : spear
+4 enhancement, 1d6 fire damage, 1x day dragon breath, made of silver
Uthgardt Warspear -- NO
Type: Spear
Slashing Damage +2, STR+3, Enhancement +4
Chilling Short Spear -- EQ
Type: Short spear
Dragon's Breath Cold 1 use / day, Cold Damage 1D4, Enhancement +4
Winged Shortspear +4 -- CL / NO
Type: Shortspear
Defelction AC+2, Slashing Damage +1, Enhancement +4
Winged Shortspear +2 -- CL / NO
Type: Shortspear
Defelction AC+2, Slashing Damage +2, Enhancement +2
Farmstead Defender -- FAI
Type: Scythe
Lore Nature +4, Survival +4, Damage vs Evil 1D4, Saved vs Fear +2, Vulnerabilitay vs Fire 25%, Good only or UMD
Palace Guardian -- FAI
Type: Hellberd
Initmidate +4, Parry +4, Search +4, Enhanacement +4
Tainted Reaper -- FAI
Type: Scythe
On hit Doom DC =20 - 10%, 4 rounds, Deflection AC -1, Negative Energy Damage +2, Enhabcement +4
Type : spear
+4 enhancement, +3 strength, +2 slashing damage
Pole Axe, greater -- CL
Type : Halberd
+3 enhancement, +1 extra damage slashing, +3AC (deflection)
Glaive of the Butcherer -- NO
Type : Halberd
Deflections AC vs Beasts 4, Bludgeoning Damage 1D4, Enhamcement +4
Short Spear, Spear, or halberd +4 -- EQ
+4 enhancement
Forceful Skyspear -- EQ
Type : spear
+4 enhancement, 1d4 magical damage, 3x magical missile (9) / day, made of cold iron
Blazing Skyspear -- EQ
Type : spear
+4 enhancement, 1d6 fire damage, 1x day dragon breath, made of silver
Uthgardt Warspear -- NO
Type: Spear
Slashing Damage +2, STR+3, Enhancement +4
Chilling Short Spear -- EQ
Type: Short spear
Dragon's Breath Cold 1 use / day, Cold Damage 1D4, Enhancement +4
Winged Shortspear +4 -- CL / NO
Type: Shortspear
Defelction AC+2, Slashing Damage +1, Enhancement +4
Winged Shortspear +2 -- CL / NO
Type: Shortspear
Defelction AC+2, Slashing Damage +2, Enhancement +2
Farmstead Defender -- FAI
Type: Scythe
Lore Nature +4, Survival +4, Damage vs Evil 1D4, Saved vs Fear +2, Vulnerabilitay vs Fire 25%, Good only or UMD
Palace Guardian -- FAI
Type: Hellberd
Initmidate +4, Parry +4, Search +4, Enhanacement +4
Tainted Reaper -- FAI
Type: Scythe
On hit Doom DC =20 - 10%, 4 rounds, Deflection AC -1, Negative Energy Damage +2, Enhabcement +4
Ballistics
Hidden: show
Elven Longbow -- DR
Type : longbow
+3AC (deflection), +3 enhancement, mighty +3, Duskwood (elf, half-elf or UMD)
Reloading Heavy/Light Crossbow of ammunition -- CO
Type : both light and heavy crossbow are available
+3 attack bonus, bonus feat rapid reload, mighty +4, unlimited ammo, +3 enhancement to damage
Bonecrusher longbow +3, the bow vs undead -- BE
Type : longbow
+3 enhancement, extra ranged damage : bludgeoning, mighty +4
Shortbow, longbow, light crossbow, or longbow +4 -- EQ
+4 enhancement
Bow of the Wintermoon -- EQ
Type : longbow
+4 enhancement, mighty +5, +1 cold damage, 1d6 damage vs elf, +4 listen, +4 spot, +4 survival
Bow of the Great Hunt -- NO
Type: Shortbow
Massive Crit 1W6, Listen +2, Survival +4, Enhancemant +4
Raven's Bow -- NO
Type: Short Bow
Bonus Feat: Improved Crit (Shortbow), Damage vs Human 1D4, Damage vs Beasts 1D4, Damage vs Animals 1D4, Enhancement +4
Bow of Songs -- EQ
Type : shortbow
+4 enhancement, +3 strength, mighty +3, +4 perform
Swordbow -- EQ
Type : longbow
+3 enhancement, +1d4 fire damage, +10 hitpoints, extra ranged damage : slashing
Stunshot Sling -- EQ
Type : sling
+4 enhancement, +1 sonic damage, +1 piercing damage, +1 electrical damage
Bladed Crossbow -- EQ
Type : heavy crossbow
+4 enhancement, +1d4 slashing damage, +2 wisdom, +2 saving throw will
Guard Annigan's Crossbow -- CO
Type : heavy crossbow
+3 enhancement, extra ranged damage bludgeoning, +2 fortitude, -2 reflex (reduced), unlimited ammo +1d6 lightning
Light Crossbow Firetooth -- UD
Type : light crossbow
+4 enhancement, +1d4 magical damage, +2 universal saves, mighty +2, unlimited ammo 1d6 fire
Light Crossbow Arbalest -- UD
Type : light crossbow
+4 enhancement, +3 ac (deflection), 2d8 massive criticals, mighty +2, +4 listen, +4 spot
Boomstick -- UD
Type : heavy crossbow
+4 enhancement, +1d6 sonic damage, -10 concentration, extra ranged damage bludgeoning, 1d10 massive criticals, mighty +2
The Guide -- UD
Type : heavy crossbow
+6 attack bonus, +1d4 divine damage, mighty +2, +5 search, unlimited ammo +3 enhancement
Caveman' Sling --FAI
Type: Sling
INT -2, Massive Crit 2W4, Intimidate +4, Survival +4, Bluff -8, Lore Local -8, Save Mind Effecting -2, Slahsing Damage 1D4, Negative Energy Damage +2, EB+3
Stalwart Legacy -- FAI
Type: Sling
Craft Weapon +4, Craft Armor +4, Taunt +4, Damage vs Goblinoids 1D4, Damage vs Giants 1D4, Piercing Damage 1D4, Saves vs Fear +4, Enhancement +4, Halfling only or UMD
Type : longbow
+3AC (deflection), +3 enhancement, mighty +3, Duskwood (elf, half-elf or UMD)
Reloading Heavy/Light Crossbow of ammunition -- CO
Type : both light and heavy crossbow are available
+3 attack bonus, bonus feat rapid reload, mighty +4, unlimited ammo, +3 enhancement to damage
Bonecrusher longbow +3, the bow vs undead -- BE
Type : longbow
+3 enhancement, extra ranged damage : bludgeoning, mighty +4
Shortbow, longbow, light crossbow, or longbow +4 -- EQ
+4 enhancement
Bow of the Wintermoon -- EQ
Type : longbow
+4 enhancement, mighty +5, +1 cold damage, 1d6 damage vs elf, +4 listen, +4 spot, +4 survival
Bow of the Great Hunt -- NO
Type: Shortbow
Massive Crit 1W6, Listen +2, Survival +4, Enhancemant +4
Raven's Bow -- NO
Type: Short Bow
Bonus Feat: Improved Crit (Shortbow), Damage vs Human 1D4, Damage vs Beasts 1D4, Damage vs Animals 1D4, Enhancement +4
Bow of Songs -- EQ
Type : shortbow
+4 enhancement, +3 strength, mighty +3, +4 perform
Swordbow -- EQ
Type : longbow
+3 enhancement, +1d4 fire damage, +10 hitpoints, extra ranged damage : slashing
Stunshot Sling -- EQ
Type : sling
+4 enhancement, +1 sonic damage, +1 piercing damage, +1 electrical damage
Bladed Crossbow -- EQ
Type : heavy crossbow
+4 enhancement, +1d4 slashing damage, +2 wisdom, +2 saving throw will
Guard Annigan's Crossbow -- CO
Type : heavy crossbow
+3 enhancement, extra ranged damage bludgeoning, +2 fortitude, -2 reflex (reduced), unlimited ammo +1d6 lightning
Light Crossbow Firetooth -- UD
Type : light crossbow
+4 enhancement, +1d4 magical damage, +2 universal saves, mighty +2, unlimited ammo 1d6 fire
Light Crossbow Arbalest -- UD
Type : light crossbow
+4 enhancement, +3 ac (deflection), 2d8 massive criticals, mighty +2, +4 listen, +4 spot
Boomstick -- UD
Type : heavy crossbow
+4 enhancement, +1d6 sonic damage, -10 concentration, extra ranged damage bludgeoning, 1d10 massive criticals, mighty +2
The Guide -- UD
Type : heavy crossbow
+6 attack bonus, +1d4 divine damage, mighty +2, +5 search, unlimited ammo +3 enhancement
Caveman' Sling --FAI
Type: Sling
INT -2, Massive Crit 2W4, Intimidate +4, Survival +4, Bluff -8, Lore Local -8, Save Mind Effecting -2, Slahsing Damage 1D4, Negative Energy Damage +2, EB+3
Stalwart Legacy -- FAI
Type: Sling
Craft Weapon +4, Craft Armor +4, Taunt +4, Damage vs Goblinoids 1D4, Damage vs Giants 1D4, Piercing Damage 1D4, Saves vs Fear +4, Enhancement +4, Halfling only or UMD
Maces, clubs & staves
Hidden: show
Doorsmasher -- DO
Type : mace
+4 enhancement, +1d4 fire damage, +3 strength
Lichbane -- DO
Type : mace
+4 enhancement, +1d4 vs. undead, +2 divine damage, +2 fortitude save
Wizard's focussing staff -- EG
Type : staff
