Seven Stars - S.a.S

A Place to Buy, Sell, and Trade Items and Services

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Moonsong
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Joined: Fri Sep 24, 2021 1:08 am

Seven Stars - S.a.S

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Seven Stars - Sales and Services
Save one soul - and you save the world.


A mystical poster, artfully painted shows a magical shop. It seems yet cozy and inviting as well, with its window showing the stars outside.
Under it there's a list, framed with seven blue stars, harps, clefs & musical notes, the letters are artfully written as if the writer used a pattern.


Services i offer:

* Sale of fine magical gear in various price ranges.
* Performances & Bard services.
* Bookable support on your adventures if available.
* Identification of magical items.
* Magical travelling: Payment according to previous agreement.
* Negotiations with trading partners in far places.
* Safe storage of your gold paid ahead.
* Safe delivery of your wares to you.
* Appraising the value of items for small fee.
* For prices, if you see anything from the shops around the coast, that is not in this list, please feel free to ask.

Prices are now to be negotiated on the spot or via written request.
No exorbitant prices guaranteed!
Owner: Tiawyn Aleaneldeth


Wind swept wares from my rare adventures. Please make an offer.
Haggling is encouraged!

For starters & New comers

Weapons

Hidden: show
Terrance's Fell Axe
Axe, Extreme crit 1d4, DMG pierce 1d4, EB+2, STR+2

Giantic Dwarven Waraxe
HP+2, EB+2

Helpless Katana of Sin
Keen, Vamp. Rgeneration, Spell resistance 16

Elven Longsword +2
EB+2

The Bronze Modern Flail
EB+2

The Spear of Thieves
EB+2, open Lock +2

Waraxe +2
EB+2

Longbow of Magic +2 (2 pieces)
EB+2, Mighty +3

Quarterstaff of Nature
Bonus Spell Druid 3
Spell resistance 30

Eagle Bow
Short bow, AB +3, Spot+2. Search+2

Light crossbow +2
AB+2

Heavy crossbow +2
AB+2


Armor

Hidden: show
Radiant heart Helmet
Bonus spells Paladin 1,2,3
Spell resistence 16

Prismatic Adept's Tunic
Bonus spell Sorcerer 2nd circle, AC vs. Neurtral +1

Resilient Paladin Helmet
CON+2. Spell Immunity: Poison

Minor Circlet of Blasting
Helm, Searing light 1/day
Price: 1 bag

Salamander Full Plate
Full plate
AC1+
60% weight
Fire resistence 5
Bonus HP 5

Light Shield of Care
AC+2, ASF 0,1

Heavy Shield +2
AC+2

Imaskari Tower Shield
AC+2
Spell Resistanence 20


Jewelry

Hidden: show
Haela Brightaxe's Elbow
Amulett, STR+2

Finder Wyvernspur's Amulett
Amulett, INT+2

Purity od Elysium
Amulett, Saving throws vs poison +3, Neutralize Poison 1 use/day

Scholar's Ring
Ring, Lore arcana +5

Lesser Mastery Amulet (two pieces)
Diplomacy +2, Lore Arcana +2, Disarm traps +2, Open Lock +2, Search +2, SR 22


Others

Hidden: show
Cloak of Deflection +2
AC+2 (Deflection), Saving throws +2

Boots AC II
AC +2

Gloves of the Hin Fist +2
AB +2
Sonic Damge +2
Monk only or UMD

Torm's Black Splendor
Gloves
DMG Sonic +1
Vampiric Regeneration 1

The Brave Hound
Bracers, AC+2, Immunity acid 5%

Deep Red Ioun Stone
Belt, DEX+2

Belt of Stealth (two pieces)
Belt, Move silenly +2, Hide 2

Gloves of the Hin Fist
Monk or UMD
AB+2
Sonic DMG +2

Rogue's Gloves
Set trap +2
Sleight of hand +2
Disarm trap +2
Open Locks +2


Creative Chest

Weapons

Hidden: show
Hammer of light
Warhammer
Light unlimited use
Damage vs Outsiders 1D6
+3 EB

Rapier +3
+3 EB

Midnights' Victory
Dwarven Waraxe, EB+3

Bronze Early Whip
EB+3, Vamp Reg. 1, Buns Feat: Disarm

Kama of alive Bewilderment
EB+4

Heavy Basher
Quarter Staff, EB+4

Crimson Sickle
EB+2, Vamp. Reg. +1, Fire dmg 1D4

Beastlands Spear
EB+3

Magic Shard
Scimitar, EB+3


Armor

Hidden: show
Heart of the bold Half-elf
Leather Armor, AC+3

Allround Protector's Helm
Helm, AC+3 (Deflection), AC +1 vs Neutral, Saving Throws vs fear +1
Lawful only or UMD

Light Tower Shield +3
AC+3, 60% weight

Heavy Shield of Good Fortune
Heavy Shield +3

Light Shield +3
AC+3

The Gold Pit Fiend
Breast Plate, AC+3

The Silver Deva
Helm, AC+3

The Shaman's pleasantness
Bonus spell Spirit Shaman 5

Wyvern Full Plate, greater
+3 AC
+3 survival
80 % weight
saving throws vs, Poison +4

Half Plate Armor of Immunity
Half Plate
AC+1, STR +1, WIS+3

Full plate Armor of Orglash Vility
Full plate
AC+3
Saves vs Electricity +1

Mithral Chain Shirt
AC 4, Allows DEX Bonus 6, ASF 10%, weight 12,5 kg

Mithral Breast Plate
AC 5, Allows DEX Bonus 5, ASF 15%, weight 15 kg

Mithral Full Plate
AC 8, Allows DEX Bonus 3, ASF 25%, weight 25 kg
Light Purple 20 m

Tunic AC I +3
AC+3

Tunic of Protection (two Pieces)

Robes
AC +3


Jewelry

Hidden: show
Ring of Might
STR+2, Con+2


Bone Ring
Saving throws vs Negative Energy & Detah +2, Bonus Spell Cleric Level 2 & 3
Price: 14 bags

Ring of Augury
Spot +2, Concentration+2, Listen +2, Appraise +2, Lore Arcana +5

The Green Gold Necklace
Amulet, AC+3 (natural), Bluff +1

Lucky coin of new Horizons
Amulet, WIS+2, CHA+2, Spell resistance 20
Good only or UMD

Conventional Gold Necklace
Amulet, DEX +3


Others

Hidden: show

Bracers of Armor +3 (2 pieces)


Gloves of the Hin Fist +4
AB +4
Sonic Damge 1D4
Monk only or UMD


Steps of teh Wizard
Boots
Dodge AC +3
Bons Spellslot: Wizard 5th Grade
Fortitude Saves +1


Agility Boots
+3 AC Dodge
Immunity Power Word Stun


Grainstone Boots
AC+2, Dex+2
Move silenty 3, Haste 1 per day
Monk or UMD

Boots +4 CON
Price: 4 bags

Single Boots
AC+3 (dodge)

Baldhorie's Constant Hearth
Cloak
Deflection AC +3, Fire Immunity 10%
Acid Immunity 10%
Rogue Only or UMD

Baldhorie's Eelskin Boots
Boots
Dodge AC +2, DEX+2
Haste 2 uses / Day
Rogue Only or UMD

Wind Wrap of Pandemonium
Cloak, AC+3 (Deflection)

Hidden: show
Chainshirt +4
Chainshirt AC 4
AC +4

Red Dragon Studded Leather AC3
Base AC3
Comburst (3) 2/day, Flamestrike (18) 1/day, Weight Reduction 40%, Fire resistence 5, AC Bonus+3, made of Dragonm Skin

Ring of Fortitude +4 (2 pieces)

Hospitaler Conquest
AC+2 (Armor), CHA+2, Concentration+2

Halow of Charm
Helm, AC+4 (Deflection), Bonus Spell Cleric 1st circle
Lawful only or UMD

Hammer of Light +3
Warhammer
EB+3, Spell Resistence 22, Damage vs Outsiders 1D6
Light Soell, unlimited use


Selling in Commission

Can be negotiated on request.

