While we aren't seeming to grow as a community by huge leaps and bounds, we do have new players from time to time (it seems on discord that we have at least a handful currently). These players are starting fresh characters, low level, generally lesser equipped, and looking for peer connections and guild/organizational interaction.
At the same time we have lots of guilds out there.. they range from robust and active, toward small and maintaining, and all the way down to ghost-town without a contact person.
In the past I have seen new players burn out rather quickly when not finding many peer connections as quickly or as securely as they've liked. While RP can generally be found, the level differences between new players and established characters can feel somewhat daunting as a new player, and the inability to adventure together can make those interactions more difficult to maintain.
From my perspective, as one of my guild's leaders, I feel like I am a bit cornered on how to keep the guild active and engaged with new players. Populated by level 30 characters, it is easy enough to RP a mentor role, a support role, etc, but its a bit like you are mentoring and then sending them off (sometimes to die) on their own. Its not ideal, in my opinion.
I am invested in the success of the guild, and I don't necessarily want to alt-out elsewhere (at least not any more than I already have), but there seems to be a sentiment that I shouldn't play Jackard and another in the same guild (because of the rule quoted below). At the same time, I can't take Jackard and adventure with and have fun with new characters because he is level 30 and in a completely different sort of role.
How would/do you handle that? I am considering to roll an alt anyway, and just report up to someone else. Maybe my new character will just think Jackard is a (person) and never talk to him or something.