Northlander Hewing and Wildshape

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Theodore01
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Northlander Hewing and Wildshape

Unread post by Theodore01 »

The randomly triggered hewing effects (Ground slam, Bleeding, Whirlwind) do not apply at all for a epic elemental shaped druid.
Not for the wild shapes also.


Also quite often the STR-damage bonus is not applied, re-using another wildshape will fix that sometimes, but costs one other shapeuse).


Would be great if someone would look into these issues, thank you.
EasternCheesE
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Joined: Sat Jul 28, 2018 8:51 am

Re: Northlander Hewing and Wildshape

Unread post by EasternCheesE »

Looking from code, i don't see any reason it should stop working or not applying bonus. Hewing is recalculated every 6 seconds thus it should update your stats pretty much soon.
Can you please give more info or shoot a video on the bug because i don't seem to be able to replicate it locally?

Speaking of effects, shapes are known to break animations and message, but they did provide whirlwind strike option for my cornugonlock.
Please check if you get an AoE attack against adjacent enemies from time to time by looking into damage numbers and their source.
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Theodore01
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Re: Northlander Hewing and Wildshape

Unread post by Theodore01 »

as i'm using the huge earth elemental, maybe its size is bigger than the effect trigger radius and enemies cannot come close enough.


edit: Yes it's the distance from the initial target (here the size of the shape) that breaks it.
If i use the w-key, to walk closer to the enemy, the whirlwind effect does trigger.


Can anything be done about that trigger radius for huge creatures?
Does a NH longspear user also have that problem?

And why do all shapes use the whirlwind effect? Would be nice if there was some difference or even if it was random each time/reset.
EasternCheesE
Posts: 1947
Joined: Sat Jul 28, 2018 8:51 am

Re: Northlander Hewing and Wildshape

Unread post by EasternCheesE »

Theodore01 wrote: Thu Feb 23, 2023 10:33 am as i'm using the huge earth elemental, maybe its size is bigger than the effect trigger radius and enemies cannot come close enough.


edit: Yes it's the distance from the initial target (here the size of the shape) that breaks it.
If i use the w-key, to walk closer to the enemy, the whirlwind effect does trigger.


Can anything be done about that trigger radius for huge creatures?
Does a NH longspear user also have that problem?

And why do all shapes use the whirlwind effect? Would be nice if there was some difference or even if it was random each time/reset.
Honestly, making size-related distance trigger would be possible, but the issue is that it involves quite a big formula cause we have to drag many stuff from appearance.2da and baseitems.2da and it's quite heavy calculation for something that triggers that often.

As of shape whirlwind effect, things are coded around what you have in right hand and since most creatures have nothing, it uses default option which is whirlwind (slashing).
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