Hunter Ranger/Traps - Bugs So far
Posted: Tue Nov 01, 2022 7:51 am
Using this thread to list the bugs related to Hunter ranger trapping I've found so far.
Hunter Trapping:
DC does not calculate properly.
Correctly applies the Ranger levels to achieve +6 (16dc) but does not apply (craft engineering skill /5 ) leaving the current maximum DC for the trap at 16.
DC can only be checked via disarming (See wiki entry)
Additionally Hunter traps do not trigger or fire on players when set to hostile and only effect NPCs
Hunter Ranger Trap interaction:
As of this post Hunter rangers do not receive a take20 on recovering traps as the Rogue class. This seems like an unintended oversight for a class themed around trapping.
Epic Spike trap - Beregost shop:
The Epic spike trap for sale in the beregost shop places as an average spike trap several damage and DC categories down and recovers as such.
Hunter Trapping:
DC does not calculate properly.
Correctly applies the Ranger levels to achieve +6 (16dc) but does not apply (craft engineering skill /5 ) leaving the current maximum DC for the trap at 16.
DC can only be checked via disarming (See wiki entry)
Hidden: show
Hunter Ranger Trap interaction:
As of this post Hunter rangers do not receive a take20 on recovering traps as the Rogue class. This seems like an unintended oversight for a class themed around trapping.
Epic Spike trap - Beregost shop:
The Epic spike trap for sale in the beregost shop places as an average spike trap several damage and DC categories down and recovers as such.