Wares from Near& Far

Wares, that can be purchased from Vendors, with only small profit, though.

Codes are : DO = Dock / DR = Doron Amar / EG = East Gate / NO = Northern / CO = Coastal / GU = Gullykin’s / CL = Cloud Peaks / BE = Formerly Beregost / EQ = Epic Quality / XX = exotic / MY = mystic / BGE = Gate Egil / UD = Uldoon / CK = Candlekeep / FAI = Friendly Arm Inn / HH = High Hedge

Weapons

Longswords
Hidden: show
Elven longsword -- DR
Type : longsword
+3 enhancement, 1d4 piercing, Mithral

Starsword –- DR
Type : longsword
+4 enhancement, +1d4 magical damage, Mithral (only elf – half elf, or UMD)

Beautiful Blade -- BE
Type : longsword
+2 enhancement, +2 charisma, +1 magical damage, made of alchemical silver

Nine Lives Stealer -- EQ
Type : longsword
+4 enhancement, 1d4 massive criticals, +2 vampiric regeneration (only evil or UMD)

Sword of Virtue Beyond Reproach -- EQ
Type : longsword
+4 enhancement, 1d4 vs evil, +2 vs mind affecting, 1 sunbeam/day (LG, LN, NG or UMD)

Baatorian Green Steel -- EQ
Type : longsword
+4 enhancement, improved crical longsword, power critical longsword (only evil, only lawful, or UMD)

Sword +4 -- EQ
+4 enhancement

Longsword of the Lost Empire -- MY
Type : longsword
+4 enhancement, +2 vampiric regeneration, made of silver


Rapiers, Falchions & scimitars
Hidden: show
Rapier of Shielding +3 -- CO
Type : rapier
+3AC shield bonus, +3 enhancement

Ghost Blade -- EQ
Type : rapier
+4 enhancement, +2 negative damage, 1x Displacement/day

Rapier of desperate measures -- EQ
Type : rapier
+4 enhancement, bonus feat improved critical rapier, 1x Haste/day (neutral, any chaotic or UMD)

Viperblade -- EQ
Type : scimitar
+4 enhancement, 1d4 acid bonus, on hit poison dc18 1d2 dexterity damage

Sylvan Scimitar -- EQ
Type : Scimitar
+4 enhancement, 1d4 piercing, bonus feat cleave (chaotic or UMD)

Djinn's Banishment -- EQ
Type: Falchion
On use Dismissal 1 use/ day, Damage vs Outsiders 1D6, Electricity Damage +1, Enhancement +4

Falchion od Uneering Doom
Type : Falchion
On hit Doom DC = 20 - 25% for 3 rounds, Cold Damage 1D4, Enhancement +4

Maelstrom -- FAI
Type: Falchion
Massive Crit 1D8, Electricity resistence 10, Electricity 1D4, Vulnerability vs Cold 25%, Enhancement +4

Wolframite Saber -- FAI
Type; Falchion
Piercing Damage 1W4, Saves vs Fore +4, Saves vs Cold +4, Wolframite


Bastard swords & katanas
Hidden: show
The Flaming Bastard -- 260 bags (normal 400) -- EQ
Type : bastard sword
+4 enhancement, 1d6 fire damage, on hit stun DC18 5% - 2 rounds

Bastard sword, or katana +4 -- EQ
+4 enhancement

Devil's Bane -- EQ
Type : katana
+4 enhancement, 1d8 extra damage versus outsiders (normally incl tieflings), 1d6 massive criticals, made of silver

Barbaric Katana -- FAI
Type Katana
Saving Throws -2, Fortitide Saves +2, +4 enhancement

Butterfly's Edge -- FAI
Type: Katana
Massive crit 1D8, Escape Artist +4, Tumble +4, Weight 10%, Piercing Damage +1, Keen, Reflex Save +2, Enhancemnet +4, Alchemists Silver

Headhunter's Blade -- FAI
Type: Bastardsword
Disguise +4, Intimidate +4, Lore Local +4, Damage vs elf +1, Damage vs Half-elf +1, Damage vs Human +1, Piercing Damage 1W4, Enhancement +4, Neutral / Evil only or UMD

Sword of Order -- FAI
Type: Bastardsword
Concentration 4, Sense Motive +4, Armor AC vs Chaotic +4, Damage vs Chaotic 1D4, Divine Damage +1, Enhancement +4 Cold Iron, Lawful only or UMD


Greatswords
Hidden: show
Manticore Greatsword -- EQ
Type : greatsword
+4 enhancement, 1d6 piercing damage, +4 diplomacy, +4 intimidate, 1 manticore spikes/day

Divine Wrath -- EQ
Type : greatsword
+4 enhancement, bonus feat divine might

Empowered Greatsword -- EQ
Type : greatsword
Bonus Feat Power Attack, Enhancement +4

Shifter's Sorrow -- EQ
Type : greatsword
Damage vs Shifters 1D6, Enhnacement Bonus vs Shifters +4, Enhancement +3

Greatsword +4 -- EQ
+4 enhancement


All sorts of axes
Hidden: show
Handaxe, battle axe, dwarven waraxe, or greataxe +4 -- EQ
+4 enhancement

Stonereaver -- EQ
Type : Greataxe
+4 enhancement, 1d4 damage v construct, 1d4 damage vs elemental, 1d6 electrical damage

Axe of Ancestral Virtue -- EQ
Type : Dwarven waraxe
+4 enhancement, 1d4 magical damage, +4 intimidate, +4 lore dungeon, power critical dwarven waraxe

Earthrender Axe -- GU
Type : handaxe
+3 enhancement, +1d6 piercing damage, wounding DC = 20

Slicer of Slime -- NO
Type: Dwarven Waraxe
Acid Reistence +5, Damage vs Slimes 1D6, Keen, Enhancement +3

Sizzling Wound -- CO
Type: Handaxe
Acid Damage 1D4, Enhancement +3

Battlemage's Battleaxe -- FAI
Type: Battle Axe
Concentration +4, Lore Arcana +4, Lore Planes 4, Spellcraft 4, Piercing Damage +1, Enehancement +2, Alchemists Silver

Burglar's Hatchet --FAI
Type: Handaxe
Bluff +3, Move Silently +2, Disable Divice +4, Open Locks +4, Hide +2, Enhancement +4

Galdiator's Handaxe -- FAI
Type: Handaxe
Parry+3, Taunt +4, Tumble +4, Bludgeoning 1D4, Saves vs Fear +4, Enhancement +4

Hordeland's Wrath -- FAI
Type: Battle Axe
Elecritcity Damage 1D4, Spell Resistence 20, Enhancement +4


Hammers
Hidden: show
Maul of the Titans -- EQ
Type : warhammer
+4 enhancement, 1d8 massive criticals, 1d10 damage vs constructs, +4 intimidate

Golemcrafter's Tools -- FAI
Type: Light Hammer
Craft Armor +4, Craft Weapon +4, Lore Arch Enigneering +4, Fire resistence 5, Fire Damage 1D4, Enhancement+4

Gond's Forgehammer -- CK
Type: Warhammer
Craft Armor +3, Craft Weapon +3, Lore Arch Enigneering +3, Fire Damage 1, Enhancement+3

Hammer of Chaos -- FAI
Type: Light Hammer
On hit Confusion 10% DC=20 for 2 rounds, Arnor AC +4 vs Lawful, Damage vs Lawful 1D6, Enhancement+4, Darksteel, Chaotic only or UMD


Spears, halberds & Scythes
Hidden: show
Utghardt Warspear -- NO
Type : spear
+4 enhancement, +3 strength, +2 slashing damage

Pole Axe, greater -- CL
Type : Halberd
+3 enhancement, +1 extra damage slashing, +3AC (deflection)

