Hunter-Traps never hostile to hostile players
Posted: Fri Aug 12, 2022 2:29 am
It appears that Hunter-Traps, as defined by traps spawned with the Hunter-Trapping class ability of the Ranger class-kit, are always friendly to players.
This means that these traps:
1) Are always visible to all players, regardless of ally/neutral/hostile status
2) Will never trigger from player proximity, regardless of ally/neutral/hostile status.
The fact that these traps do not respect hostility seems like a substantial bug in the mechanic.
While being untriggered by neutrals is clearly the intended design paradigm, not affecting hostile targets with a class weapon-ability is definitely wonk.
This means that these traps:
1) Are always visible to all players, regardless of ally/neutral/hostile status
2) Will never trigger from player proximity, regardless of ally/neutral/hostile status.
The fact that these traps do not respect hostility seems like a substantial bug in the mechanic.
While being untriggered by neutrals is clearly the intended design paradigm, not affecting hostile targets with a class weapon-ability is definitely wonk.