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Hunter Ranger/Traps - Bugs So far

Posted: Tue Nov 01, 2022 7:51 am
by Grendunor
Using this thread to list the bugs related to Hunter ranger trapping I've found so far.

Hunter Trapping:
DC does not calculate properly.
Correctly applies the Ranger levels to achieve +6 (16dc) but does not apply (craft engineering skill /5 ) leaving the current maximum DC for the trap at 16.
DC can only be checked via disarming (See wiki entry)
Hidden: show
Additionally Hunter traps do not trigger or fire on players when set to hostile and only effect NPCs

Hunter Ranger Trap interaction:

As of this post Hunter rangers do not receive a take20 on recovering traps as the Rogue class. This seems like an unintended oversight for a class themed around trapping.

Epic Spike trap - Beregost shop:
The Epic spike trap for sale in the beregost shop places as an average spike trap several damage and DC categories down and recovers as such.