Glaive of the Butcherer -- NO
Type : Halberd
Deflections AC vs Beasts 4, Bludgeoning Damage 1D4, Enhamcement +4

Short Spear, Spear, or halberd +4 -- EQ
+4 enhancement

Forceful Skyspear -- EQ
Type : spear
+4 enhancement, 1d4 magical damage, 3x magical missile (9) / day, made of cold iron

Blazing Skyspear -- EQ
Type : spear
+4 enhancement, 1d6 fire damage, 1x day dragon breath, made of silver

Uthgardt Warspear -- NO
Type: Spear
Slashing Damage +2, STR+3, Enhancement +4

Chilling Short Spear -- EQ
Type: Short spear
Dragon's Breath Cold 1 use / day, Cold Damage 1D4, Enhancement +4

Winged Shortspear +4 -- CL / NO
Type: Shortspear
Defelction AC+2, Slashing Damage +1, Enhancement +4

Winged Shortspear +2 -- CL / NO
Type: Shortspear
Defelction AC+2, Slashing Damage +2, Enhancement +2

Farmstead Defender -- FAI
Type: Scythe
Lore Nature +4, Survival +4, Damage vs Evil 1D4, Saved vs Fear +2, Vulnerabilitay vs Fire 25%, Good only or UMD

Palace Guardian -- FAI
Type: Hellberd
Initmidate +4, Parry +4, Search +4, Enhanacement +4

Tainted Reaper -- FAI
Type: Scythe
On hit Doom DC =20 - 10%, 4 rounds, Deflection AC -1, Negative Energy Damage +2, Enhabcement +4


Ballistics
Hidden: show
Elven Longbow -- DR
Type : longbow
+3AC (deflection), +3 enhancement, mighty +3, Duskwood (elf, half-elf or UMD)

Reloading Heavy/Light Crossbow of ammunition -- CO
Type : both light and heavy crossbow are available
+3 attack bonus, bonus feat rapid reload, mighty +4, unlimited ammo, +3 enhancement to damage

Bonecrusher longbow +3, the bow vs undead -- BE
Type : longbow
+3 enhancement, extra ranged damage : bludgeoning, mighty +4

Shortbow, longbow, light crossbow, or longbow +4 -- EQ
+4 enhancement

Bow of the Wintermoon -- EQ
Type : longbow
+4 enhancement, mighty +5, +1 cold damage, 1d6 damage vs elf, +4 listen, +4 spot, +4 survival

Bow of the Great Hunt -- NO
Type: Shortbow
Massive Crit 1W6, Listen +2, Survival +4, Enhancemant +4

Raven's Bow -- NO
Type: Short Bow
Bonus Feat: Improved Crit (Shortbow), Damage vs Human 1D4, Damage vs Beasts 1D4, Damage vs Animals 1D4, Enhancement +4

Bow of Songs -- EQ
Type : shortbow
+4 enhancement, +3 strength, mighty +3, +4 perform

Swordbow -- EQ
Type : longbow
+3 enhancement, +1d4 fire damage, +10 hitpoints, extra ranged damage : slashing

Stunshot Sling -- EQ
Type : sling
+4 enhancement, +1 sonic damage, +1 piercing damage, +1 electrical damage

Bladed Crossbow -- EQ
Type : heavy crossbow
+4 enhancement, +1d4 slashing damage, +2 wisdom, +2 saving throw will

Guard Annigan's Crossbow -- CO
Type : heavy crossbow
+3 enhancement, extra ranged damage bludgeoning, +2 fortitude, -2 reflex (reduced), unlimited ammo +1d6 lightning

Light Crossbow Firetooth -- UD
Type : light crossbow
+4 enhancement, +1d4 magical damage, +2 universal saves, mighty +2, unlimited ammo 1d6 fire

Light Crossbow Arbalest -- UD
Type : light crossbow
+4 enhancement, +3 ac (deflection), 2d8 massive criticals, mighty +2, +4 listen, +4 spot

Boomstick -- UD
Type : heavy crossbow
+4 enhancement, +1d6 sonic damage, -10 concentration, extra ranged damage bludgeoning, 1d10 massive criticals, mighty +2

The Guide -- UD
Type : heavy crossbow
+6 attack bonus, +1d4 divine damage, mighty +2, +5 search, unlimited ammo +3 enhancement

Caveman' Sling --FAI
Type: Sling
INT -2, Massive Crit 2W4, Intimidate +4, Survival +4, Bluff -8, Lore Local -8, Save Mind Effecting -2, Slahsing Damage 1D4, Negative Energy Damage +2, EB+3

Stalwart Legacy -- FAI
Type: Sling
Craft Weapon +4, Craft Armor +4, Taunt +4, Damage vs Goblinoids 1D4, Damage vs Giants 1D4, Piercing Damage 1D4, Saves vs Fear +4, Enhancement +4, Halfling only or UMD


Maces, clubs & staves
Hidden: show
Doorsmasher -- DO
Type : mace
+4 enhancement, +1d4 fire damage, +3 strength

Lichbane -- DO
Type : mace
+4 enhancement, +1d4 vs. undead, +2 divine damage, +2 fortitude save

Wizard's focussing staff -- EG
Type : staff
bonus slot sorcerer level 2, bonus slot sorcerer level 3, bonus slot wizard level 2, bonus slot wizardlevel 3, 1d4 electrical damage, +2 intelligence, +2 concentration, +2 spellcraft (only usuable by wizard, sorcerer, red wizard, arcane scholar or UMD)

Staff of magical missiles -- EG
Type : staff
+4 concentration, unlimited uses magical missile (3), only by wizard, sorcerer or UMD)

Quarterstaff, club, or mace +4 -- EQ
+4 enhancement

Moonlight -- NO
Type: Mace
20 % Weight, Light 10m white, Damage vs Neutral Evil 1W4, Enhancement +4

Mace of Disruption -- EQ
Type : mace
+4 enhancement vs undead, +1 enhancement, 1d8 damage vs Undead, made of silver

Devasheen Warmace -- EQ
Type : warmace
+4 enhancement, +1d6 magical damage, bonus feat power attack

Will of the Uthgardt -- NO
Type : warmace
Deflections AC vs Beasts +4, Bludgeoning Damage 1D4, Enhamcement +4

Rod of the Viper -- EQ
Type : mace
+4 enhancement, +1d4 acid damage, neutralize poison 1x/day, poison 2x/day

Staff of Abjuration -- HH
Type: Staff
Caster Level 8, Resist Elements (3) 1 charge/use, Dismissal (7) 2 charges/use, Hilater's Missdirection (11) 3 charges/use, Lesser Globe of Invulnerability (7) 2 charges/use, Dispell Magic (5) 1 charge/use, Shield (5) 1 charge/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD

Staff of Conjuration -- HH
Type: Staff
Caster Level 8, Summon Creature II (3) 1 charge/use, Summon Creature IV (7) 2 charge/use, Summon Creature VI (11) 3 charge/use, Grease (2) 1 charges/use, Stinking Cloud (5) 1 charges/use, Cloudkill (9) 2 charge/use, 50 charges, Material: Wood, Sorcerer/Wizard/Cleric/ FvS only or UMD

Staff of Evocation -- HH
Type: Staff
Caster Level 8, Icestorm (9) 2 charges/use, Fireball (5) 1 charge/use, Sound Burst (3) 1 charges/use, Chain Lightning (11) 3 charges/use, Magic Missile (5) 1 charge/use, Wall of Ice (7) 2 charges/use, Decay (11) 3 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD

Staff of Passage -- HH
Type: Staff
Caster Level 8, Dimenion Door (12) 1 charge/use, Greater Teleport (20) 2 charges/use, Master Earth (13) 2 charges/use, Passwall (15) 1 charge/use, Etherealness 5 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD

