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Mudd and Roleplay
Posted: Wed Nov 16, 2022 7:48 am
by zavox
I want to bring to attention a problem that i see with having Mudd around as an auction house.
Having an auctionhouse like Mudds around is a nice convenvience but it does subtract from roleplay opportunities.
My suggestion would be to maybe not remove Mudds, but alter Mudds as we know it today so that it stops acting as a mechanical enchange and starts acting like a real auction house-
that can be held like an event once a month or so.
And this in kind would create a need to have an open square somewhere where people can peddle their wares in person as it would bring loads of good roleplay to light.
Let me know what you guys think about this suggestion.
Re: Mudd and Roleplay
Posted: Wed Nov 16, 2022 8:02 am
by DaloLorn
If I understood your proposal correctly, and I'm not 100% sure I did, so bear with me...
Then you might as well remove Mudd outright.
I'm not saying it's a bad idea (... it might be, but I won't deny I quite strongly agree with the general sentiment), but I'm having a hard time imagining how your modified Mudd is in any way superior to the absence of Mudd, so it seems simpler to call a spade a spade and just axe the whole system.
Re: Mudd and Roleplay
Posted: Wed Nov 16, 2022 9:07 am
by selhan
Eh but then people like me on the time zone from Mars will never get stuff sold.
Re: Mudd and Roleplay
Posted: Wed Nov 16, 2022 11:07 am
by Ghost
There is also nothing in the way of you hosting your own actions once every month if you have stuff you want to sell! Bring more people in too, and increase the pot!
Re: Mudd and Roleplay
Posted: Wed Nov 16, 2022 11:41 am
by zavox
DaloLorn wrote: ↑Wed Nov 16, 2022 8:02 am
If I understood your proposal correctly, and I'm not 100% sure I did, so bear with me...
Then you might as well remove Mudd outright.
I'm not saying it's a bad idea (... it might be, but I won't deny I quite strongly agree with the general sentiment), but I'm having a hard time imagining how your modified Mudd is in any way superior to the absence of Mudd, so it seems simpler to call a spade a spade and just axe the whole system.
Reason i suggested the modified mudd is simply a reason for mudd to continue to exist at all in any capacity, perhaps making them an auction house host for events, but then again it might be easier to axe them entirely if it would come to it.
Re: Mudd and Roleplay
Posted: Wed Nov 16, 2022 11:56 am
by zavox
selhan wrote: ↑Wed Nov 16, 2022 9:07 am
Eh but then people like me on the time zone from Mars will never get stuff sold.
I feel you there, but there is always the marketplace on the forums for when you cannot be online on server primetime,
Removing Mudd would in the end be for the betterment of the server since Mudds auctions are throttling face to face trade to such a degree that it just does not happen very often.
Lots of good player interactions go down the drain as long as Mudds exist as they are right now.
Re: Mudd and Roleplay
Posted: Wed Nov 16, 2022 12:41 pm
by AsuraKing
Im gunna have to support Zavox's idea here. When I first arrived on this server you would see PC merchants set up all over the place pawning their wares and purchasing other's wares. It was really nice to see and definitely created some good RP around them, now you simply dont see that as Mudd's makes that all kinda pointless.
That said, there are folks on different time zones or people who simply dont want to try and make their own sales, so Mudd's does certainly have a purpose. My suggestion would be to up Mudd's fee for listing items. Make it low enough that players still get profits off the auction house (or dont and prices just go up) but at the same time bump it up enough to incentivize players selling their own items or pawning them off to other players. I personally think Mudd's should just be a step up from vendoring items, sure you'll get income, but no you shouldn't get as much as you'd obtain via personal sales.
Re: Mudd and Roleplay
Posted: Wed Nov 16, 2022 12:46 pm
by DaloLorn
TBH, I already avoid any unsafe sale (so most of them, really) because each failed attempt takes a fresh chunk of gold out of my pockets. I don't mind the fee being considerably larger - heck, make it 50%! - but I'd want it to be refunded on failed sales, so that people don't kick themselves over not simply vendoring market-unworthy items in the first place.
Re: Mudd and Roleplay
Posted: Wed Nov 16, 2022 1:55 pm
by Aspect of Sorrow
Players would just move to forum as their primary storefront.
Re: Mudd and Roleplay
Posted: Wed Nov 16, 2022 1:57 pm
by Young Werther
Players would just move to forum as their primary storefront.
AoS beat me to the punch.
My RP in game would be to drop leaflets about my forum shop if I was going make an effort lol.