bonus slot sorcerer level 2, bonus slot sorcerer level 3, bonus slot wizard level 2, bonus slot wizardlevel 3, 1d4 electrical damage, +2 intelligence, +2 concentration, +2 spellcraft (only usuable by wizard, sorcerer, red wizard, arcane scholar or UMD)
Staff of magical missiles -- EG
Type : staff
+4 concentration, unlimited uses magical missile (3), only by wizard, sorcerer or UMD)
Quarterstaff, club, or mace +4 -- EQ
+4 enhancement
Moonlight -- NO
Type: Mace
20 % Weight, Light 10m white, Damage vs Neutral Evil 1W4, Enhancement +4
Mace of Disruption -- EQ
Type : mace
+4 enhancement vs undead, +1 enhancement, 1d8 damage vs Undead, made of silver
Devasheen Warmace -- EQ
Type : warmace
+4 enhancement, +1d6 magical damage, bonus feat power attack
Will of the Uthgardt -- NO
Type : warmace
Deflections AC vs Beasts +4, Bludgeoning Damage 1D4, Enhamcement +4
Rod of the Viper -- EQ
Type : mace
+4 enhancement, +1d4 acid damage, neutralize poison 1x/day, poison 2x/day
Staff of Abjuration -- HH
Type: Staff
Caster Level 8, Resist Elements (3) 1 charge/use, Dismissal (7) 2 charges/use, Hilater's Missdirection (11) 3 charges/use, Lesser Globe of Invulnerability (7) 2 charges/use, Dispell Magic (5) 1 charge/use, Shield (5) 1 charge/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Conjuration -- HH
Type: Staff
Caster Level 8, Summon Creature II (3) 1 charge/use, Summon Creature IV (7) 2 charge/use, Summon Creature VI (11) 3 charge/use, Grease (2) 1 charges/use, Stinking Cloud (5) 1 charges/use, Cloudkill (9) 2 charge/use, 50 charges, Material: Wood, Sorcerer/Wizard/Cleric/ FvS only or UMD
Staff of Evocation -- HH
Type: Staff
Caster Level 8, Icestorm (9) 2 charges/use, Fireball (5) 1 charge/use, Sound Burst (3) 1 charges/use, Chain Lightning (11) 3 charges/use, Magic Missile (5) 1 charge/use, Wall of Ice (7) 2 charges/use, Decay (11) 3 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Passage -- HH
Type: Staff
Caster Level 8, Dimenion Door (12) 1 charge/use, Greater Teleport (20) 2 charges/use, Master Earth (13) 2 charges/use, Passwall (15) 1 charge/use, Etherealness 5 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Transmutation -- HH
Type: Staff
Caster Level 8, Baleful Polymorph (9) 2 charges/use, Blindsight 1 charge/use, Disintegrate (20) 3 charges/use, Haste (5) 1 charge/use, Expeditious Retreat (5) 1 charge/use, Polymorph (7) 2 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Boomstick -- GU
Type : mace
+3 enhancement, +1d4 sonic damage, daze dc20 25%/1round, made of cold iron
Blessing Rod of Vondalla -- GU
Type: Staff
Bonus spellslot Cleric 1 and 2, Consecrate unlimited use, Bless 2 uses/ day, Divine Damage +2, Enhancement +2
Gullykin Staff of Offense -- GU
Type: Staff
Massive crit 2D4, Regeneration +1. Enhancement +3
Gullykin Wizard Staff -- GU
Type: Staff
Attack Bonus +3, Bonus Spellslot Wizard 3, Blade weave one use / day
Staff of Earth and Stone -- GU
Type: Quarterstaff
Caster Level 8, 50 charges: Earthquake 3 charges/use, Passwall 2 charge/use, Stome Grip 2 charges/use, Stoneskin 1 charge/use, Favord Soul, Cleric, Spirit Shaman or Druid only - or UMD
Staff Woodlands -- GU
Type: Quarterstaff
Caster Level 8, Animate Plants - 4 charges / use, Summon Creature VI - 3 charges / use, Pass without Trace - 1 charge / use, Charm Person or Animal- 1 charge / use, Barkskin - 2 charges / use, Speak with Animals - 1 charge / use, Wall of Thorns - 3 charges / use, Enhancement +2, Spirit Shaman or Druid only - or UMD
Ember Cudgel -- FAI
Type: Club
Fire restisitence 5, Fire Damage 1D4, Fortitude Saves +2, Enhancement +4
Grandmaster's Quarterstaff -- FAI
Iron Will, Parry +4, Slahsing Damage 1D6, Enhancement +4, Lawful only or UMD
Headsmasher -- FAI
Type: Club
On hit stun DC 18 - 10% - 1 round, Intimidate +4, Piercing Damage +1, Enhancement +4, Cold Iron
Type : mace
+4 enhancement, +1d4 fire damage, +3 strength
Lichbane -- DO
Type : mace
+4 enhancement, +1d4 vs. undead, +2 divine damage, +2 fortitude save
Wizard's focussing staff -- EG
Type : staff
bonus slot sorcerer level 2, bonus slot sorcerer level 3, bonus slot wizard level 2, bonus slot wizardlevel 3, 1d4 electrical damage, +2 intelligence, +2 concentration, +2 spellcraft (only usuable by wizard, sorcerer, red wizard, arcane scholar or UMD)
Staff of magical missiles -- EG
Type : staff
+4 concentration, unlimited uses magical missile (3), only by wizard, sorcerer or UMD)
Quarterstaff, club, or mace +4 -- EQ
+4 enhancement
Moonlight -- NO
Type: Mace
20 % Weight, Light 10m white, Damage vs Neutral Evil 1W4, Enhancement +4
Mace of Disruption -- EQ
Type : mace
+4 enhancement vs undead, +1 enhancement, 1d8 damage vs Undead, made of silver
Devasheen Warmace -- EQ
Type : warmace
+4 enhancement, +1d6 magical damage, bonus feat power attack
Will of the Uthgardt -- NO
Type : warmace
Deflections AC vs Beasts +4, Bludgeoning Damage 1D4, Enhamcement +4
Rod of the Viper -- EQ
Type : mace
+4 enhancement, +1d4 acid damage, neutralize poison 1x/day, poison 2x/day
Staff of Abjuration -- HH
Type: Staff
Caster Level 8, Resist Elements (3) 1 charge/use, Dismissal (7) 2 charges/use, Hilater's Missdirection (11) 3 charges/use, Lesser Globe of Invulnerability (7) 2 charges/use, Dispell Magic (5) 1 charge/use, Shield (5) 1 charge/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Conjuration -- HH
Type: Staff
Caster Level 8, Summon Creature II (3) 1 charge/use, Summon Creature IV (7) 2 charge/use, Summon Creature VI (11) 3 charge/use, Grease (2) 1 charges/use, Stinking Cloud (5) 1 charges/use, Cloudkill (9) 2 charge/use, 50 charges, Material: Wood, Sorcerer/Wizard/Cleric/ FvS only or UMD
Staff of Evocation -- HH
Type: Staff
Caster Level 8, Icestorm (9) 2 charges/use, Fireball (5) 1 charge/use, Sound Burst (3) 1 charges/use, Chain Lightning (11) 3 charges/use, Magic Missile (5) 1 charge/use, Wall of Ice (7) 2 charges/use, Decay (11) 3 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Passage -- HH
Type: Staff
Caster Level 8, Dimenion Door (12) 1 charge/use, Greater Teleport (20) 2 charges/use, Master Earth (13) 2 charges/use, Passwall (15) 1 charge/use, Etherealness 5 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Staff of Transmutation -- HH
Type: Staff
Caster Level 8, Baleful Polymorph (9) 2 charges/use, Blindsight 1 charge/use, Disintegrate (20) 3 charges/use, Haste (5) 1 charge/use, Expeditious Retreat (5) 1 charge/use, Polymorph (7) 2 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD
Boomstick -- GU
Type : mace
+3 enhancement, +1d4 sonic damage, daze dc20 25%/1round, made of cold iron
Blessing Rod of Vondalla -- GU
Type: Staff
Bonus spellslot Cleric 1 and 2, Consecrate unlimited use, Bless 2 uses/ day, Divine Damage +2, Enhancement +2
Gullykin Staff of Offense -- GU
Type: Staff
Massive crit 2D4, Regeneration +1. Enhancement +3
Gullykin Wizard Staff -- GU
Type: Staff
Attack Bonus +3, Bonus Spellslot Wizard 3, Blade weave one use / day
Staff of Earth and Stone -- GU
Type: Quarterstaff
Caster Level 8, 50 charges: Earthquake 3 charges/use, Passwall 2 charge/use, Stome Grip 2 charges/use, Stoneskin 1 charge/use, Favord Soul, Cleric, Spirit Shaman or Druid only - or UMD
Staff Woodlands -- GU
Type: Quarterstaff
Caster Level 8, Animate Plants - 4 charges / use, Summon Creature VI - 3 charges / use, Pass without Trace - 1 charge / use, Charm Person or Animal- 1 charge / use, Barkskin - 2 charges / use, Speak with Animals - 1 charge / use, Wall of Thorns - 3 charges / use, Enhancement +2, Spirit Shaman or Druid only - or UMD
