Teamwork Feats and Inquisitor
Posted: Thu Nov 03, 2022 8:42 pm
This post is in reference to the ruleset for Pathfinder SRD, which isn’t really DnD related, but the class fills a particular niche that I think the server would benefit from. Expanding the available choice of divine classes as well as implementing a class that strongly benefits from party-play.
Could we see some iteration of these implemented on the server?
Teamwork Feats:
Feats that are primarily meant to benefit your allies and sometimes yourself as well. The primary condition is, someone else needs to be nearby and fighting with you for either party to gain the benefits of the feat (Like Improved Flanking, but both you and allies within 10ft would also gain the benefits).
https://www.d20pfsrd.com/feats/teamwork-feats/
>Almost all of these are designed to be used in a PnP environment and wouldn’t necessarily translate well in a real-time environment. So in addition;
https://pathfinderkingmaker.fandom.com/ ... work_feats
Though having a number of these that also benefit non-combat situations would be great.
Generally speaking, I don’t think these feats would be terribly popular in most builds since players tend to want to maximize their own power. Hence Improved Flanking is an awesome feat, but not one people tend to take often. These feats I would make as a suggestion onto themselves, deserving of their own thread, though I also wanted to suggest the implementation of the Inquisitor Class, which was basically made meant to be paired with said feats.
Inquisitor:
A class that fills a similar role to Bard although themed more strongly toward faith, instruction, and investigation than magic, music, and inspiration. In general, it doesn’t do as well as Paladin or Cleric when it comes to just fighting. But It holds its own well enough. If compared to the cleric, it trades domains and 7th-9th level spells for Teamwork Feats, Judgements, and a few other miscellaneous abilities. As a class, it's closer to the cleric in its sort can thrive in almost any religion as intelligence/investigators / internal police.
https://www.d20pfsrd.com/classes/base-c ... nquisitor/
It would have to be a homebrew variant, as new spellbooks can’t be made in NWN2. I don't think the loss of such would be terribly devastating, some suggestions that come to mind to compensate for their loss;
>lending some more of its power to Judgements.
>more/more powerful interactions with Teamwork things.
>Increasing its AB from medium to high.
The core of the class though, judgements and teamwork feats leave it as a viable framework for a class making heavy use of said teamwork feats, and become a sort of ‘bard alternative’ for people looking to play party support but want something less ostentatious.
Could we see some iteration of these implemented on the server?
Teamwork Feats:
Feats that are primarily meant to benefit your allies and sometimes yourself as well. The primary condition is, someone else needs to be nearby and fighting with you for either party to gain the benefits of the feat (Like Improved Flanking, but both you and allies within 10ft would also gain the benefits).
https://www.d20pfsrd.com/feats/teamwork-feats/
>Almost all of these are designed to be used in a PnP environment and wouldn’t necessarily translate well in a real-time environment. So in addition;
https://pathfinderkingmaker.fandom.com/ ... work_feats
Though having a number of these that also benefit non-combat situations would be great.
Generally speaking, I don’t think these feats would be terribly popular in most builds since players tend to want to maximize their own power. Hence Improved Flanking is an awesome feat, but not one people tend to take often. These feats I would make as a suggestion onto themselves, deserving of their own thread, though I also wanted to suggest the implementation of the Inquisitor Class, which was basically made meant to be paired with said feats.
Inquisitor:
A class that fills a similar role to Bard although themed more strongly toward faith, instruction, and investigation than magic, music, and inspiration. In general, it doesn’t do as well as Paladin or Cleric when it comes to just fighting. But It holds its own well enough. If compared to the cleric, it trades domains and 7th-9th level spells for Teamwork Feats, Judgements, and a few other miscellaneous abilities. As a class, it's closer to the cleric in its sort can thrive in almost any religion as intelligence/investigators / internal police.
https://www.d20pfsrd.com/classes/base-c ... nquisitor/
It would have to be a homebrew variant, as new spellbooks can’t be made in NWN2. I don't think the loss of such would be terribly devastating, some suggestions that come to mind to compensate for their loss;
>lending some more of its power to Judgements.
>more/more powerful interactions with Teamwork things.
>Increasing its AB from medium to high.
The core of the class though, judgements and teamwork feats leave it as a viable framework for a class making heavy use of said teamwork feats, and become a sort of ‘bard alternative’ for people looking to play party support but want something less ostentatious.