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ToT patch (July 1, 2022) bug report thread.
Posted: Fri Jul 01, 2022 3:36 pm
by EasternCheesE
Hello there fellow players. We hope you will help us making things better. We did our best to code and test stuff, but given we are very few people and none of us is professional Dev for gaming industry, bugs happen. I apologize for the delay on so anticipated Time of Troubles. We kinda bit more than we could chew given our time limits, but we hope we managed to make things work.
Please post bugs you spot in here. Please make sure to read previous posts before posting. Also, this thread is a list of bugs, please do not discuss or comment other reports. In case you want to discuss a bug from the list, please make a separate thread in general bugs forums.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Fri Jul 01, 2022 3:52 pm
by Steve
OMG…the patch went in and all my magics are not behaving properly! What have you done?!?
J/k. Thanks for all the work on this. It’ll be an capital ‘E’xperience!
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Fri Jul 01, 2022 11:20 pm
by Kitunenotsume
Jumps that succeed are still considered overextended with no apparent cause, and cause a knockdown effect.

Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 12:38 am
by Kitunenotsume
Stabilize (spell) is missing any spell-card text updated to reflect the changes this patch.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 1:16 am
by Kitunenotsume
Izzul reports that Wizards are listed as Nonproficient in Quarterstaffs:
Per screenshots, 1)the -4 nonproficiency penalty is applied, but 2)the feat giving proficiency is available (Wizard proficiency)
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 1:51 am
by Galdinao
I have 3 characters sharing the same storage and pack horse. It seems to happen to my characters created after server split because characters before server split are accessing storage normally.
It's happening on the South server (I haven't tried it on the North).
Thanks for all your work, I loved the ToT changes

Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 2:15 am
by Kitunenotsume
Pinning in a grapple petrified targets. However, a petrified NPC is mandatorily non-hostile, and cannot be further grappled, because Grapple requires "A PC or hostile NPC".
This results in Pinning a hostile mob in simply a permanent petrification that cannot be killed via grapples.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 2:27 am
by Rhifox
Kitunenotsume wrote: ↑Sat Jul 02, 2022 2:15 am
Pinning in a grapple petrified targets. However, a petrified NPC is mandatorily non-hostile, and cannot be further grappled, because Grapple requires "A PC or hostile NPC".
This results in Pinning a hostile mob in simply a permanent petrification that cannot be killed via grapples.
Not a bug. You used the incapacitate action while pinning. Incapacitate "petrifies" the target if they are slain with it. If you want to kill a target with pinning, use the Attack Pinned Target option instead.
Now, the target dialogue does need to be changed to stop saying 'petrified' if they were subdued with grappling.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 2:53 am
by EasternCheesE
Galdinao wrote: ↑Sat Jul 02, 2022 1:51 am
I have 3 characters sharing the same storage and pack horse. It seems to happen to my characters created after server split because characters before server split are accessing storage normally.
It's happening on the South server (I haven't tried it on the North).
Thanks for all your work, I loved the ToT changes
Given storage uses PC name and you cannot have several PCs with exactly same name on one account, i believe you just use storage in not intended way, sorry.
Storage and horse are meant to be 1 per PC with no options for sharing them.
Oh, my bad, seems i totally misunderstood what you did actually report.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 3:21 am
by Endelyon
Galdinao wrote: ↑Sat Jul 02, 2022 1:51 am
I have 3 characters sharing the same storage and pack horse. It seems to happen to my characters created after server split because characters before server split are accessing storage normally.
It's happening on the South server (I haven't tried it on the North).
Thanks for all your work, I loved the ToT changes
Are you saying three newly created characters all access the same storage as each other?
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 4:04 am
by Galdinao
Endelyon wrote: ↑Sat Jul 02, 2022 3:21 am
Galdinao wrote: ↑Sat Jul 02, 2022 1:51 am
I have 3 characters sharing the same storage and pack horse. It seems to happen to my characters created after server split because characters before server split are accessing storage normally.
It's happening on the South server (I haven't tried it on the North).
Thanks for all your work, I loved the ToT changes
Are you saying three newly created characters all access the same storage as each other?
Actually only one is new (level 2). The other two are a level 18 and 26. But they are all accessing the same storage as each other, yeah.
This is not a bad thing for me but I know it shouldn't be happening...
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 4:28 am
by InTheFlesh
DMFI for Initiative only checks the Improved Initiative feat and Dex mod, foregoing other modifiers like the Blooded (half orc) and Thug feats.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 5:43 am
by JustAnotherGuy
While shifted into an animal form, it seems I unshift whenever I roll initiative. I'll do some further testing to see if it is consistent, but so far it has happened 2 out of 2 times.
Edited to Add: The forced unshifting also messed up my skill synergies, meaning I didn't have the UMD to use items I had on me anymore. Resting fixed the synergies.
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 5:59 am
by Blame The Rogue
new version of my main is 15, 9 fighter/3 rogue/3 cleric. improved knockdown has yet to show up in available feat list while leveling thus far. any thoughts? can i just take something else like combat expertise, and get CE swapped out for improved knockdown?
Re: ToT patch (July 1, 2022) bug report thread.
Posted: Sat Jul 02, 2022 6:19 am
by EasternCheesE
Blame The Rogue wrote: ↑Sat Jul 02, 2022 5:59 am
new version of my main is 15, 9 fighter/3 rogue/3 cleric. improved knockdown has yet to show up in available feat list while leveling thus far. any thoughts? can i just take something else like combat expertise, and get CE swapped out for improved knockdown?
Did you start as rogue 1 for fresh PC? trying to replicate, so i want to gather info on it.
Okay, found the reason. IKD needs PC to have Combat Expertise first. Whether it's change made on purpose or an oversight of ours, we will check and give more info.