Ember Cudgel -- FAI
Type: Club
Fire restisitence 5, Fire Damage 1D4, Fortitude Saves +2, Enhancement +4
Grandmaster's Quarterstaff -- FAI
Iron Will, Parry +4, Slahsing Damage 1D6, Enhancement +4, Lawful only or UMD
Headsmasher -- FAI
Type: Club
On hit stun DC 18 - 10% - 1 round, Intimidate +4, Piercing Damage +1, Enhancement +4, Cold Iron
Morningstars & flails
Hidden: show
Star of the Greypeaks -- DO
Type : morningstar
+4 enhancement, +1d4 cold damage, Resist fire 10/-
The Dark Heart -- DO
Type : flail
+4 enhancement, +2 vampiric regeneration
Cavalier's Flail -- BE
Type : flail
+2 enhancement, +1d4 piercing damage, +1d6 massive criticals
Crimson flail -- BE
Type : flail
+2 enhancement, +2 fire damage, +2 strength, bonus feat power attack, +4 hitpoints
Morningstar, or flail +4 -- EQ
+4 enhancement
Dawnstar -- EQ
Type : morningstar
+4 enhancment, +1d4 positive energy damage, +1 electric damage (CG, LG, neutral, NG or UMD)
Type : morningstar
+4 enhancement, +1d4 cold damage, Resist fire 10/-
The Dark Heart -- DO
Type : flail
+4 enhancement, +2 vampiric regeneration
Cavalier's Flail -- BE
Type : flail
+2 enhancement, +1d4 piercing damage, +1d6 massive criticals
Crimson flail -- BE
Type : flail
+2 enhancement, +2 fire damage, +2 strength, bonus feat power attack, +4 hitpoints
Morningstar, or flail +4 -- EQ
+4 enhancement
Dawnstar -- EQ
Type : morningstar
+4 enhancment, +1d4 positive energy damage, +1 electric damage (CG, LG, neutral, NG or UMD)
Small arms
Hidden: show
Combat Knife +3 DO
Type : Kama
+1d4 piercing damage, +3 enhancement, +1 will saves, +3 survival, +3 tumble
Rogue's stealth dagger -- DO
Type : dagger
+3 enhancement, +3 hide, +3 move silently
Wyvern dagger -- DO
Type : dagger
+3 enhancement, +1d4 acid damage, on hit : drain strength (rogue or UMD)
Burning cutter -- GU
Type : kukri
+1 fire damage, +3 enhancement, +1 save vs fire
Dungeon Diver -- GU
Type : dagger
+2 enhancement, Keen, 1 cure light wounds/day, 1 find traps/day, 1 identify/day, 1 knock/day, unlimited uses of 'light'/day
Jolt of Lightning -- GU
Type : dagger
+2 enhancement, +1d6 electrical damage, Darksteel
Scouts Honor -- GU
Type : dagger
+2 enhancement, +2 hide/move silent, +1 spot/listen
The Arcane Ally -- GU
Type : dagger
bonus slot sorcerer level 2, bonus slot wizard level 2, +3 enhancement, +2 save mind affecting, spell resistance 20
Short sword, light hammer, or kama +4 -- EQ
+4 enhancement
Imbued Cold Iron Sword -- EQ
Type : short sword
+4 enhancement, bonusfeat Improved Critical Shortsword, +1d4 vs evil, made of cold iron (only good, lawful or UMD)
Hellfire Sword -- XX
Type : short sword
+3 enhancement, +2 fire damage, light dim orange, flame arrow (5) 1x/day (evil or UMD)
Kukri of Subtlety -- EQ
Type : kukri
+4 enhancement, bonus feat +1d6 sneak, +3 hide, +3 move silently
Skybreaker Sword -- GU
Type : shortsword
+3 enhancement, +1 divine damage, +1 electric damage, +1 magic damage, made of (alchemical) silver
Glass Gladius -- FAI
Type: Shortsword
Wounding DC=20, Cold Damage 1D4, Vulnerability vs Slalshing 10%, Vulnerability vs Piercing 10%, Enhancement +4
Jungle Stalker -- FAI
Type: Kukri
Escape Artist +4, Survival +4, Damage vs Beast 1D4, Damage vs Monsters 1D4, Damage vs Vermin 1D4, Piercing Damage +1, Enhancement +4
Type : Kama
+1d4 piercing damage, +3 enhancement, +1 will saves, +3 survival, +3 tumble
Rogue's stealth dagger -- DO
Type : dagger
+3 enhancement, +3 hide, +3 move silently
Wyvern dagger -- DO
Type : dagger
+3 enhancement, +1d4 acid damage, on hit : drain strength (rogue or UMD)
Burning cutter -- GU
Type : kukri
+1 fire damage, +3 enhancement, +1 save vs fire
Dungeon Diver -- GU
Type : dagger
+2 enhancement, Keen, 1 cure light wounds/day, 1 find traps/day, 1 identify/day, 1 knock/day, unlimited uses of 'light'/day
Jolt of Lightning -- GU
Type : dagger
+2 enhancement, +1d6 electrical damage, Darksteel
Scouts Honor -- GU
Type : dagger
+2 enhancement, +2 hide/move silent, +1 spot/listen
The Arcane Ally -- GU
Type : dagger
bonus slot sorcerer level 2, bonus slot wizard level 2, +3 enhancement, +2 save mind affecting, spell resistance 20
Short sword, light hammer, or kama +4 -- EQ
+4 enhancement
Imbued Cold Iron Sword -- EQ
Type : short sword
+4 enhancement, bonusfeat Improved Critical Shortsword, +1d4 vs evil, made of cold iron (only good, lawful or UMD)
Hellfire Sword -- XX
Type : short sword
+3 enhancement, +2 fire damage, light dim orange, flame arrow (5) 1x/day (evil or UMD)
Kukri of Subtlety -- EQ
Type : kukri
+4 enhancement, bonus feat +1d6 sneak, +3 hide, +3 move silently
Skybreaker Sword -- GU
Type : shortsword
+3 enhancement, +1 divine damage, +1 electric damage, +1 magic damage, made of (alchemical) silver
Glass Gladius -- FAI
Type: Shortsword
Wounding DC=20, Cold Damage 1D4, Vulnerability vs Slalshing 10%, Vulnerability vs Piercing 10%, Enhancement +4
Jungle Stalker -- FAI
Type: Kukri
Escape Artist +4, Survival +4, Damage vs Beast 1D4, Damage vs Monsters 1D4, Damage vs Vermin 1D4, Piercing Damage +1, Enhancement +4
Sickles
Hidden: show
Blindsighted Sickle -- EQ
Type : sickle
+4 enhancement, +1d4 negative energy damage, blindsight 1x/day
Grappling Hook -- FAI
Type: Sickle
Bonus feat: Disarm, Disable Divice +3, Open Locks +3, Piercing Damage 1D4, Enhabcement +4
Keeper of the Grove -- FAI
Type: Sickle
Heal +3, Concentration +3, Lore Nature +4, Survival +4, Acid Damage +1, Bludgeoning Damage +1, Enhancement +4
Type : sickle
+4 enhancement, +1d4 negative energy damage, blindsight 1x/day
Grappling Hook -- FAI
Type: Sickle
Bonus feat: Disarm, Disable Divice +3, Open Locks +3, Piercing Damage 1D4, Enhabcement +4
Keeper of the Grove -- FAI
Type: Sickle
Heal +3, Concentration +3, Lore Nature +4, Survival +4, Acid Damage +1, Bludgeoning Damage +1, Enhancement +4
Whips
Hidden: show
Tendril of Kossuth -- 316 bags -- DO
Type : Whip
+4 enhancement, +1d4 fire damage, Inimidate+3, Perform+3, Bonus Feats: Massive Crit & Improved Disarm
Type : Whip
+4 enhancement, +1d4 fire damage, Inimidate+3, Perform+3, Bonus Feats: Massive Crit & Improved Disarm
Armors
Light
Hidden: show
Melodic chainmail -- DR
Type : light armor
Base armor class : 6
Maximum dexterity bonus : 4
Weight : 20 lbs
+3 AC, +3 charisma, Dash, +3 perform, +2 tumble, Mithral (only elf - half elf or UMD)
Shadow of Silent Moves -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +4 hide, +4 move silently
Shadow of Silent Moves -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, +4 hide, +4 move silently
Tigerskin Armor -- EQ
Type : Light armor (AC4, DEX bonus 4)
+4AC, bonus feat improved critical unarmed strike, +4 hide, +4 move silently, +4 intimidate,
+4 parry, +4 spot, +4 taunt, 1x cat's grace/day
Foxhide Armor -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +2 hide, +2 move silently, 1x fox's cunning/day, 1x pass without a trace/day
Bearskin Armor -- EQ
Type : light armor (AC5, DEX bonus 5)
+4AC, +2 fortitude, +4 concentration, +4 intimidate, +2 nature lore, +4 survival, +4 taunt, 1x bear endurance/day, made of mithral
Leather Armor of Mysterious Focus -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, bonus feats Spell Focus Conjuration + Spell Focus Enchantment, 1x shadow conjuration/day, 1x charge summon monster VI (eldritch knight or UMD)
