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Henchmen control no longer works since Attack/Move split

Posted: Thu Jan 26, 2023 9:26 pm
by Hullack
Since splitting attack and move on the henchmen toolbar neither work.
Could this change be reverted, until resolved?

Re: Henchmen control no longer works since Attack/Move split

Posted: Fri Jan 27, 2023 3:57 am
by Riddance
I'm afraid, henchmen control never worked, in my experience, only move commands worked as intended.
By the way, little suggestion to the henchmen controls: I think it would be a good idea to add instructions how to use those commands properly in the feat descriptions

Re: Henchmen control no longer works since Attack/Move split

Posted: Fri Jan 27, 2023 5:17 am
by izzul
Never worked for me either,

only recall Henchmen occasionally works for me. would appreciate instructions too :pray:

///i was never able to do a cheesy summoning a lvl 4 summon, buff it, and control it to go in front of Balor to get dispelled(cheap trick) due to never able to control any summon ever///

Re: Henchmen control no longer works since Attack/Move split

Posted: Fri Jan 27, 2023 6:25 am
by Hullack
Moved worked consistently for me with programmed image -- until it was changed to attack/move.

Re: Henchmen control no longer works since Attack/Move split

Posted: Thu Apr 06, 2023 3:11 pm
by Eliasz_Kowalski
Yeah, this henchmen addon doesn't work apart from the recall and move options, sort of. The attack command doesn't work at all, select single doesn't work either - it simply doesn't select anyone as your summons keep moving together. Works neither through the panel nor through using feats. It's kind of frustrating considering that the old control mechanics worked just fine.

Any chance it could be fixed or at least reverted?

Re: Henchmen control no longer works since Attack/Move split

Posted: Fri May 26, 2023 9:31 am
by Izsu
I'm just going to chime in on this as it's still an issue. Is there a fix in the pipeline for this? Is anyone looking at it at all? Whenever I'm trying to tell my summons to attack enemies I get a message about not being able to do that because of friendly target PvP settings.

Furthermore, was the responsiveness and AI of summons always this bad or has it gotten worse since this was implemented? Can anyone more well-versed than I weigh in on this?

Playing a dedicated summoner cleric and having the companions stand there for a solid 5 seconds before doing anything, running off in some random direction or sometimes just straight up deciding to do nothing at all regardless of command gets old real fast. I could theorize all day about things like there possibly being some conflict in scripts regarding the companion AI and the addition of the henchmen toolbar that might be spamming them to do too many things at once, but I don't really know squat about any technical aspect of the game.

I just hope some tinkering can be done with all this to alleviate some of the frustrations.

Re: Henchmen control no longer works since Attack/Move split

Posted: Fri May 26, 2023 11:03 am
by Aspect of Sorrow
It did work prior to last year's changes, as you could more reliably instruct a summon to attack. Presently you have to keep toggling the V series of commands after moving the summon to an approximate space wherein the summon will waste a few rounds considering its options.

Re: Henchmen control no longer works since Attack/Move split

Posted: Fri May 26, 2023 11:22 am
by ValerieJean
+1, as AoS stated. Before the recent changes I could reliably move summons and get them to attack even now I can move them with the henchman feat as before (the button doesnt iirc but I can check later today) but good luck instructing to attack, I have to rely on V commands.

Please revert.

Re: Henchmen control no longer works since Attack/Move split

Posted: Fri May 26, 2023 12:11 pm
by Rhifox
I'll look into fixing this sometime soon.