Staff of Transmutation -- HH
Type: Staff
Caster Level 8, Baleful Polymorph (9) 2 charges/use, Blindsight 1 charge/use, Disintegrate (20) 3 charges/use, Haste (5) 1 charge/use, Expeditious Retreat (5) 1 charge/use, Polymorph (7) 2 charges/use, 50 charges, Material: Wood, Sorcerer/Wizard only or UMD

Boomstick -- GU
Type : mace
+3 enhancement, +1d4 sonic damage, daze dc20 25%/1round, made of cold iron

Blessing Rod of Vondalla -- GU
Type: Staff
Bonus spellslot Cleric 1 and 2, Consecrate unlimited use, Bless 2 uses/ day, Divine Damage +2, Enhancement +2

Gullykin Staff of Offense -- GU
Type: Staff
Massive crit 2D4, Regeneration +1. Enhancement +3

Gullykin Wizard Staff -- GU
Type: Staff
Attack Bonus +3, Bonus Spellslot Wizard 3, Blade weave one use / day

Staff of Earth and Stone -- GU
Type: Quarterstaff
Caster Level 8, 50 charges: Earthquake 3 charges/use, Passwall 2 charge/use, Stome Grip 2 charges/use, Stoneskin 1 charge/use, Favord Soul, Cleric, Spirit Shaman or Druid only - or UMD

Staff Woodlands -- GU
Type: Quarterstaff
Caster Level 8, Animate Plants - 4 charges / use, Summon Creature VI - 3 charges / use, Pass without Trace - 1 charge / use, Charm Person or Animal- 1 charge / use, Barkskin - 2 charges / use, Speak with Animals - 1 charge / use, Wall of Thorns - 3 charges / use, Enhancement +2, Spirit Shaman or Druid only - or UMD

Ember Cudgel -- FAI
Type: Club
Fire restisitence 5, Fire Damage 1D4, Fortitude Saves +2, Enhancement +4

Grandmaster's Quarterstaff -- FAI
Iron Will, Parry +4, Slahsing Damage 1D6, Enhancement +4, Lawful only or UMD

Headsmasher -- FAI
Type: Club
On hit stun DC 18 - 10% - 1 round, Intimidate +4, Piercing Damage +1, Enhancement +4, Cold Iron



Morningstars & flails
Hidden: show
Star of the Greypeaks -- DO
Type : morningstar
+4 enhancement, +1d4 cold damage, Resist fire 10/-

The Dark Heart -- DO
Type : flail
+4 enhancement, +2 vampiric regeneration

Cavalier's Flail -- BE
Type : flail
+2 enhancement, +1d4 piercing damage, +1d6 massive criticals

Crimson flail -- BE
Type : flail
+2 enhancement, +2 fire damage, +2 strength, bonus feat power attack, +4 hitpoints

Morningstar, or flail +4 -- EQ
+4 enhancement

Dawnstar -- EQ
Type : morningstar
+4 enhancment, +1d4 positive energy damage, +1 electric damage (CG, LG, neutral, NG or UMD)


Small arms
Hidden: show
Combat Knife +3 DO
Type : Kama
+1d4 piercing damage, +3 enhancement, +1 will saves, +3 survival, +3 tumble

Rogue's stealth dagger -- DO
Type : dagger
+3 enhancement, +3 hide, +3 move silently

Wyvern dagger -- DO
Type : dagger
+3 enhancement, +1d4 acid damage, on hit : drain strength (rogue or UMD)

Burning cutter -- GU
Type : kukri
+1 fire damage, +3 enhancement, +1 save vs fire

Dungeon Diver -- GU
Type : dagger
+2 enhancement, Keen, 1 cure light wounds/day, 1 find traps/day, 1 identify/day, 1 knock/day, unlimited uses of 'light'/day

Jolt of Lightning -- GU
Type : dagger
+2 enhancement, +1d6 electrical damage, Darksteel

Scouts Honor -- GU
Type : dagger
+2 enhancement, +2 hide/move silent, +1 spot/listen

The Arcane Ally -- GU
Type : dagger
bonus slot sorcerer level 2, bonus slot wizard level 2, +3 enhancement, +2 save mind affecting, spell resistance 20

Short sword, light hammer, or kama +4 -- EQ
+4 enhancement

Imbued Cold Iron Sword -- EQ
Type : short sword
+4 enhancement, bonusfeat Improved Critical Shortsword, +1d4 vs evil, made of cold iron (only good, lawful or UMD)

Hellfire Sword -- XX
Type : short sword
+3 enhancement, +2 fire damage, light dim orange, flame arrow (5) 1x/day (evil or UMD)

Kukri of Subtlety -- EQ
Type : kukri
+4 enhancement, bonus feat +1d6 sneak, +3 hide, +3 move silently

Skybreaker Sword -- GU
Type : shortsword
+3 enhancement, +1 divine damage, +1 electric damage, +1 magic damage, made of (alchemical) silver

Glass Gladius -- FAI
Type: Shortsword
Wounding DC=20, Cold Damage 1D4, Vulnerability vs Slalshing 10%, Vulnerability vs Piercing 10%, Enhancement +4

Jungle Stalker -- FAI
Type: Kukri
Escape Artist +4, Survival +4, Damage vs Beast 1D4, Damage vs Monsters 1D4, Damage vs Vermin 1D4, Piercing Damage +1, Enhancement +4


Sickles
Hidden: show
Blindsighted Sickle -- EQ
Type : sickle
+4 enhancement, +1d4 negative energy damage, blindsight 1x/day

Grappling Hook -- FAI
Type: Sickle
Bonus feat: Disarm, Disable Divice +3, Open Locks +3, Piercing Damage 1D4, Enhabcement +4

Keeper of the Grove -- FAI
Type: Sickle
Heal +3, Concentration +3, Lore Nature +4, Survival +4, Acid Damage +1, Bludgeoning Damage +1, Enhancement +4


Whips
Hidden: show
Tendril of Kossuth -- 316 bags -- DO
Type : Whip
+4 enhancement, +1d4 fire damage, Inimidate+3, Perform+3, Bonus Feats: Massive Crit & Improved Disarm


Armors

Light
Hidden: show
Melodic chainmail -- DR
Type : light armor
Base armor class : 6
Maximum dexterity bonus : 4
Weight : 20 lbs
+3 AC, +3 charisma, Dash, +3 perform, +2 tumble, Mithral (only elf - half elf or UMD)

Shadow of Silent Moves -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +4 hide, +4 move silently

Shadow of Silent Moves -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, +4 hide, +4 move silently

Tigerskin Armor -- EQ
Type : Light armor (AC4, DEX bonus 4)
+4AC, bonus feat improved critical unarmed strike, +4 hide, +4 move silently, +4 intimidate,
+4 parry, +4 spot, +4 taunt, 1x cat's grace/day

Foxhide Armor -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, +2 hide, +2 move silently, 1x fox's cunning/day, 1x pass without a trace/day

Bearskin Armor -- EQ
Type : light armor (AC5, DEX bonus 5)
+4AC, +2 fortitude, +4 concentration, +4 intimidate, +2 nature lore, +4 survival, +4 taunt, 1x bear endurance/day, made of mithral

Leather Armor of Mysterious Focus -- EQ
Type : light armor (AC1, DEX bonus 8)
+4AC, bonus feats Spell Focus Conjuration + Spell Focus Enchantment, 1x shadow conjuration/day, 1x charge summon monster VI (eldritch knight or UMD)

Owlfeather Armor -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Dash, +4 concentration, +4 heal, +4 move silently, +4 perform, +4 spot, 1x owls wisdom/day

Serpent Armor -- EQ
Type : light armor (AC2, DEX bonus 6)
+4AC, bonus feat Lightning Reflexes, +4 saving throws vs poision, +2 reflex saving throw (total reflex saves +4)

Wight Armor -- EQ
Type : light armor (AC3, DEX bonus 5)
+4AC, +4 bluff, +2 hide, +2 move silently, +4 intimidate, +4 lore dungeoneering, 1x greater invisibility (7)/day