Owlfeather Armor -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Dash, +4 concentration, +4 heal, +4 move silently, +4 perform, +4 spot, 1x owls wisdom/day
Serpent Armor -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Lightning Reflexes, +4 saving throws vs poision, +2 reflex saving throw (total reflex saves +4)
Wight Armor -- EQ
Type : light armor (AC3, DEX bonus 5)
+4AC, +4 bluff, +2 hide, +2 move silently, +4 intimidate, +4 lore dungeoneering, 1x greater invisibility (7)/day
Shirt of the Treant -- EQ
Type : light armor (AC4, DEX bonus 4)
+4AC, resistance slashing /5, +3 hide, +3 move silently, +3 perform, made of iron
Shirt of Chains -- EQ
Type : light armor (AC4, DEX bonus 4)
+4AC, resistance piercing /5, +3 hide, +3 move silently, +3 perform, made of iron
Any light armor +4 -- EQ
+4AC
Type : light armor
Base armor class : 6
Maximum dexterity bonus : 4
Weight : 20 lbs
+3 AC, +3 charisma, Dash, +3 perform, +2 tumble, Mithral (only elf - half elf or UMD)
Shadow of Silent Moves -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +4 hide, +4 move silently
Shadow of Silent Moves -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, +4 hide, +4 move silently
Tigerskin Armor -- EQ
Type : Light armor (AC4, DEX bonus 4)
+4AC, bonus feat improved critical unarmed strike, +4 hide, +4 move silently, +4 intimidate,
+4 parry, +4 spot, +4 taunt, 1x cat's grace/day
Foxhide Armor -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +2 hide, +2 move silently, 1x fox's cunning/day, 1x pass without a trace/day
Bearskin Armor -- EQ
Type : light armor (AC5, DEX bonus 5)
+4AC, +2 fortitude, +4 concentration, +4 intimidate, +2 nature lore, +4 survival, +4 taunt, 1x bear endurance/day, made of mithral
Leather Armor of Mysterious Focus -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, bonus feats Spell Focus Conjuration + Spell Focus Enchantment, 1x shadow conjuration/day, 1x charge summon monster VI (eldritch knight or UMD)
Owlfeather Armor -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Dash, +4 concentration, +4 heal, +4 move silently, +4 perform, +4 spot, 1x owls wisdom/day
Serpent Armor -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Lightning Reflexes, +4 saving throws vs poision, +2 reflex saving throw (total reflex saves +4)
Wight Armor -- EQ
Type : light armor (AC3, DEX bonus 5)
+4AC, +4 bluff, +2 hide, +2 move silently, +4 intimidate, +4 lore dungeoneering, 1x greater invisibility (7)/day
Shirt of the Treant -- EQ
Type : light armor (AC4, DEX bonus 4)
+4AC, resistance slashing /5, +3 hide, +3 move silently, +3 perform, made of iron
Shirt of Chains -- EQ
Type : light armor (AC4, DEX bonus 4)
+4AC, resistance piercing /5, +3 hide, +3 move silently, +3 perform, made of iron
Any light armor +4 -- EQ
+4AC
Medium
Hidden: show
Improved Armor of Command -- EQ
Type : medium armor (AC5, DEX bonus 3)
+4AC, +3 charisma, +4 bluff, +4 diplomacy, +2 lore arcana, +2 lore history, +2 lore nobility, made of iron
Any medium armor +4 -- 35 bags -- EQ
+4AC
Zombie Hide Armor -- EQ
Type : medium (AC3, DEX bonus 5)
+4AC, +10 hitpoints, +2 reflex saving throw, resistance slashing 5/-
Type : medium armor (AC5, DEX bonus 3)
+4AC, +3 charisma, +4 bluff, +4 diplomacy, +2 lore arcana, +2 lore history, +2 lore nobility, made of iron
Any medium armor +4 -- 35 bags -- EQ
+4AC
Zombie Hide Armor -- EQ
Type : medium (AC3, DEX bonus 5)
+4AC, +10 hitpoints, +2 reflex saving throw, resistance slashing 5/-
Heavy
Hidden: show
Smooth Band Plate -- BE
Type : full plate armor
+2AC, 10% fire immunity, +2 strength, light : red, +2 intimidate, +2 taunt
Any heavy armor (except full plate) +4 -- EQ
+4AC
Full plate +4 -- 38 bags -- EQ
+4AC
Stoic Armor -- EQ
Type : heavy (8AC, DEX bonus 0)
+4AC, bonus feat combat expertise, +4 taunt, 1x displacement(5) /day
Plate of Undead Controlling -- EQ
Type : full plate
+4AC, 1x control undead(20) /day (evil or UMD)
Type : full plate armor
+2AC, 10% fire immunity, +2 strength, light : red, +2 intimidate, +2 taunt
Any heavy armor (except full plate) +4 -- EQ
+4AC
Full plate +4 -- 38 bags -- EQ
+4AC
Stoic Armor -- EQ
Type : heavy (8AC, DEX bonus 0)
+4AC, bonus feat combat expertise, +4 taunt, 1x displacement(5) /day
Plate of Undead Controlling -- EQ
Type : full plate
+4AC, 1x control undead(20) /day (evil or UMD)
Shields
Light
Hidden: show
Trader's companion, greater -- CL
Type : light shield
+3 AC, +3 charisma, +3 appraise, +3 bluff, +3 diplomacy
Light shield +4 -- EQ
+4 AC
Barricade Buckler -- EQ
Type : light shield
Blade Barrier 1 use / day, Vulnerability Sonic 25 %, Shield AC +3
Light Bladed Buckler -- EQ
Type : light shield
+3AC, +1d6 slashing damage, +4 open lock (rogue or UMD)
Type : light shield
+3 AC, +3 charisma, +3 appraise, +3 bluff, +3 diplomacy
Light shield +4 -- EQ
+4 AC
Barricade Buckler -- EQ
Type : light shield
Blade Barrier 1 use / day, Vulnerability Sonic 25 %, Shield AC +3
Light Bladed Buckler -- EQ
Type : light shield
+3AC, +1d6 slashing damage, +4 open lock (rogue or UMD)
Heavy
Hidden: show
Campaigner's shield -- DO
Type : heavy shield
+4 AC, +3 strength
Stout Hand Shield, greater -- CL
Type : heavy shield
+3 AC, +3 constitution, +3 heal, +3 survival
Heavy shield +4 -- EQ
+4 AC
Heavy Wraith Shield -- EQ
Type : heavy
+3AC, +1d6 negative damage, intimidate +4 (fighter, evil or UMD)
Entropic Shield -- EQ
Type : heavy
+3AC, +4 concentration, +4 heal, +4 parry, +4 perform, +4 taunt, 1x day entropic shield
Blinding Shield -- EQ
Type : heavy
Diplomacy +4, Heal +4, Lauschen +4, Word of Faith 1 use / day, Shield AC +3, Favored Soul only, Cleric only, Paladin only or UMD
Shield of Mercy -- EQ
Type : heavy
Heal +4, 50 charges; Heal on use Heal (11) 3 charges/use , on use Cure critical wounds 1 use / day, CHA +2, Shiled AC +3
Mage Blocker -- BE
Type: Heavy shield
Shield AC +2, Greater Disspell Magic one use/ day, Silence one use / day
Winged Shield +3 -- EQ
Type: Heavy
Bluff +, Diplomacy +3, Spot +2, Heal +2, Concentration +2, Taunt +4, on use Haste 1 use / day, on use Mass Snake's Swiftness 1 use / day, Shield AC +3
Type : heavy shield
+4 AC, +3 strength
Stout Hand Shield, greater -- CL
Type : heavy shield
+3 AC, +3 constitution, +3 heal, +3 survival
Heavy shield +4 -- EQ
+4 AC
Heavy Wraith Shield -- EQ
Type : heavy
+3AC, +1d6 negative damage, intimidate +4 (fighter, evil or UMD)
Entropic Shield -- EQ
Type : heavy
+3AC, +4 concentration, +4 heal, +4 parry, +4 perform, +4 taunt, 1x day entropic shield
Blinding Shield -- EQ
Type : heavy
Diplomacy +4, Heal +4, Lauschen +4, Word of Faith 1 use / day, Shield AC +3, Favored Soul only, Cleric only, Paladin only or UMD
Shield of Mercy -- EQ
Type : heavy
Heal +4, 50 charges; Heal on use Heal (11) 3 charges/use , on use Cure critical wounds 1 use / day, CHA +2, Shiled AC +3
Mage Blocker -- BE
Type: Heavy shield
Shield AC +2, Greater Disspell Magic one use/ day, Silence one use / day
Winged Shield +3 -- EQ
Type: Heavy
Bluff +, Diplomacy +3, Spot +2, Heal +2, Concentration +2, Taunt +4, on use Haste 1 use / day, on use Mass Snake's Swiftness 1 use / day, Shield AC +3
Tower
Hidden: show
Riot Control shield --DO
Type : tower shield
+4 AC, 2 damage reduction, adamantine
Beast Tower Shield -- EQ
Type : tower shield
+3 AC, bonus feat Monkey Grip, +4 intimidate, +4 lore, +4 sense motive
