Weapon Mastery (Unarmed) & Monk Improved Grapple
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- Jrgdouble0
- Posts: 13
- Joined: Sat Jul 02, 2022 10:01 am
Weapon Mastery (Unarmed) & Monk Improved Grapple
Hi!
Had been testing a build on JEGS when I noticed:
1. Weapon Mastery (Unarmed) was not providing the +2 AB increase. (Sorry, it only occurs to me now I didn't confirm whether it was providing the +2 damage, but I assume not.)
2. Improved Grapple (when selected at Monk Level 6 specifically) didn't work. Choosing Improved Grapple at Monk 6 will grant the feat to your list of feats located in the character sheet, but the basic, non-improved Grapple remains in that list as well. Improved Grapple is then slottable, but *not usable.* You can only use basic Grapple. Further, Improved Grapple remains selectable upon further level-ups normally as a feat, at which point if you choose it, then (and only then) basic Grapple removed from your character sheet, and Improved Grapple properly activates and provides it's bonus when slotted.
I'm not sure if these issues are reflected on the main server since I'm pretty new to all this, but thank you!
			
			
									
						
										
						Had been testing a build on JEGS when I noticed:
1. Weapon Mastery (Unarmed) was not providing the +2 AB increase. (Sorry, it only occurs to me now I didn't confirm whether it was providing the +2 damage, but I assume not.)
2. Improved Grapple (when selected at Monk Level 6 specifically) didn't work. Choosing Improved Grapple at Monk 6 will grant the feat to your list of feats located in the character sheet, but the basic, non-improved Grapple remains in that list as well. Improved Grapple is then slottable, but *not usable.* You can only use basic Grapple. Further, Improved Grapple remains selectable upon further level-ups normally as a feat, at which point if you choose it, then (and only then) basic Grapple removed from your character sheet, and Improved Grapple properly activates and provides it's bonus when slotted.
I'm not sure if these issues are reflected on the main server since I'm pretty new to all this, but thank you!
- Jrgdouble0
- Posts: 13
- Joined: Sat Jul 02, 2022 10:01 am
Re: Weapon Mastery (Unarmed) & Monk Improved Grapple
Small update: Mastery doesn't apply it's damage bonus either.
			
			
									
						
										
						- 
				EasternCheesE
- Posts: 1947
- Joined: Sat Jul 28, 2018 8:51 am
Re: Weapon Mastery (Unarmed) & Monk Improved Grapple
Unarmed mastery is hardcoded feat, so it's unlikely we can do anything in its regard.
Speaking of improved grappling, these new feats are made so improved versions are just placeholder feats used to detect by scripts and you just keep using regular grapple with bonus added automatically. I fixed scripting to detect monk improved grapple (for technical reasons it has to be different feat from improved grapple, though having both does only give bonus once) and it will work in next update.
			
			
									
						
										
						Speaking of improved grappling, these new feats are made so improved versions are just placeholder feats used to detect by scripts and you just keep using regular grapple with bonus added automatically. I fixed scripting to detect monk improved grapple (for technical reasons it has to be different feat from improved grapple, though having both does only give bonus once) and it will work in next update.
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				Dmitri
- Posts: 3
- Joined: Sun Mar 12, 2023 4:35 pm
Re: Weapon Mastery (Unarmed) & Monk Improved Grapple
Pretty sure this is a Kaedrin feat : Weapon Mastery (Unarmed)EasternCheesE wrote: ↑Sat Feb 18, 2023 4:44 am Unarmed mastery is hardcoded feat, so it's unlikely we can do anything in its regard.
It used to work on the server, but currently does not work.
It works on the offline module version of JEGS which is associated with BGTSCC, albeit somewhat out of date.
Please can we get this looked at?
The AB bonus is not working, which can be calculated between analysing the character sheet, combat logs and the numbers for the build on paper.
The bonus 2 damage should show on character sheet when unarmed (in the same way that the other weapon mastery feats work).
- 
				EasternCheesE
- Posts: 1947
- Joined: Sat Jul 28, 2018 8:51 am
Re: Weapon Mastery (Unarmed) & Monk Improved Grapple
I looked into it and, sadly, detecting PC being in the middle of hitting something (and in combat in general) is quite a hassle.
Unfortunately, we can't make this AB bonus being not subject to +20 cap even if we ever make a workaround for it to be detected.
I will look more into workarounds some time later.
			
			
									
						
										
						Unfortunately, we can't make this AB bonus being not subject to +20 cap even if we ever make a workaround for it to be detected.
I will look more into workarounds some time later.
- DaloLorn
- Posts: 2467
- Joined: Tue Mar 26, 2019 2:44 am
- Location: Discord (@dalolorn)
Re: Weapon Mastery (Unarmed) & Monk Improved Grapple
... You did notice me committing a fix, right?EasternCheesE wrote: ↑Tue Mar 14, 2023 10:26 am I looked into it and, sadly, detecting PC being in the middle of hitting something (and in combat in general) is quite a hassle.
Unfortunately, we can't make this AB bonus being not subject to +20 cap even if we ever make a workaround for it to be detected.
I will look more into workarounds some time later.

It was my fault (as is the case with an alarming amount of bugs these days, apparently). I was consolidating a bunch of weapon mastery functions and I missed a NOT operator when checking if the offhand slot was empty. As a result, Unarmed Mastery would only work if you had something in your offhand slot (but not your mainhand, so it had to be a shield or torch), versus the previous behavior of only working if both your hands were empty.
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
			
						Active characters:
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				EasternCheesE
- Posts: 1947
- Joined: Sat Jul 28, 2018 8:51 am
Re: Weapon Mastery (Unarmed) & Monk Improved Grapple
Unless you did stuff somewhere else, i was talking about feat_melee_strike spaghetti code that is somehow called when PC is in attack_mode. And no, i didn't see you commiting a fixDaloLorn wrote: ↑Wed Mar 15, 2023 7:09 am... You did notice me committing a fix, right?EasternCheesE wrote: ↑Tue Mar 14, 2023 10:26 am I looked into it and, sadly, detecting PC being in the middle of hitting something (and in combat in general) is quite a hassle.
Unfortunately, we can't make this AB bonus being not subject to +20 cap even if we ever make a workaround for it to be detected.
I will look more into workarounds some time later.
It was my fault (as is the case with an alarming amount of bugs these days, apparently). I was consolidating a bunch of weapon mastery functions and I missed a NOT operator when checking if the offhand slot was empty. As a result, Unarmed Mastery would only work if you had something in your offhand slot (but not your mainhand, so it had to be a shield or torch), versus the previous behavior of only working if both your hands were empty.

- DaloLorn
- Posts: 2467
- Joined: Tue Mar 26, 2019 2:44 am
- Location: Discord (@dalolorn)
Re: Weapon Mastery (Unarmed) & Monk Improved Grapple
Where the hell did you even dig that up? 
That script seems to govern a pile of things, but none related to the issues reported in the OP...
			
			
									
						
							
That script seems to govern a pile of things, but none related to the issues reported in the OP...
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
			
						Active characters:
- Zeila Linepret
- Ilhara Evrine
- Linathyl Selmiyeritar
- Belinda Ravenblood
- Virin Swifteye
- Gurzhuk
- 
				EasternCheesE
- Posts: 1947
- Joined: Sat Jul 28, 2018 8:51 am

