Varil's hoard FAI/BG/Soubar

A Place to Buy, Sell, and Trade Items and Services

Moderators: Moderator, DM

Kerien
Posts: 10
Joined: Fri Dec 24, 2010 5:36 pm

Varil's hoard FAI/BG/Soubar

Unread post by Kerien »

*A long note posted at FAI/BG and Soubar*

Good evening, morning or maybe midday reader!

I have recently been gifted with an hoard of items.. Some decent some not. Either way, I want to get rid of most of it. I am willing to sell most items for gold, but ask ahead and feel free to offer trades. As for what items I am most intrested in, that would be greatswords, with some elemental damage or other bonuses.. and maybe a better Mithral Full Plate. The Mithral plate I am currently using is nice, but mundane as they come..

This may not be all items, but this is what I have managed to sort out so far.. there may be something else under the pile, but I promise to update this note as I manage to catalogue them.

Head:
Hidden: show
Mask of Death - USE: Death armor: (3) 1 use/day, Finger of Death (13) 1 use/day, Vampiric Touch (5) 1 use/day
Helm of Deflection IV: AC +4 (def)
Headband of Saves: Imp save: +3 (Universal)
Paladin helmet of Alertness: AC +4 (deflection), Skill Sleight of hand +1, Spell immunity: Sleep
Mike’s Feather of Deflection: AC +4 (deflection)
Armor:
Hidden: show
Adamantine Fullplate: AC 8/1, Dr: 3/-, Bright light (20) Orange
Padded Armor of Charisma: AC: 1/8 (Asf: 5%), Cha +3, Light dim purple (5m),
Spell Protection, cloth: SR:22
Robe of pretty Mind, cloth: Cha +2, Int +3
Scale mail of Dexterity: AC 5/3, Dex +3
Leather armor of Constitution: AC 2/6, Con +3
Mithral Chainmail of Fort: AC 6/4 (20% asf), Imp save: +1 (Fort)
Tunic of Dexterity: Dex +3, Damage Immunity Acid: 10%
Red Dragon Full Plate: AC 8/1, AC +2 (armor), Imp save: +1 (universal), Material: Dragonhide, Resistance fire 10/-, Weight 40 pounds.
Half Plate of Charisma: AC 8/0, Cha +3
Swashbucklers Chain Shirt, Lesser: AC 4/6 (asf 10%), AC +1 (armor), Bonus fear: Dash, Bonus hp +5, Skill Parry +2, Skill Tumble: +2, Material mithral.
Mithral Chainmail of Armor: 6/4 (asf 20%), AC +3
Padded armor of Null: AC: 1/8 (asf: 0%), Arcane spell failure -5%, Str +2
Lightweight chainshirt of Charisma: AC 4/4 (asf 20%), Cha +3, Dex +1, 10 pounds
Full plate of Strength 8/1, hp+14, Str +2
Agreeable Cloth: Con +3, Imp. saves: Electrical +4
Leather of Braininess: AC 2/6, Cha +1, Str +3
The Silver Considerable Full Plate: AC 8/1, AC +1, Int +3
Padded of Toughness: 1/3, AC +2, Cha +3
Full plate +3: 8/3, AC +3
Padded Leafweave: 1/9, ASF:0%, AC +1, Cold 5% immunity
Rings:
Hidden: show
Ring of defence: AC +3 (deflection), Damage immunity: Sonic 10%
Bards ring: Bonus spell: Bard 5, Reduced save: Fortitude -1
Ring of Deflection: AC +3 (deflection), Bonus hp +2
Immense Halfling: AC +3 (deflection), Armor bonus vs. slashing +2
Neck:
Hidden: show
Amulet of Charisma: Hp +2, Spell slot spirit shaman 2, Charisma +3
Amulet of fire resistance: Fire 20/-
Druids copper smile: Hp +4, Bonus spell Wizard 4
Amulet of Acid Resistance: Acid 20/-
Greater Amulet of the Deceiver: AC +3 (natural), Skill bonus: Bluff +3, Skill bonus: Use magic device +3
Neutral amulet of Dexterity: Dex +3, usable by: Neutral
Greenstone Amulet: Imp save: Fear +2, Mind affecting +2, Spell immunity: Charm Person, Daze, Hold Person, Sleep
Boots:
Hidden: show
Dragon Slippers: Dex +2, Str +2, Imp. Save: Fear +2, SR:20
Boots of Wisdom: Hp+2, Wis: +3
Boots of Dodge: AC +3 (dodge)
Boots of better Dodge: AC +3 (dodge), Imp. saving: Reflex +1
Boots of Charisma: AC vs. Good: +2 (dodge), Cha +3
Boots of Strength: Str +3, Imp save: +1 (Mind affecting)
Boots of Dirt: AC +2 (dodge), Imp. saves: Reflex +3
The druids Entrails: AC +3 (dodge) , Disable device +1
Boots Of AC III Hp V: AC +3 (dodge), Hp +5
Boots of Con III: Constitution +3
III Boots of Disguise II: AC +3 (dodge), Skill bonus: Disquise 2, Spell Imm. Prismatic Spray
Gloves:
Hidden: show
Bracers of the Blinding Strike: AC +1 (Def), Use: Haste (5) 1/day
Gloves of Dexterity: Dex +3
Smart gloves of electricity: Damage bonus +2 (electrical), Int +3
Gloves of Deflection: AC +3 (deflection), Armo bonus vs. Neutral +1, Enchantment bonus: +1
Pretty Gloves: Cha +3, Wis +1
Smart Fighting Gloves: AB +2, Int +3
The White Bracer: AC +4 (armor), Light 15m, orange
Akadi’s Infantile Troll: Hp +1, EB +3, Vamp +1
Erevans Ilesere’s Green Ghast: EB +1, On hit drain DC14 Int
The Wise Gloves: Cha +3, Wis: +1
Bracers of Archery: DEX +2, Spot +3
Shields:
Hidden: show
Light shield of Strength: Base AC +1, AC +1 (shield), Str +3
Toe of Deafening Hound: Light shield, Bonus spell: Favored Soul 2, Damage bonus: Slashing 1d4
Light shield IV: Base AC +1, AC +4 (shield), Acid 10% immunity
Varil’s light shield: Base AC +1 (asf 0%), ASF -5%.
Imaskari shield (tower): Base AC +4, AC +2 (shield), SR: 20
Heavy Shield: Base AC +2, AC +3 (Shield)
Weapons:
Hidden: show
Quaterstaff Monk’s Friend: EB+2, Wis +2, Massive Criticals 1d10
Staff Of Charisma: EB vs. Good +2, EB +1, CHA +3, STR +1
Silverstaff of Wisdom: EB +3, WIS +2, Alchemical Silver
Quarterstaff of Greater Strength: Str +3, Light: Bright yellow (20m)
Fiery Quaterstaff: Damage Bonus: Fire +2, Damage immunity: Negative energy 5%