Towershield +4 -- EQ
+4 AC
Bashing Tower Shield -- EQ
Type : tower shield
+4AC, bonus feat improved shield bash, +4 intimidate, +4 parry (fighter or UMD)
Beast Tower Shield -- EQ
Type : tower shield
Bonus Feat Monkey Grip, Intimidate +4, Lore Nature +4, Sense Motive +4, Shield AC +3
Wrapped Tower -- EQ
Type : tower shield
On use Remove Fear one use / day, Remove Paralysis one use / day, Deadly Armor one use / day, Saves vs Death +2, Shield AC +3
Tower Shield of Torms -- EQ
Type : tower shield
+3AC, +1d6 piercing damage, survival +4 (fighter or UMD)
Type : tower shield
+4 AC, 2 damage reduction, adamantine
Beast Tower Shield -- EQ
Type : tower shield
+3 AC, bonus feat Monkey Grip, +4 intimidate, +4 lore, +4 sense motive
Towershield +4 -- EQ
+4 AC
Bashing Tower Shield -- EQ
Type : tower shield
+4AC, bonus feat improved shield bash, +4 intimidate, +4 parry (fighter or UMD)
Beast Tower Shield -- EQ
Type : tower shield
Bonus Feat Monkey Grip, Intimidate +4, Lore Nature +4, Sense Motive +4, Shield AC +3
Wrapped Tower -- EQ
Type : tower shield
On use Remove Fear one use / day, Remove Paralysis one use / day, Deadly Armor one use / day, Saves vs Death +2, Shield AC +3
Tower Shield of Torms -- EQ
Type : tower shield
+3AC, +1d6 piercing damage, survival +4 (fighter or UMD)
Jewelry
Amulets
Hidden: show
Commander's insignia -- DO
Type : amulet
+3 AC, +2 wisdom, +3 diplomacy, +3 intimidate
Primal rage -- 28 bags -- NO
Type : amulet
+3 AC, bonus feats : extra rage + extend rage
Zendalure Amulet-- NO
Type : amulet
Bonus spell slots spirit shaman level 3, level 4 and level 5, 10% acid immunity, 1 charge/use remove disease
Ninja Amulet, epic -- EQ
Type : amulet
+4 AC (natural), bonus feat power crit katana, +4 bluff, +4 disguise, +4 escape artist, +1 lore nobility, +4 set trap, +4 survival, +4 tumble (assasin or UMD)
Amulet of Tears -- EQ
Type : amulet
+4 AC (natural), +4 bluff, +4 lore arcana, +4 perform, 3x False Life/day
Gem of Glitterdepth -- EQ
Type : amulet
+4 wisdom
Amulet of Wordtwisting -- EQ
Type : amulet
+2 charisma, +3 intelligence, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, 1x tongues/day (gray orc, half orc or UMD)
Amulet of Second Chances -- EQ
Type : amulet
+3 AC (natural), +3 universal saving throws
Cat's Eye Brooch -- EQ
Type : amulet
+3 AC (natural), +2 dexterity, +1 universal saving throws, +4 saving throws vs disease
Contact Medallion -- EQ
Type : amulet
50 charges/ 3 charges / use
Type : amulet
+3 AC, +2 wisdom, +3 diplomacy, +3 intimidate
Primal rage -- 28 bags -- NO
Type : amulet
+3 AC, bonus feats : extra rage + extend rage
Zendalure Amulet-- NO
Type : amulet
Bonus spell slots spirit shaman level 3, level 4 and level 5, 10% acid immunity, 1 charge/use remove disease
Ninja Amulet, epic -- EQ
Type : amulet
+4 AC (natural), bonus feat power crit katana, +4 bluff, +4 disguise, +4 escape artist, +1 lore nobility, +4 set trap, +4 survival, +4 tumble (assasin or UMD)
Amulet of Tears -- EQ
Type : amulet
+4 AC (natural), +4 bluff, +4 lore arcana, +4 perform, 3x False Life/day
Gem of Glitterdepth -- EQ
Type : amulet
+4 wisdom
Amulet of Wordtwisting -- EQ
Type : amulet
+2 charisma, +3 intelligence, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, 1x tongues/day (gray orc, half orc or UMD)
Amulet of Second Chances -- EQ
Type : amulet
+3 AC (natural), +3 universal saving throws
Cat's Eye Brooch -- EQ
Type : amulet
+3 AC (natural), +2 dexterity, +1 universal saving throws, +4 saving throws vs disease
Contact Medallion -- EQ
Type : amulet
50 charges/ 3 charges / use
Rings
Hidden: show
Ring of the Golden Lion -- NO
Type : ring
+3 AC, +4 AC vs evil, 10% damage immunity electrical, -1 fortitude save
Dark ring of resistance -- CO
Type : ring
+2 universal saving throws
Bone Ring -- BE
Type : ring
Bonus spell slot cleric level 2, bonus spell slot cleric level 3, +2 saves vs death, +2 saves vs negative energy
Ironskin ring -- BE
Type : ring
+2AC deflection, bonus feat toughness
Ring of the bard -- BE
Type : ring
Bonus spell slot bard level 3, bonus spell slot bard level 4
Ring od Nature -- BE
Type: Ring
Bonus spell slot druid 1 and 2
Lockpicking Ring -- EQ
Type : ring
+4 disable device, +4 open lock
Archon's Ring of Protection -- EQ
Type : ring
+4AC deflection, damage vulnerability cold 50%, damage vulnerability negative energy 25%
(good, lawful, neutral or UMD)
Baator Ring of Protection -- EQ
Type : ring
+4AC deflection, damage vulnerability electric 50%, damage vulnerability divine 25% (evil, neutral or UMD)
Abyssal Ring of Protection -- EQ
Type : ring
+4AC deflection, damage vulnerability fire 50%, damage vulnerability divine 25% (chaotic, neutral or UMD)
Ring of Halo -- MY
Type : ring
Bonus spell slot spirit shaman level 6, bonus spell slot sorcerer level 6, bonus spell slot wizard level 6, damage immunity magical 5%, +2 universal saving throws, +3 concentration
Nature's Vigil -- MY
Type : ring
+2 wisdom, +1 universal saving throws, +2 hide, +2 move silently, +2 spot
Waterdhavian Ring of Endurance -- BGE
Type : ring
Bonus feat toughness, +10 hp, +4 fortitude save, +2 universal saving throws
Type : ring
+3 AC, +4 AC vs evil, 10% damage immunity electrical, -1 fortitude save
Dark ring of resistance -- CO
Type : ring
+2 universal saving throws
Bone Ring -- BE
Type : ring
Bonus spell slot cleric level 2, bonus spell slot cleric level 3, +2 saves vs death, +2 saves vs negative energy
Ironskin ring -- BE
Type : ring
+2AC deflection, bonus feat toughness
Ring of the bard -- BE
Type : ring
Bonus spell slot bard level 3, bonus spell slot bard level 4
Ring od Nature -- BE
Type: Ring
Bonus spell slot druid 1 and 2
Lockpicking Ring -- EQ
Type : ring
+4 disable device, +4 open lock
Archon's Ring of Protection -- EQ
Type : ring
+4AC deflection, damage vulnerability cold 50%, damage vulnerability negative energy 25%
(good, lawful, neutral or UMD)
Baator Ring of Protection -- EQ
Type : ring
+4AC deflection, damage vulnerability electric 50%, damage vulnerability divine 25% (evil, neutral or UMD)
Abyssal Ring of Protection -- EQ
Type : ring
+4AC deflection, damage vulnerability fire 50%, damage vulnerability divine 25% (chaotic, neutral or UMD)
Ring of Halo -- MY
Type : ring
Bonus spell slot spirit shaman level 6, bonus spell slot sorcerer level 6, bonus spell slot wizard level 6, damage immunity magical 5%, +2 universal saving throws, +3 concentration
Nature's Vigil -- MY
Type : ring
+2 wisdom, +1 universal saving throws, +2 hide, +2 move silently, +2 spot
Waterdhavian Ring of Endurance -- BGE
Type : ring
Bonus feat toughness, +10 hp, +4 fortitude save, +2 universal saving throws
Other wearables
Robes
Hidden: show
Robe of Energy -- CO
Type : clothing
+7 concentration, light : red, spell immunity magic missile, 1x magic missile (9) /day
Robes of Eyes -- EQ
Type : robe/clothes
+4 AC, bonus feat uncanny dodge, +4 search, +4 spot (duelist, monk or UMD)
Ninja Robe of Stars, epic -- EQ
Type : robe/clothes
+4AC, bonus feat power critical shuriken, bonus feat improved critical shuriken, bonus spell slot assassin level 1, +4 disguise, +4 escape artist, +4 hide, +4 move silently, +4 lore nobility, +4 sleight of hand, +4 tumble (assassin or UMD)
Epic Robes of Blending -- EQ
Type : robe/clothes
+4AC, +3 disguise, +3 hide, +3 move silently, 1x camouflage (5)/day
Fiery Tunic -- EQ