Shirt of the Treant -- EQ
Type : light armor (AC4, DEX bonus 4)
+4AC, resistance slashing /5, +3 hide, +3 move silently, +3 perform, made of iron

Shirt of Chains -- EQ
Type : light armor (AC4, DEX bonus 4)
+4AC, resistance piercing /5, +3 hide, +3 move silently, +3 perform, made of iron

Any light armor +4 -- EQ
+4AC


Medium
Hidden: show
Improved Armor of Command -- EQ
Type : medium armor (AC5, DEX bonus 3)
+4AC, +3 charisma, +4 bluff, +4 diplomacy, +2 lore arcana, +2 lore history, +2 lore nobility, made of iron

Any medium armor +4 -- 35 bags -- EQ
+4AC

Zombie Hide Armor -- EQ
Type : medium (AC3, DEX bonus 5)
+4AC, +10 hitpoints, +2 reflex saving throw, resistance slashing 5/-


Heavy
Hidden: show
Smooth Band Plate -- BE
Type : full plate armor
+2AC, 10% fire immunity, +2 strength, light : red, +2 intimidate, +2 taunt

Any heavy armor (except full plate) +4 -- EQ
+4AC

Full plate +4 -- 38 bags -- EQ
+4AC

Stoic Armor -- EQ
Type : heavy (8AC, DEX bonus 0)
+4AC, bonus feat combat expertise, +4 taunt, 1x displacement(5) /day

Plate of Undead Controlling -- EQ
Type : full plate
+4AC, 1x control undead(20) /day (evil or UMD)



Shields

Light
Hidden: show
Trader's companion, greater -- CL
Type : light shield
+3 AC, +3 charisma, +3 appraise, +3 bluff, +3 diplomacy

Light shield +4 -- EQ
+4 AC

Barricade Buckler -- EQ
Type : light shield
Blade Barrier 1 use / day, Vulnerability Sonic 25 %, Shield AC +3

Light Bladed Buckler -- EQ
Type : light shield
+3AC, +1d6 slashing damage, +4 open lock (rogue or UMD)


Heavy
Hidden: show
Campaigner's shield -- DO
Type : heavy shield
+4 AC, +3 strength

Stout Hand Shield, greater -- CL
Type : heavy shield
+3 AC, +3 constitution, +3 heal, +3 survival

Heavy shield +4 -- EQ
+4 AC

Heavy Wraith Shield -- EQ
Type : heavy
+3AC, +1d6 negative damage, intimidate +4 (fighter, evil or UMD)

Entropic Shield -- EQ
Type : heavy
+3AC, +4 concentration, +4 heal, +4 parry, +4 perform, +4 taunt, 1x day entropic shield

Blinding Shield -- EQ
Type : heavy
Diplomacy +4, Heal +4, Lauschen +4, Word of Faith 1 use / day, Shield AC +3, Favored Soul only, Cleric only, Paladin only or UMD

Shield of Mercy -- EQ
Type : heavy
Heal +4, 50 charges; Heal on use Heal (11) 3 charges/use , on use Cure critical wounds 1 use / day, CHA +2, Shiled AC +3

Mage Blocker -- BE
Type: Heavy shield
Shield AC +2, Greater Disspell Magic one use/ day, Silence one use / day

Winged Shield +3 -- EQ
Type: Heavy
Bluff +, Diplomacy +3, Spot +2, Heal +2, Concentration +2, Taunt +4, on use Haste 1 use / day, on use Mass Snake's Swiftness 1 use / day, Shield AC +3


Tower
Hidden: show
Riot Control shield --DO
Type : tower shield
+4 AC, 2 damage reduction, adamantine

Beast Tower Shield -- EQ
Type : tower shield
+3 AC, bonus feat Monkey Grip, +4 intimidate, +4 lore, +4 sense motive

Towershield +4 -- EQ
+4 AC

Bashing Tower Shield -- EQ
Type : tower shield
+4AC, bonus feat improved shield bash, +4 intimidate, +4 parry (fighter or UMD)

Beast Tower Shield -- EQ
Type : tower shield
Bonus Feat Monkey Grip, Intimidate +4, Lore Nature +4, Sense Motive +4, Shield AC +3

Wrapped Tower -- EQ
Type : tower shield
On use Remove Fear one use / day, Remove Paralysis one use / day, Deadly Armor one use / day, Saves vs Death +2, Shield AC +3

Tower Shield of Torms -- EQ
Type : tower shield
+3AC, +1d6 piercing damage, survival +4 (fighter or UMD)



Jewelry

Amulets
Hidden: show
Commander's insignia -- DO
Type : amulet
+3 AC, +2 wisdom, +3 diplomacy, +3 intimidate

Primal rage -- 28 bags -- NO
Type : amulet
+3 AC, bonus feats : extra rage + extend rage

Zendalure Amulet-- NO
Type : amulet
Bonus spell slots spirit shaman level 3, level 4 and level 5, 10% acid immunity, 1 charge/use remove disease

Ninja Amulet, epic -- EQ
Type : amulet
+4 AC (natural), bonus feat power crit katana, +4 bluff, +4 disguise, +4 escape artist, +1 lore nobility, +4 set trap, +4 survival, +4 tumble (assasin or UMD)

Amulet of Tears -- EQ
Type : amulet
+4 AC (natural), +4 bluff, +4 lore arcana, +4 perform, 3x False Life/day

Gem of Glitterdepth -- EQ
Type : amulet
+4 wisdom

Amulet of Wordtwisting -- EQ
Type : amulet
+2 charisma, +3 intelligence, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, 1x tongues/day (gray orc, half orc or UMD)

Amulet of Second Chances -- EQ
Type : amulet
+3 AC (natural), +3 universal saving throws

Cat's Eye Brooch -- EQ
Type : amulet
+3 AC (natural), +2 dexterity, +1 universal saving throws, +4 saving throws vs disease

Contact Medallion -- EQ
Type : amulet
50 charges/ 3 charges / use


Rings
Hidden: show
Ring of the Golden Lion -- NO
Type : ring
+3 AC, +4 AC vs evil, 10% damage immunity electrical, -1 fortitude save

Dark ring of resistance -- CO
Type : ring
+2 universal saving throws

Bone Ring -- BE
Type : ring
Bonus spell slot cleric level 2, bonus spell slot cleric level 3, +2 saves vs death, +2 saves vs negative energy

Ironskin ring -- BE
Type : ring
+2AC deflection, bonus feat toughness

Ring of the bard -- BE
Type : ring
Bonus spell slot bard level 3, bonus spell slot bard level 4

Ring od Nature -- BE
Type: Ring
Bonus spell slot druid 1 and 2

Lockpicking Ring -- EQ
Type : ring
+4 disable device, +4 open lock

Archon's Ring of Protection -- EQ
Type : ring
+4AC deflection, damage vulnerability cold 50%, damage vulnerability negative energy 25%
(good, lawful, neutral or UMD)

Baator Ring of Protection -- EQ
Type : ring
+4AC deflection, damage vulnerability electric 50%, damage vulnerability divine 25% (evil, neutral or UMD)

Abyssal Ring of Protection -- EQ
Type : ring
+4AC deflection, damage vulnerability fire 50%, damage vulnerability divine 25% (chaotic, neutral or UMD)

Ring of Halo -- MY
Type : ring
Bonus spell slot spirit shaman level 6, bonus spell slot sorcerer level 6, bonus spell slot wizard level 6, damage immunity magical 5%, +2 universal saving throws, +3 concentration

Nature's Vigil -- MY
Type : ring
+2 wisdom, +1 universal saving throws, +2 hide, +2 move silently, +2 spot

Waterdhavian Ring of Endurance -- BGE
Type : ring
Bonus feat toughness, +10 hp, +4 fortitude save, +2 universal saving throws