Mithral Kukri: AC vs. Neutral +3 Def, EB +2, Dex +3, Material mithral

Scythe: EB +4

Shortsword of Bluffing Vampire: SB: Bluff +1, Vamp +1, Spell. Imm: Chain lightning

Longsword of Earth: EB +1, Cha +3

The High Cold Iron Dwarfen Waraxe of Guardian: AB +3, EB: +2, SR:24, Cold iron

Cold Iron katana of Strength: EB vs. evil: +1, Str +3

Ice Talon, dagger: EB +3, Damage bonus 1d6 (cold)
The Early Dagger of Ignorance: Spell slot: paladin 4, WIS +2, Spell resistance 28

Hollow animal: Warmace, AC bonus +3 (deflection), Massive criticals +3, Skill: Craft Weapon +2, Mithral (5.4 pounds)

Harbringer Kin: Greatsword, EB+1, Damage bonus +2 (fire)

The Angry Soul: Club, EB: +3, Damage Bonus 1d6 (Electrical), On hit: Fear DC=14 50% / 2 rounds

Steam Powered Slinger (Heavy crossbow): Bonus Feat: Rapid Reload, EB +2, Extra ranged damage: Bludgeoning, Mighty +2, Skill bonus: Survival +4

Kama Claw Left “Bleeding Wound, Epic: Damage Bonus: 1d4 (Piercing), EB +4, On hit: Wounding DC=16
Alchemical Silver Kama of Strength: Str +3, Imp save: Poison +3, Material: Alchemical Silver
Kama Claw Left “Monks Friend, Lesser”: EB +1, Dex +2

Club of Smiting: EB+1, On hit: Slay racial group DC=14 construct

Scythe Tezca’s Disgust: Negative Energy 5%, Vamp regen +1

Mithral Bastard swod of Chill: AB +1, Dex +2, Wis +3, Massive Crits: 1d6, Spell resistance +14, Weight -60 (mithral)
Mithral Bastard Sword of Depravation: AB +1, EB vs. neutral +1, EB +4, Bonus spell: Paladin lvl 1, Weight -60% (Mithral)

Spear IV, EB +4

Leeching Morningstar: +1 vamp regen

The Yellow Scarse Flail: Bonus damage Fire +1, Imp. Saves: Will +3

Mace, Rod of the Recluse: EB +4, poison DC:24 1d2 str, use: poison (5) 1/day, Usable by: Chaotic Evil/Chaotic Neutral/Elf/Neutral Evil
Cold Iron Falchion of Winter: Damage Bonus +2, Bonus spell slot: Druid 4, Imp. saves: Cold+3, Imp. saves: Reflex +1, Material: Cold iron

Belts:
Hidden: show
Belt of Charisma: Cha +3
Swordsman’s belt, lesser: DR: 3/piercing/bludgeoning
Cloak:
Hidden: show
Greater Piwafwi: AC +4 (Def), Imp. Save: Fire +4, Regen +1, Skill: Hide +4, only usable by elf
Cloak of Predatory Vigor: Only usable by Barbarian, AC+4 (Def), regeneration +1, Skill: Intimidate +4, Skill: Lore Nature: +4, Use: Lesser Vigor 2 uses/dayb
Greater Cloak of the Stalker: Regen +1, Skills: Hide+4, Listen+4, Move silently+4, search+4, spot+4, survival+4
Cloak of Red Dragon Diciple’s Enchantment: Move silently +4
Varil Rau - Human in gray armor
Kerien Naver - RIP

((Exormin))
Post Reply

Return to “The Marketplace”