Type : robe/clothes
On use Elemental Shield 1 use / day, On use Body of Sun 1 use / day, Saves vs Fire+ 2, Armor AC +4
Robe of Inferno -- EQ
Type : robe/clothes
On use Elemental Shield 1 use / day, On use Globe of Fire 2 uses / day, Fore resistence 5, Armor AC +4
Ghost Shroud -- EQ
Type : robe/clothes
Disguise +3, Escape Artist +3, Concentration +3, Lore Dungeoneering +3, on use Blindsight 1 use/ Day, Negative Energy Resistence 5, Armor AC +4
Robe of Eyes -- EQ
Type : robe/clothes
Spot +4, Search +4, Armor AC +4, Duelist only, Monk only or UMD
Socialite's Garb -- BGE
Type : robes
+4 bluff, +4 diplomacy, +4 intimidate, +4 perform, +4 sense motive
Reader's Travel Robes -- CK
Type : robes
+4AC, +3 constitution, +3 diplomacy, +3 lore geo & astro, +3 lore local
Type : clothing
+7 concentration, light : red, spell immunity magic missile, 1x magic missile (9) /day
Robes of Eyes -- EQ
Type : robe/clothes
+4 AC, bonus feat uncanny dodge, +4 search, +4 spot (duelist, monk or UMD)
Ninja Robe of Stars, epic -- EQ
Type : robe/clothes
+4AC, bonus feat power critical shuriken, bonus feat improved critical shuriken, bonus spell slot assassin level 1, +4 disguise, +4 escape artist, +4 hide, +4 move silently, +4 lore nobility, +4 sleight of hand, +4 tumble (assassin or UMD)
Epic Robes of Blending -- EQ
Type : robe/clothes
+4AC, +3 disguise, +3 hide, +3 move silently, 1x camouflage (5)/day
Fiery Tunic -- EQ
Type : robe/clothes
On use Elemental Shield 1 use / day, On use Body of Sun 1 use / day, Saves vs Fire+ 2, Armor AC +4
Robe of Inferno -- EQ
Type : robe/clothes
On use Elemental Shield 1 use / day, On use Globe of Fire 2 uses / day, Fore resistence 5, Armor AC +4
Ghost Shroud -- EQ
Type : robe/clothes
Disguise +3, Escape Artist +3, Concentration +3, Lore Dungeoneering +3, on use Blindsight 1 use/ Day, Negative Energy Resistence 5, Armor AC +4
Robe of Eyes -- EQ
Type : robe/clothes
Spot +4, Search +4, Armor AC +4, Duelist only, Monk only or UMD
Socialite's Garb -- BGE
Type : robes
+4 bluff, +4 diplomacy, +4 intimidate, +4 perform, +4 sense motive
Reader's Travel Robes -- CK
Type : robes
+4AC, +3 constitution, +3 diplomacy, +3 lore geo & astro, +3 lore local
Cloaks
Hidden: show
Shimmering Cloak -- DO
Type : cloak
Spell resistance 32
Cloak of the Charismatic Fool -- EQ
Type : cloak
+3AC (deflection), +3 charisma, regeneration +1, +4 bluff, +4 diplomacy, +2 lore nobility & royalty
Ninja Backpack -- EQ
Type : cloak
+4AC (deflection), bonus feat improved critical katana, +4 hide, +3 move silently, +4 set trap, 1x darkness/day
Greater Cloak of the Stalker -- EQ
Type : cloak
+4 hide, +4 move silently, +4 listen, +4 spot, +4 search, +4 survival, regeneration +1
Cloak of the Predatory Vigor -- EQ
Type : cloak
+4AC (deflection), regeneration +1, +4 intimidate, +4 lore nature, 2x lesser vigor/day (barbarian or UMD)
Greater Cloak of the Tombraider -- EQ
Type : cloak
+4 hide, +4 move silently, +4 disable device, +4 open lock, +4 lore arcana, regeneration +1
Greater Piwafwi -- EQ
Type : cloak
+4AC deflection, +4 improved saving throw vs fire, +4 hide, +1 regeneration (elf or UMD)
Greater Cloak of the Spellblade -- EQ
Type : cloak
+2 saving throw vs fortitude, +4 concentration, +4 spellcraft, regeneration +1
Dragonscale Cloak -- EQ
Type : cloak
+3AC deflection, acid resist 3/-, cold resist 3/-, electric resist 3/-, fire resist /3-, regeneration +1 (CN, CN, NE or UMD)
Type : cloak
Spell resistance 32
Cloak of the Charismatic Fool -- EQ
Type : cloak
+3AC (deflection), +3 charisma, regeneration +1, +4 bluff, +4 diplomacy, +2 lore nobility & royalty
Ninja Backpack -- EQ
Type : cloak
+4AC (deflection), bonus feat improved critical katana, +4 hide, +3 move silently, +4 set trap, 1x darkness/day
Greater Cloak of the Stalker -- EQ
Type : cloak
+4 hide, +4 move silently, +4 listen, +4 spot, +4 search, +4 survival, regeneration +1
Cloak of the Predatory Vigor -- EQ
Type : cloak
+4AC (deflection), regeneration +1, +4 intimidate, +4 lore nature, 2x lesser vigor/day (barbarian or UMD)
Greater Cloak of the Tombraider -- EQ
Type : cloak
+4 hide, +4 move silently, +4 disable device, +4 open lock, +4 lore arcana, regeneration +1
Greater Piwafwi -- EQ
Type : cloak
+4AC deflection, +4 improved saving throw vs fire, +4 hide, +1 regeneration (elf or UMD)
Greater Cloak of the Spellblade -- EQ
Type : cloak
+2 saving throw vs fortitude, +4 concentration, +4 spellcraft, regeneration +1
Dragonscale Cloak -- EQ
Type : cloak
+3AC deflection, acid resist 3/-, cold resist 3/-, electric resist 3/-, fire resist /3-, regeneration +1 (CN, CN, NE or UMD)
Helmets & hoods
Hidden: show
Headband of Intellect +4 -- EG
Type : headband
+4 intelligence
Corsair's Eyepatch -- EQ
Type : headwear
+3AC (deflection), bonus feat +1d6 sneak attack, +3 intelligence (swashbuckler or UMD)
Ninja Cowl Epic -- EQ
Type : headwear
Bonus feat Dash, Bonus feat Stealthy, +4 disguise, +4 hide, +3 move silently, +1 lore nobility, 1x darkness/day, 1x poison/day (assassin or UMD)
Crystal Mask of Mind Armor -- EQ
Type : headwear
+3AC (deflection), +3 will saves
Bullheaded Helm -- EQ
Type: Headwear
Bonus HP 12, Bonus Feat Bullheaded, Perform +4, Diplomacy +2, Intimidate +2, Concentration +4, Deflection AC +3
Headband Conscius effort -- EQ
Type : headwear
Bonus spell: Wizard level 3 and socerer level 3, Saving throws Fortutude +4
Headband of the Lorebinder -- EQ
Type : headwear
+3AC (deflection), bonus spell slot bard level 3, bonus spell slot bard level 4, +4 lore arcana, +4 lore history, +4 perform (bard or UMD)
Circlet of Mages -- EQ
Type : headwear
+3 intelligence, bonus spell slot wizard level 2, bonus spell slot wizard level 3, bonus spell slot wizard level 4, +4 concentration, +4 spellcraft
Mask of Blood -- EQ
Type : mask
Bonus feat extend rage, bonus feat extra rage, use of acid splash unlimited times (evil or UMD)
Mask of Fury -- EQ
Type : mask
Use Rage (20) 1x/day
Mask of Menal Armor -- EQ
Type: Mask
Bonus HP +10, Deflection AC +3, Saves vs Mind eefcting +4
Eyes of the Eagle -- EQ
Type : glasses
+3AC deflection, +4 concentration, +4 nature lore, +4 search, +5 spot
Crystal Mask of Discernment -- EQ
Type : mask
+3AC deflection, +10 hitpoints, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, +4 taunt
Helm of the Purple Plume -- EQ
Type: Headwear
Diplomacy +4, Heal +4, Concentration +4, Listen +4, Lore Nobility & Royalty +4, Saves vs +3, CHA +3, Lawful Good only, Neutral Good only, Lawful Neutral only, or UMD
Blindfold or True Darkness -- EQ
Type : helmet
+3 wisdom, -2 reflex save, spell immunity 'weird', blindsight 3x/day
Helm of Heroes -- EQ
Type: Helmet
50 Charges, On use; Blessed Aim 3 charges/ use, Heriosm 3 charges/ use, Magic Vestment 1 charges/ use, Greater Magi Weapon 1 charge/use
Radiant Heart Helmet-- NO
Type : helmet
Paladin spell slot level 1, paladin spell slot level 2, spell resistance 16
Natural Focus -- NO
Type : helmet
Ranger spell slot level 1, ranger spell slot level 2, +2 wisdom, spell resistance 14
Spider Mask -- EQ
Type: Mask
Deflection AC+3, Saved vs Poison +4, Constitution +2, Spell Immunity Web
Mind Vault -- EQ
Type: Headwear
50 Charges. On Use: Lesser Mind Blank 3 charges/use, Deflection AC +2, Saves vs Mind effecting +2, Spell resistence 12
Circlet of Oghma's wisdom -- CK
Type : helmet
+4 wisdom
Type : headband
+4 intelligence