Other wearables

Robes
Hidden: show
Robe of Energy -- CO
Type : clothing
+7 concentration, light : red, spell immunity magic missile, 1x magic missile (9) /day

Robes of Eyes -- EQ
Type : robe/clothes
+4 AC, bonus feat uncanny dodge, +4 search, +4 spot (duelist, monk or UMD)

Ninja Robe of Stars, epic -- EQ
Type : robe/clothes
+4AC, bonus feat power critical shuriken, bonus feat improved critical shuriken, bonus spell slot assassin level 1, +4 disguise, +4 escape artist, +4 hide, +4 move silently, +4 lore nobility, +4 sleight of hand, +4 tumble (assassin or UMD)

Epic Robes of Blending -- EQ
Type : robe/clothes
+4AC, +3 disguise, +3 hide, +3 move silently, 1x camouflage (5)/day

Fiery Tunic -- EQ
Type : robe/clothes
On use Elemental Shield 1 use / day, On use Body of Sun 1 use / day, Saves vs Fire+ 2, Armor AC +4

Robe of Inferno -- EQ
Type : robe/clothes
On use Elemental Shield 1 use / day, On use Globe of Fire 2 uses / day, Fore resistence 5, Armor AC +4

Ghost Shroud -- EQ
Type : robe/clothes
Disguise +3, Escape Artist +3, Concentration +3, Lore Dungeoneering +3, on use Blindsight 1 use/ Day, Negative Energy Resistence 5, Armor AC +4

Robe of Eyes -- EQ
Type : robe/clothes
Spot +4, Search +4, Armor AC +4, Duelist only, Monk only or UMD

Socialite's Garb -- BGE
Type : robes
+4 bluff, +4 diplomacy, +4 intimidate, +4 perform, +4 sense motive

Reader's Travel Robes -- CK
Type : robes
+4AC, +3 constitution, +3 diplomacy, +3 lore geo & astro, +3 lore local


Cloaks
Hidden: show
Shimmering Cloak -- DO
Type : cloak
Spell resistance 32

Cloak of the Charismatic Fool -- EQ
Type : cloak
+3AC (deflection), +3 charisma, regeneration +1, +4 bluff, +4 diplomacy, +2 lore nobility & royalty

Ninja Backpack -- EQ
Type : cloak
+4AC (deflection), bonus feat improved critical katana, +4 hide, +3 move silently, +4 set trap, 1x darkness/day

Greater Cloak of the Stalker -- EQ
Type : cloak
+4 hide, +4 move silently, +4 listen, +4 spot, +4 search, +4 survival, regeneration +1

Cloak of the Predatory Vigor -- EQ
Type : cloak
+4AC (deflection), regeneration +1, +4 intimidate, +4 lore nature, 2x lesser vigor/day (barbarian or UMD)

Greater Cloak of the Tombraider -- EQ
Type : cloak
+4 hide, +4 move silently, +4 disable device, +4 open lock, +4 lore arcana, regeneration +1

Greater Piwafwi -- EQ
Type : cloak
+4AC deflection, +4 improved saving throw vs fire, +4 hide, +1 regeneration (elf or UMD)

Greater Cloak of the Spellblade -- EQ
Type : cloak
+2 saving throw vs fortitude, +4 concentration, +4 spellcraft, regeneration +1

Dragonscale Cloak -- EQ
Type : cloak
+3AC deflection, acid resist 3/-, cold resist 3/-, electric resist 3/-, fire resist /3-, regeneration +1 (CN, CN, NE or UMD)


Helmets & hoods
Hidden: show
Headband of Intellect +4 -- EG
Type : headband
+4 intelligence

Corsair's Eyepatch -- EQ
Type : headwear
+3AC (deflection), bonus feat +1d6 sneak attack, +3 intelligence (swashbuckler or UMD)

Ninja Cowl Epic -- EQ
Type : headwear
Bonus feat Dash, Bonus feat Stealthy, +4 disguise, +4 hide, +3 move silently, +1 lore nobility, 1x darkness/day, 1x poison/day (assassin or UMD)

Crystal Mask of Mind Armor -- EQ
Type : headwear
+3AC (deflection), +3 will saves

Bullheaded Helm -- EQ
Type: Headwear
Bonus HP 12, Bonus Feat Bullheaded, Perform +4, Diplomacy +2, Intimidate +2, Concentration +4, Deflection AC +3

Headband Conscius effort -- EQ
Type : headwear
Bonus spell: Wizard level 3 and socerer level 3, Saving throws Fortutude +4

Headband of the Lorebinder -- EQ
Type : headwear
+3AC (deflection), bonus spell slot bard level 3, bonus spell slot bard level 4, +4 lore arcana, +4 lore history, +4 perform (bard or UMD)

Circlet of Mages -- EQ
Type : headwear
+3 intelligence, bonus spell slot wizard level 2, bonus spell slot wizard level 3, bonus spell slot wizard level 4, +4 concentration, +4 spellcraft

Mask of Blood -- EQ
Type : mask
Bonus feat extend rage, bonus feat extra rage, use of acid splash unlimited times (evil or UMD)

Mask of Fury -- EQ
Type : mask
Use Rage (20) 1x/day

Mask of Menal Armor -- EQ
Type: Mask
Bonus HP +10, Deflection AC +3, Saves vs Mind eefcting +4

Eyes of the Eagle -- EQ
Type : glasses
+3AC deflection, +4 concentration, +4 nature lore, +4 search, +5 spot

Crystal Mask of Discernment -- EQ
Type : mask
+3AC deflection, +10 hitpoints, +4 bluff, +4 diplomacy, +4 intimidate, +4 sense motive, +4 taunt

Helm of the Purple Plume -- EQ
Type: Headwear
Diplomacy +4, Heal +4, Concentration +4, Listen +4, Lore Nobility & Royalty +4, Saves vs +3, CHA +3, Lawful Good only, Neutral Good only, Lawful Neutral only, or UMD

Blindfold or True Darkness -- EQ
Type : helmet
+3 wisdom, -2 reflex save, spell immunity 'weird', blindsight 3x/day

Helm of Heroes -- EQ
Type: Helmet
50 Charges, On use; Blessed Aim 3 charges/ use, Heriosm 3 charges/ use, Magic Vestment 1 charges/ use, Greater Magi Weapon 1 charge/use

Radiant Heart Helmet-- NO
Type : helmet
Paladin spell slot level 1, paladin spell slot level 2, spell resistance 16

Natural Focus -- NO
Type : helmet
Ranger spell slot level 1, ranger spell slot level 2, +2 wisdom, spell resistance 14

Spider Mask -- EQ
Type: Mask
Deflection AC+3, Saved vs Poison +4, Constitution +2, Spell Immunity Web

Mind Vault -- EQ
Type: Headwear
50 Charges. On Use: Lesser Mind Blank 3 charges/use, Deflection AC +2, Saves vs Mind effecting +2, Spell resistence 12

Circlet of Oghma's wisdom -- CK
Type : helmet
+4 wisdom


Boots
Hidden: show
Campaigner's boots -- DO
Type : boots
+3 AC, +5 hp, +3 constitution

Evereskan Wild Striders -- DR
Type : boots
+3AC, +4 hide, +4 move silently

Ninja Boots, epic -- EQ
Type : boots
+4AC, bonus feat circle kick, +4 hide, +4 move silently, +3 search, +3 spot (assassin or UMD)

Cold Respite -- EQ
Type : boots
+3AC, bonus feat spring attack, bonus feat toughness, +15% cold immunity

Northlander Boots -- NO
Type: Boots
On use Expeditious Retreat one use/ day, Cold Immunity 10%, Dodge +3 AC

Rock Boots -- EQ
Type: Boots
Foundation of Stone 1 use/day, Deflection AC +3, Constitution +3

Rogues's Entitlement -- EQ
Type: Boots
Move silently +4, Hide +4, Dodge AC +3

Emerald Boots -- EQ
Type : boots
+3AC, bonus feat extra turning, +3 charisma, +10 hitpoints

