Page 1 of 1

Runes/Leaves

Posted: Wed Jan 04, 2023 10:15 pm
by Flatted Fifth
Minor suggestion: In areas that cannot be teleported to, make the Mark Rune and Mark Plant spells not work either. It would just be nice to have that as a way of knowing we can't teleport there rather than to mark a rune, go on our merry way, and find out later the rune we marked is for a no-teleport-zone.

Re: Runes/Leaves

Posted: Wed Jan 04, 2023 10:37 pm
by renshouj
detect magic can detect zones where TP doesnt work

For leaf, tho, besides detect magic I don't think theres a way to know other than "Does it have trees?"

Re: Runes/Leaves

Posted: Thu Jan 05, 2023 5:54 am
by DaloLorn
renshouj wrote: Wed Jan 04, 2023 10:37 pm detect magic can detect zones where TP doesnt work
Unless you prohibited Divination. :cry:

Re: Runes/Leaves

Posted: Thu Jan 05, 2023 6:01 am
by gedweyignasia
Flatted Fifth wrote: Wed Jan 04, 2023 10:15 pm Minor suggestion: In areas that cannot be teleported to, make the Mark Rune and Mark Plant spells not work either. It would just be nice to have that as a way of knowing we can't teleport there rather than to mark a rune, go on our merry way, and find out later the rune we marked is for a no-teleport-zone.
This is a very wise idea, although you might have runes/leaves that stop working if the area is later marked as an invalid teleport destination.