Corsair's Eyepatch -- EQ
Type : headwear
+3AC (deflection), bonus feat +1d6 sneak attack, +3 intelligence (swashbuckler or UMD)
Ninja Cowl Epic -- EQ
Type : headwear
Bonus feat Dash, Bonus feat Stealthy, +4 disguise, +4 hide, +3 move silently, +1 lore nobility, 1x darkness/day, 1x poison/day (assassin or UMD)
Crystal Mask of Mind Armor -- EQ
Type : headwear
+3AC (deflection), +3 will saves
Bullheaded Helm -- EQ
Type: Headwear
Bonus HP 12, Bonus Feat Bullheaded, Perform +4, Diplomacy +2, Intimidate +2, Concentration +4, Deflection AC +3
Headband Conscius effort -- EQ
Type : headwear
Bonus spell: Wizard level 3 and socerer level 3, Saving throws Fortutude +4
Headband of the Lorebinder -- EQ
Type : headwear
+3AC (deflection), bonus spell slot bard level 3, bonus spell slot bard level 4, +4 lore arcana, +4 lore history, +4 perform (bard or UMD)
Circlet of Mages -- EQ
Type : headwear
+3 intelligence, bonus spell slot wizard level 2, bonus spell slot wizard level 3, bonus spell slot wizard level 4, +4 concentration, +4 spellcraft
Mask of Blood -- EQ
Type : mask
Bonus feat extend rage, bonus feat extra rage, use of acid splash unlimited times (evil or UMD)
Mask of Fury -- EQ
Type : mask
Use Rage (20) 1x/day
Mask of Menal Armor -- EQ
Type: Mask
Bonus HP +10, Deflection AC +3, Saves vs Mind eefcting +4
Eyes of the Eagle -- EQ
Type : glasses
+3AC deflection, +4 concentration, +4 nature lore, +4 search, +5 spot
Crystal Mask of Discernment -- EQ
Type : mask
+3AC deflection, +10 hitpoints, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, +4 taunt
Helm of the Purple Plume -- EQ
Type: Headwear
Diplomacy +4, Heal +4, Concentration +4, Listen +4, Lore Nobility & Royalty +4, Saves vs +3, CHA +3, Lawful Good only, Neutral Good only, Lawful Neutral only, or UMD
Blindfold or True Darkness -- EQ
Type : helmet
+3 wisdom, -2 reflex save, spell immunity 'weird', blindsight 3x/day
Helm of Heroes -- EQ
Type: Helmet
50 Charges, On use; Blessed Aim 3 charges/ use, Heriosm 3 charges/ use, Magic Vestment 1 charges/ use, Greater Magi Weapon 1 charge/use
Radiant Heart Helmet-- NO
Type : helmet
Paladin spell slot level 1, paladin spell slot level 2, spell resistance 16
Natural Focus -- NO
Type : helmet
Ranger spell slot level 1, ranger spell slot level 2, +2 wisdom, spell resistance 14
Spider Mask -- EQ
Type: Mask
Deflection AC+3, Saved vs Poison +4, Constitution +2, Spell Immunity Web
Mind Vault -- EQ
Type: Headwear
50 Charges. On Use: Lesser Mind Blank 3 charges/use, Deflection AC +2, Saves vs Mind effecting +2, Spell resistence 12
Circlet of Oghma's wisdom -- CK
Type : helmet
+4 wisdom
Boots
Hidden: show
Campaigner's boots -- DO
Type : boots
+3 AC, +5 hp, +3 constitution
Evereskan Wild Striders -- DR
Type : boots
+3AC, +4 hide, +4 move silently
Ninja Boots, epic -- EQ
Type : boots
+4AC, bonus feat circle kick, +4 hide, +4 move silently, +3 search, +3 spot (assassin or UMD)
Cold Respite -- EQ
Type : boots
+3AC, bonus feat spring attack, bonus feat toughness, +15% cold immunity
Northlander Boots -- NO
Type: Boots
On use Expeditious Retreat one use/ day, Cold Immunity 10%, Dodge +3 AC
Rock Boots -- EQ
Type: Boots
Foundation of Stone 1 use/day, Deflection AC +3, Constitution +3
Rogues's Entitlement -- EQ
Type: Boots
Move silently +4, Hide +4, Dodge AC +3
Emerald Boots -- EQ
Type : boots
+3AC, bonus feat extra turning, +3 charisma, +10 hitpoints
The Wise Way -- EQ
Type : Boots
+3AC, +3 wisdom, bonus feat circle kick
Type : boots
+3 AC, +5 hp, +3 constitution
Evereskan Wild Striders -- DR
Type : boots
+3AC, +4 hide, +4 move silently
Ninja Boots, epic -- EQ
Type : boots
+4AC, bonus feat circle kick, +4 hide, +4 move silently, +3 search, +3 spot (assassin or UMD)
Cold Respite -- EQ
Type : boots
+3AC, bonus feat spring attack, bonus feat toughness, +15% cold immunity
Northlander Boots -- NO
Type: Boots
On use Expeditious Retreat one use/ day, Cold Immunity 10%, Dodge +3 AC
Rock Boots -- EQ
Type: Boots
Foundation of Stone 1 use/day, Deflection AC +3, Constitution +3
Rogues's Entitlement -- EQ
Type: Boots
Move silently +4, Hide +4, Dodge AC +3
Emerald Boots -- EQ
Type : boots
+3AC, bonus feat extra turning, +3 charisma, +10 hitpoints
The Wise Way -- EQ
Type : Boots
+3AC, +3 wisdom, bonus feat circle kick
Belts
Hidden: show
Belt of Growth -- EQ
Type : belt
+3 constitution, +3 strength, 3 enlarge person /day
Belt of Priestly Might-- EQ
Type : belt
+3AC (deflection), bonus feat augment healing, +3 strength, +2 diplomacy, +2 heal
Belt of Ultimate Athleticism -- EQ
Type: Belt
Spot +2, Escape Artist +4, Listen +2, Tumble +4, Deflection AC +3, Dexerty +3
Akromatic Belt -- EQ
Type : belt
+3 hide, +3 move silently, bonus feat improved crit kukri, +1 save vs death
Fighter Evocation Barrier -- EQ
Type: Belt
Deflection AC +3, Saves vs Electricity +4, Saves vs Cold +4, Saves vs Fire +4, Saves vs Acid +4, Saves Reflex +2, Fighter Only or UMD
Performer's Boon -- EQ
Type: Belt
Bonus Feat Artist, Bluff +2, Diplomacy +2, Deflection AC +3, STR +3
Quick Wit -- EQ
Type Belt
Bonus Feat Alertness, Bluff +4, Deflection AC +3. Dexerty +3
Mind over Body -- EQ
Type: Belt
Bonus Feat Greater Toughness, Spellcraft +4, Deflection AC +3, INT+3
Focused Monk's Belt -- EQ
Type : belt
+3AC (deflection), +3 wisdom, bonus feat extra stunning attacks, +4 taunt (monk or UMD)
Type : belt
+3 constitution, +3 strength, 3 enlarge person /day
Belt of Priestly Might-- EQ
Type : belt
+3AC (deflection), bonus feat augment healing, +3 strength, +2 diplomacy, +2 heal
Belt of Ultimate Athleticism -- EQ
Type: Belt
Spot +2, Escape Artist +4, Listen +2, Tumble +4, Deflection AC +3, Dexerty +3
Akromatic Belt -- EQ
Type : belt
+3 hide, +3 move silently, bonus feat improved crit kukri, +1 save vs death
Fighter Evocation Barrier -- EQ
Type: Belt
Deflection AC +3, Saves vs Electricity +4, Saves vs Cold +4, Saves vs Fire +4, Saves vs Acid +4, Saves Reflex +2, Fighter Only or UMD
Performer's Boon -- EQ
Type: Belt
Bonus Feat Artist, Bluff +2, Diplomacy +2, Deflection AC +3, STR +3
Quick Wit -- EQ
Type Belt
Bonus Feat Alertness, Bluff +4, Deflection AC +3. Dexerty +3
Mind over Body -- EQ
Type: Belt
Bonus Feat Greater Toughness, Spellcraft +4, Deflection AC +3, INT+3
Focused Monk's Belt -- EQ
Type : belt
+3AC (deflection), +3 wisdom, bonus feat extra stunning attacks, +4 taunt (monk or UMD)
Gloves & bracers
Hidden: show
Lieutenant's Bracers -- DO
Type : bracers
+4AC (armor), +5 hitpoints
Bracers of the Peerless Archer -- DR
Type : bracer
+4 dexterity
Gauntlet of Fury -- CO
Type : gloves
+2AC deflection, 1x greater missile storm (15) /day, 1x magic missile (3) /day
Bracers of the Blinding Strike -- CK
Type : bracers
+4AC (armor), 2x haste (10) /day
Balanced Hands -- BE
Type : gloves
+2 dexterity, bonus feat two weapon fighting
Gauntlets of the Siegebreaker -- EQ
Type : gloves
+4 enhancement, +3 strength, +2 electric damage, +1d4 damage vs constructs, 1x knock /day (monk or UMD)
Selfless Serf's Healing Hands -- EQ
Type : gloves
3x cure critical wounds /day, 50% weight (cleric, favored soul or UMD)
Gloves of the Balanced Hand -- EQ
Type : gloves
bonus feat two weapon fighting, bonus feat two weapon defense
Counterstrike Bracers -- EQ
Type : bracer
+4AC deflection, +4 enhancement, bonus feat skill focus parry, +4 parry
Mithral Bells -- EQ
Type : gloves