The Wise Way -- EQ
Type : Boots
+3AC, +3 wisdom, bonus feat circle kick


Belts
Hidden: show
Belt of Growth -- EQ
Type : belt
+3 constitution, +3 strength, 3 enlarge person /day

Belt of Priestly Might-- EQ
Type : belt
+3AC (deflection), bonus feat augment healing, +3 strength, +2 diplomacy, +2 heal

Belt of Ultimate Athleticism -- EQ
Type: Belt
Spot +2, Escape Artist +4, Listen +2, Tumble +4, Deflection AC +3, Dexerty +3

Akromatic Belt -- EQ
Type : belt
+3 hide, +3 move silently, bonus feat improved crit kukri, +1 save vs death

Fighter Evocation Barrier -- EQ
Type: Belt
Deflection AC +3, Saves vs Electricity +4, Saves vs Cold +4, Saves vs Fire +4, Saves vs Acid +4, Saves Reflex +2, Fighter Only or UMD

Performer's Boon -- EQ
Type: Belt
Bonus Feat Artist, Bluff +2, Diplomacy +2, Deflection AC +3, STR +3

Quick Wit -- EQ
Type Belt
Bonus Feat Alertness, Bluff +4, Deflection AC +3. Dexerty +3

Mind over Body -- EQ
Type: Belt
Bonus Feat Greater Toughness, Spellcraft +4, Deflection AC +3, INT+3

Focused Monk's Belt -- EQ
Type : belt
+3AC (deflection), +3 wisdom, bonus feat extra stunning attacks, +4 taunt (monk or UMD)


Gloves & bracers
Hidden: show
Lieutenant's Bracers -- DO
Type : bracers
+4AC (armor), +5 hitpoints

Bracers of the Peerless Archer -- DR
Type : bracer
+4 dexterity

Gauntlet of Fury -- CO
Type : gloves
+2AC deflection, 1x greater missile storm (15) /day, 1x magic missile (3) /day

Bracers of the Blinding Strike -- CK
Type : bracers
+4AC (armor), 2x haste (10) /day

Balanced Hands -- BE
Type : gloves
+2 dexterity, bonus feat two weapon fighting

Gauntlets of the Siegebreaker -- EQ
Type : gloves
+4 enhancement, +3 strength, +2 electric damage, +1d4 damage vs constructs, 1x knock /day (monk or UMD)

Selfless Serf's Healing Hands -- EQ
Type : gloves
3x cure critical wounds /day, 50% weight (cleric, favored soul or UMD)

Gloves of the Balanced Hand -- EQ
Type : gloves
bonus feat two weapon fighting, bonus feat two weapon defense

Counterstrike Bracers -- EQ
Type : bracer
+4AC deflection, +4 enhancement, bonus feat skill focus parry, +4 parry

Mithral Bells -- EQ
Type : gloves
Bonus spell slot bard level 4, +4 perform, 3 uses orb of force, 3x soundburst(3) /day (bard or UMD)

Bracers of Entangling Grasp -- EQ
Type : bracer
+3AC (deflection), +3 wisdom, caster level 15, entangle 3x/day (druid or UMD)

Wrappings of the Ninja -- EQ
Type : gauntlet
Bonus feat deflect arrows, bonus feat improved initiative, +3 hide, +3 move silently, +4 parry,
+4 sleight of hand, +4 taunt, +4 tumble (assassin or UMD)

The Fist -- EQ
Type: gloves
+4 enhancement, +1d4 pierce damage, +3 saving throw vs fire, +3 saving throw vs ice

Gloves of the Copper Elf Strength -- MY
Type: gloves
+4 strength

Battlefield Scout's Gloves -- BGE
Type : gloves
+3AC (deflection, +4 escape artist, +4 hide, +4 move silently

Gloves of Endless Appeal -- BGE
Type : gloves
+4 charisma


Usables, Consumables & other
Hidden: show
Whetstones -– DO
Keen Edge (50 charges)

Contact Medalion -- EQ
Type : amulet
Sending (3 charges)

Skeleton Key -- EQ
Thieves Tools +12

Spellsink Scarab -- EQ
Type : amulet
Lesser spell mantle (9) (3 charges)

Brooch of Avoidance -- EQ
Type : Amulet
Magic Vestment (20 = +5) (1 charge)

Restorative Ointment-- EQ
50 charges: Neutralize Poison 3 charges / Cure disease 3 charges, Cleric or Paladin only or UMD

Sustaining Spoon -- EQ
Lesser Vitality one use/ day

Canteen -- EQ
Lesser Vitality 2 uses/ day

Horn of Goodness -- EQ
50 charges: Magic Circle vs Evil 5 charges, Good only or UMD

Brooch of Shielding -- EQ
Shield one use / day

Chime of Interruption -- EQ
50 charges: Silence 3 charges/ use

Doorbell -- EQ
50 charges: Knock 1 charge/use , Bard only or UMD

Manual of Lore --EQ
50 charges: Lore 3 charges/ Use

Bolts of fire -- MY
Type : crossbow bolts
1d6 fire damage

Acid arrows -- MY
Type : arrows
1d6 acid damage

Deadly Caltrops -- FAI
Type: Shuriken
On Hit Slow 2 rounds 10%, Wounding SG 20, Shalshing Damage 1D4, Enchancement +4

Sniper Darts -- FAI
Type: Throwing Darts
Massive Crit 2, Bludgeoning Damage 1D8, Enhancement +4, Cold Iron


Healing & Nutrition Supplies

Hidden: show
Bloodflower Salve -- BG
Heal 3 charges

Decoction of Hensbane -- BG
Heal 3 charges

Theriac -- BG
Neutralize Poison, Cure Disease, Cure Critical Wounds, 3 charges

Bloodpurge -- BG
Neutralize Poison (single use)

Bloodstaunch -- BG
Lifesaver! (single use)

Healing Kit +1

Healing Kit +3

Healing Kit +6

Edelgarde's Breakfast for Challenging days -- FAI (normal 67)
Aid (single use)

Yellow Orange Tea -- FAI
Lesser Vitality (single use)

Tiawyn's Various Sweet Breads -- Personal Sale
Bless (Single use)

Rise and Shine Teablend -- Personal Sale
Lesser Vitality (single use)


Seeking
Hidden: show
*A Laurel Crown for payable price without exorbitant requirements or inaccessible tickets
*A Bard-compliant weapon, with a perform skill of 4th tier and Enhancement of 3rd or 4th tier
*Exeptional or magical Instruments, new or even used ones, that can be restored
*Any items, that have Spells of Protection from evil, Magic circle against evil
*Any items, that have Spells of Mindblank or lesser Mind Blank.
*Any items with a Find traps spell
*Good tales, poems or song, also gladly taken in book-form

*Books in general, price may vary and depending if already in stock. Then i will pay more than your typical ((NPC))vendors :
- Dusty tomes, identified and unidentfied
- other magical books depending on properties
- non-magical books depending on theor value
Last edited by Moonsong on Sun Jul 14, 2024 5:17 am, edited 79 times in total.
Tiawyn Aleaneldeth - Triune Mystic Bardess and Original elf

Bio - Look to the stars, and inside your heart

Seven Stars - Sales & Services - Save one soul - and you save the world

Tiawyn's Artbook - From the innermost.

Please keep drama 100 feet away from me at all times. Thanks.
User avatar
DaloLorn
Posts: 2466
Joined: Tue Mar 26, 2019 2:44 am
Location: Discord (@dalolorn)

Re: Seven Stars - S.a.S

Unread post by DaloLorn »

In the days after the poster was put up, a young air genasi, speaking with an Amnian accent and prominently wearing a Selunite symbol around her neck, soon inquires about buying the clerical boots. Even if not pressed about it, the young acolyte, introducing herself as "Nelee", would quickly admit that she's not nearly powerful enough to fully benefit from them yet, but hopes to someday become capable of bringing out their full potential.
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
  • Zeila Linepret
  • Ilhara Evrine
  • Linathyl Selmiyeritar
  • Belinda Ravenblood
  • Virin Swifteye
  • Gurzhuk
User avatar
Moonsong
Posts: 194
Joined: Fri Sep 24, 2021 1:08 am

Re: Seven Stars - S.a.S

Unread post by Moonsong »

A blue haired elf would be found at the Gate in the Wide to listen, introducing herself as Tiawyn. She can't be overlooked in the Outer City witth her also Blue tent blue painted counter.