Re: Mudd and Roleplay
Posted: Wed Nov 16, 2022 3:42 pm
by Steve
Aspect of Sorrow wrote: ↑Wed Nov 16, 2022 1:55 pm
Players would just move to forum as their primary storefront.
Not a bad idea!!!

Re: Mudd and Roleplay
Posted: Thu Nov 17, 2022 6:28 am
by zavox
Aspect of Sorrow wrote: ↑Wed Nov 16, 2022 1:55 pm
Players would just move to forum as their primary storefront.
With Mudd gone, even though some people would use the forums primarily there would be more people doing actual peddling on the streets.
Re: Mudd and Roleplay
Posted: Thu Nov 17, 2022 7:41 am
by Aspect of Sorrow
zavox wrote: ↑Thu Nov 17, 2022 6:28 am
Aspect of Sorrow wrote: ↑Wed Nov 16, 2022 1:55 pm
Players would just move to forum as their primary storefront.
With Mudd gone, even though some people would use the forums primarily there would be more people doing actual peddling on the streets.
No the forum would see the most use, or someone behaving much like Karond did. Most players would not waste their time as evidenced by the era pre Mudd.
Re: Mudd and Roleplay
Posted: Thu Nov 17, 2022 9:02 am
by zavox
Aspect of Sorrow wrote: ↑Thu Nov 17, 2022 7:41 am
zavox wrote: ↑Thu Nov 17, 2022 6:28 am
Aspect of Sorrow wrote: ↑Wed Nov 16, 2022 1:55 pm
Players would just move to forum as their primary storefront.
With Mudd gone, even though some people would use the forums primarily there would be more people doing actual peddling on the streets.
No the forum would see the most use, or someone behaving much like Karond did. Most players would not waste their time as evidenced by the era pre Mudd.
Though as it is right now, yes it would be a waste of time, even for those who do not like that kind of rp it will always be a waste of time, but people are creatures of comfort and will as such always seek out the easiest way to solve something.
What i want is to see the possibility of streetpeddling again instead of everyone just dropping all the stuff they find on mudds log out and cash in,
Right now streetpeddling is not gonna happen unless someone like me are going out of my way to do it because i want the roleplay aspect of it, but in that case it would be a one time thing since its so much easier to go to mudd right now.
The reason some say "I'd just take all my trade to the forums" is because those people would do it anyway even if peddling wares would be popular right now, they just dont like that kind of Rp
If some start doing it then it might generate some interest and more people might start doing it aswell, but it takes getting rid of Mudd for there to be any chance of that happening.
I believe that in the end it would draw more people together and make the server more lively.
Re: Mudd and Roleplay
Posted: Thu Nov 17, 2022 10:10 am
by Dragonslayer
zavox wrote: ↑Thu Nov 17, 2022 9:02 am
Aspect of Sorrow wrote: ↑Thu Nov 17, 2022 7:41 am
zavox wrote: ↑Thu Nov 17, 2022 6:28 am
With Mudd gone, even though some people would use the forums primarily there would be more people doing actual peddling on the streets.
No the forum would see the most use, or someone behaving much like Karond did. Most players would not waste their time as evidenced by the era pre Mudd.
Though as it is right now, yes it would be a waste of time, even for those who do not like that kind of rp it will always be a waste of time, but people are creatures of comfort and will as such always seek out the easiest way to solve something.
What i want is to see the possibility of streetpeddling again instead of everyone just dropping all the stuff they find on mudds log out and cash in,
Right now streetpeddling is not gonna happen unless someone like me are going out of my way to do it because i want the roleplay aspect of it, but in that case it would be a one time thing since its so much easier to go to mudd right now.
The reason some say "I'd just take all my trade to the forums" is because those people would do it anyway even if peddling wares would be popular right now, they just dont like that kind of Rp
If some start doing it then it might generate some interest and more people might start doing it aswell, but it takes getting rid of Mudd for there to be any chance of that happening.
I believe that in the end it would draw more people together and make the server more lively.
That's an optimistic take on it, but I can't see that happening. Creating barriers for trade, and in this case the barrier being IG presence, will reduce it. People won't bother to sell items that are usually sold on Mudds (+3 stats/weapons/armor, potions, scrolls, gems) if they have to make an effort larger than a 10 percent down payment with a few clicks.
Most IG trade takes place as a result of the forums marketplace, and again it's difficult a lot of the time to match up timezones and schedules in order to do that. People aren't going to sit around on the street for hours on end hoping that someone buys potions in order to make a profit. They'll do it for RP, if that's their aim, but the trade is only secondary to the interactions they can generate in importance.
Getting rid of Mudd's will make it that the population has to rely on NPC shops even more.