Bonus spell slot bard level 4, +4 perform, 3 uses orb of force, 3x soundburst(3) /day (bard or UMD)
Bracers of Entangling Grasp -- EQ
Type : bracer
+3AC (deflection), +3 wisdom, caster level 15, entangle 3x/day (druid or UMD)
Wrappings of the Ninja -- EQ
Type : gauntlet
Bonus feat deflect arrows, bonus feat improved initiative, +3 hide, +3 move silently, +4 parry,
+4 sleight of hand, +4 taunt, +4 tumble (assassin or UMD)
The Fist -- EQ
Type: gloves
+4 enhancement, +1d4 pierce damage, +3 saving throw vs fire, +3 saving throw vs ice
Gloves of the Copper Elf Strength -- MY
Type: gloves
+4 strength
Battlefield Scout's Gloves -- BGE
Type : gloves
+3AC (deflection, +4 escape artist, +4 hide, +4 move silently
Gloves of Endless Appeal -- BGE
Type : gloves
+4 charisma
Type : bracers
+4AC (armor), +5 hitpoints
Bracers of the Peerless Archer -- DR
Type : bracer
+4 dexterity
Gauntlet of Fury -- CO
Type : gloves
+2AC deflection, 1x greater missile storm (15) /day, 1x magic missile (3) /day
Bracers of the Blinding Strike -- CK
Type : bracers
+4AC (armor), 2x haste (10) /day
Balanced Hands -- BE
Type : gloves
+2 dexterity, bonus feat two weapon fighting
Gauntlets of the Siegebreaker -- EQ
Type : gloves
+4 enhancement, +3 strength, +2 electric damage, +1d4 damage vs constructs, 1x knock /day (monk or UMD)
Selfless Serf's Healing Hands -- EQ
Type : gloves
3x cure critical wounds /day, 50% weight (cleric, favored soul or UMD)
Gloves of the Balanced Hand -- EQ
Type : gloves
bonus feat two weapon fighting, bonus feat two weapon defense
Counterstrike Bracers -- EQ
Type : bracer
+4AC deflection, +4 enhancement, bonus feat skill focus parry, +4 parry
Mithral Bells -- EQ
Type : gloves
Bonus spell slot bard level 4, +4 perform, 3 uses orb of force, 3x soundburst(3) /day (bard or UMD)
Bracers of Entangling Grasp -- EQ
Type : bracer
+3AC (deflection), +3 wisdom, caster level 15, entangle 3x/day (druid or UMD)
Wrappings of the Ninja -- EQ
Type : gauntlet
Bonus feat deflect arrows, bonus feat improved initiative, +3 hide, +3 move silently, +4 parry,
+4 sleight of hand, +4 taunt, +4 tumble (assassin or UMD)
The Fist -- EQ
Type: gloves
+4 enhancement, +1d4 pierce damage, +3 saving throw vs fire, +3 saving throw vs ice
Gloves of the Copper Elf Strength -- MY
Type: gloves
+4 strength
Battlefield Scout's Gloves -- BGE
Type : gloves
+3AC (deflection, +4 escape artist, +4 hide, +4 move silently
Gloves of Endless Appeal -- BGE
Type : gloves
+4 charisma
Usables, Consumables & other
Hidden: show
Whetstones -– DO
Keen Edge (50 charges)
Contact Medalion -- EQ
Type : amulet
Sending (3 charges)
Skeleton Key -- EQ
Thieves Tools +12
Spellsink Scarab -- EQ
Type : amulet
Lesser spell mantle (9) (3 charges)
Brooch of Avoidance -- EQ
Type : Amulet
Magic Vestment (20 = +5) (1 charge)
Restorative Ointment-- EQ
50 charges: Neutralize Poison 3 charges / Cure disease 3 charges, Cleric or Paladin only or UMD
Sustaining Spoon -- EQ
Lesser Vitality one use/ day
Canteen -- EQ
Lesser Vitality 2 uses/ day
Horn of Goodness -- EQ
50 charges: Magic Circle vs Evil 5 charges, Good only or UMD
Brooch of Shielding -- EQ
Shield one use / day
Chime of Interruption -- EQ
50 charges: Silence 3 charges/ use
Doorbell -- EQ
50 charges: Knock 1 charge/use , Bard only or UMD
Manual of Lore --EQ
50 charges: Lore 3 charges/ Use
Bolts of fire -- MY
Type : crossbow bolts
1d6 fire damage
Acid arrows -- MY
Type : arrows
1d6 acid damage
Deadly Caltrops -- FAI
Type: Shuriken
On Hit Slow 2 rounds 10%, Wounding SG 20, Shalshing Damage 1D4, Enchancement +4
Sniper Darts -- FAI
Type: Throwing Darts
Massive Crit 2, Bludgeoning Damage 1D8, Enhancement +4, Cold Iron
Keen Edge (50 charges)
Contact Medalion -- EQ
Type : amulet
Sending (3 charges)
Skeleton Key -- EQ
Thieves Tools +12
Spellsink Scarab -- EQ
Type : amulet
Lesser spell mantle (9) (3 charges)
Brooch of Avoidance -- EQ
Type : Amulet
Magic Vestment (20 = +5) (1 charge)
Restorative Ointment-- EQ
50 charges: Neutralize Poison 3 charges / Cure disease 3 charges, Cleric or Paladin only or UMD
Sustaining Spoon -- EQ
Lesser Vitality one use/ day
Canteen -- EQ
Lesser Vitality 2 uses/ day
Horn of Goodness -- EQ
50 charges: Magic Circle vs Evil 5 charges, Good only or UMD
Brooch of Shielding -- EQ
Shield one use / day
Chime of Interruption -- EQ
50 charges: Silence 3 charges/ use
Doorbell -- EQ
50 charges: Knock 1 charge/use , Bard only or UMD
Manual of Lore --EQ
50 charges: Lore 3 charges/ Use
Bolts of fire -- MY
Type : crossbow bolts
1d6 fire damage
Acid arrows -- MY
Type : arrows
1d6 acid damage
Deadly Caltrops -- FAI
Type: Shuriken
On Hit Slow 2 rounds 10%, Wounding SG 20, Shalshing Damage 1D4, Enchancement +4
Sniper Darts -- FAI
Type: Throwing Darts
Massive Crit 2, Bludgeoning Damage 1D8, Enhancement +4, Cold Iron
Healing & Nutrition Supplies
Hidden: show
Bloodflower Salve -- BG
Heal 3 charges
Decoction of Hensbane -- BG
Heal 3 charges
Theriac -- BG
Neutralize Poison, Cure Disease, Cure Critical Wounds, 3 charges
Bloodpurge -- BG
Neutralize Poison (single use)
Bloodstaunch -- BG
Lifesaver! (single use)
Healing Kit +1
Healing Kit +3
Healing Kit +6
Edelgarde's Breakfast for Challenging days -- FAI (normal 67)
Aid (single use)
Yellow Orange Tea -- FAI
Lesser Vitality (single use)
Tiawyn's Various Sweet Breads -- Personal Sale
Bless (Single use)
Rise and Shine Teablend -- Personal Sale
Lesser Vitality (single use)
Heal 3 charges
Decoction of Hensbane -- BG
Heal 3 charges
Theriac -- BG
Neutralize Poison, Cure Disease, Cure Critical Wounds, 3 charges
Bloodpurge -- BG
Neutralize Poison (single use)
Bloodstaunch -- BG
Lifesaver! (single use)
Healing Kit +1
Healing Kit +3
Healing Kit +6
Edelgarde's Breakfast for Challenging days -- FAI (normal 67)
Aid (single use)
Yellow Orange Tea -- FAI
Lesser Vitality (single use)
Tiawyn's Various Sweet Breads -- Personal Sale
Bless (Single use)
Rise and Shine Teablend -- Personal Sale
Lesser Vitality (single use)
Seeking
Hidden: show
*A Laurel Crown for payable price without exorbitant requirements or inaccessible tickets
*A Bard-compliant weapon, with a perform skill of 4th tier and Enhancement of 3rd or 4th tier
*Exeptional or magical Instruments, new or even used ones, that can be restored
*Any items, that have Spells of Protection from evil, Magic circle against evil
*Any items, that have Spells of Mindblank or lesser Mind Blank.
*Any items with a Find traps spell
*Good tales, poems or song, also gladly taken in book-form
*Books in general, price may vary and depending if already in stock. Then i will pay more than your typical ((NPC))vendors :
- Dusty tomes, identified and unidentfied
- other magical books depending on properties
- non-magical books depending on theor value
*A Bard-compliant weapon, with a perform skill of 4th tier and Enhancement of 3rd or 4th tier
*Exeptional or magical Instruments, new or even used ones, that can be restored
*Any items, that have Spells of Protection from evil, Magic circle against evil
*Any items, that have Spells of Mindblank or lesser Mind Blank.
*Any items with a Find traps spell
*Good tales, poems or song, also gladly taken in book-form
*Books in general, price may vary and depending if already in stock. Then i will pay more than your typical ((NPC))vendors :
- Dusty tomes, identified and unidentfied
- other magical books depending on properties
- non-magical books depending on theor value