She would listen and encourage the nice pristess, that she sure will get there one day with the help of her godess. In any case, the boots would be reserved for the next days.
Tiawyn Aleaneldeth - Triune Mystic Bardess and Original elf

Bio - Look to the stars, and inside your heart

Seven Stars - Sales & Services - Save one soul - and you save the world

Tiawyn's Artbook - From the innermost.

Please keep drama 100 feet away from me at all times. Thanks.
User avatar
Moonsong
Posts: 194
Joined: Fri Sep 24, 2021 1:08 am

Re: Seven Stars - S.a.S

Unread post by Moonsong »

By now, the boots were handed over and other customers met satisfying requirements as well.

In the Beginners & Bargains Section, also in the Creative Chest, a few new items have been added.

At the buttom of the list, a new section was added, the Seeking-Section.
Tiawyn Aleaneldeth - Triune Mystic Bardess and Original elf

Bio - Look to the stars, and inside your heart

Seven Stars - Sales & Services - Save one soul - and you save the world

Tiawyn's Artbook - From the innermost.

Please keep drama 100 feet away from me at all times. Thanks.
User avatar
Moonsong
Posts: 194
Joined: Fri Sep 24, 2021 1:08 am

Re: Seven Stars - S.a.S

Unread post by Moonsong »

New items have been added, please see the following sections:

Dare & make an Offer: Red Dragon Studded Leather +4
Chainshirt +4

Otherr : Bracers of Armor +3
Tiawyn Aleaneldeth - Triune Mystic Bardess and Original elf

Bio - Look to the stars, and inside your heart

Seven Stars - Sales & Services - Save one soul - and you save the world

Tiawyn's Artbook - From the innermost.

Please keep drama 100 feet away from me at all times. Thanks.
User avatar
NCrawler
Recognized Donor
Posts: 489
Joined: Wed Jan 19, 2011 1:05 pm
Location: Arkansas

Re: Seven Stars - S.a.S

Unread post by NCrawler »

Taran notices the poster and listings and composes a note, "I will pay the 260 bags for the Flaming Bastard sword and the 144 bags for the Bashing Tower Shield."
Taran Seven - Divine Champion of Garagos
Lauren Seven - Swordmaiden looking for a new home (guild)
User avatar
NCrawler
Recognized Donor
Posts: 489
Joined: Wed Jan 19, 2011 1:05 pm
Location: Arkansas

Re: Seven Stars - S.a.S

Unread post by NCrawler »

Taran returns to his note and scrawls on the bottom, "I would also like to purchase the Belt of Ultimate Athleticism for 125 bags, the Gauntlets of the Siegebreaker for 357 bags and the Dragonscale Cloak for 131 bags. I believe that would bring my total to 1017 bags for everything if that pleases you."
Taran Seven - Divine Champion of Garagos
Lauren Seven - Swordmaiden looking for a new home (guild)
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Moonsong
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Joined: Fri Sep 24, 2021 1:08 am

Re: Seven Stars - S.a.S

Unread post by Moonsong »

Any customers were served these days gladly. Also the "seeking" section was expanded a little.
Tiawyn Aleaneldeth - Triune Mystic Bardess and Original elf

Bio - Look to the stars, and inside your heart

Seven Stars - Sales & Services - Save one soul - and you save the world

Tiawyn's Artbook - From the innermost.

Please keep drama 100 feet away from me at all times. Thanks.
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NCrawler
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Location: Arkansas

Re: Seven Stars - S.a.S

Unread post by NCrawler »

A new note is penned and left at the Wide: "The two bastard swords that you have listed, Headhunter's Blade and Sword of Order, what is your price for both? I have come into possession of a Ring (AC +4, Disable Device +1, Lore: Arch-Engineering +1) that I can add to the deal for a fair price."
Taran Seven - Divine Champion of Garagos
Lauren Seven - Swordmaiden looking for a new home (guild)
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Moonsong
Posts: 194
Joined: Fri Sep 24, 2021 1:08 am

Re: Seven Stars - S.a.S

Unread post by Moonsong »

A note would go back, to negotiate further conditions. ((PM sent))
Tiawyn Aleaneldeth - Triune Mystic Bardess and Original elf

Bio - Look to the stars, and inside your heart

Seven Stars - Sales & Services - Save one soul - and you save the world

Tiawyn's Artbook - From the innermost.

Please keep drama 100 feet away from me at all times. Thanks.
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NCrawler
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Posts: 489
Joined: Wed Jan 19, 2011 1:05 pm
Location: Arkansas

Re: Seven Stars - S.a.S

Unread post by NCrawler »

Taran leaves a note with the merchants of the Wide: "Tiawyn, I'm leaving this note for my sister who has recently returned to the area. She has indicated to me that she is interested in the Longsword of the Lost Empire for 404 bags. Having never learned the common tongue, I have explained the process of purchasing items from you and she is eager to meet with you to complete the transaction."
Taran Seven - Divine Champion of Garagos
Lauren Seven - Swordmaiden looking for a new home (guild)
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Moonsong
Posts: 194
Joined: Fri Sep 24, 2021 1:08 am

Re: Seven Stars - S.a.S

Unread post by Moonsong »

Given the situation, with teleport and other spells no longer being predictable, a note is returned….

((PM sent ;) ))
Tiawyn Aleaneldeth - Triune Mystic Bardess and Original elf

Bio - Look to the stars, and inside your heart

Seven Stars - Sales & Services - Save one soul - and you save the world

Tiawyn's Artbook - From the innermost.

Please keep drama 100 feet away from me at all times. Thanks.
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Moonsong
Posts: 194
Joined: Fri Sep 24, 2021 1:08 am

Re: Seven Stars - S.a.S

Unread post by Moonsong »

A few new items hve been added under the Wares from Near& Far section.
Tiawyn Aleaneldeth - Triune Mystic Bardess and Original elf

Bio - Look to the stars, and inside your heart

Seven Stars - Sales & Services - Save one soul - and you save the world

Tiawyn's Artbook - From the innermost.

Please keep drama 100 feet away from me at all times. Thanks.
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Moonsong
Posts: 194
Joined: Fri Sep 24, 2021 1:08 am

Re: Seven Stars - S.a.S

Unread post by Moonsong »

Due to the circumstances in these troubled times and wild magic, magical travelling may be less relieable in order to reach certain business partners. Hence why some of them slightly adjusted their prices, and Seven Stars S.a.S. had to do the same. But still better prices than in Auction houses and most shops are guaranteed.


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((OOC translation: It seems some prices on NPC merchants have changed since last time i checked. ))
Tiawyn Aleaneldeth - Triune Mystic Bardess and Original elf

Bio - Look to the stars, and inside your heart

Seven Stars - Sales & Services - Save one soul - and you save the world

Tiawyn's Artbook - From the innermost.

Please keep drama 100 feet away from me at all times. Thanks.
User avatar
NCrawler
Recognized Donor
Posts: 489
Joined: Wed Jan 19, 2011 1:05 pm
Location: Arkansas

Re: Seven Stars - S.a.S

Unread post by NCrawler »

Taran leaves a note: "I am in need of your services once again Tiawyn. I will seek you out when I make it back to the Gate."

//If you are on this evening I will send a tell
Taran Seven - Divine Champion of Garagos
Lauren Seven - Swordmaiden looking for a new home (guild)
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