Remove the Oddity of generated Teleport Scrolls
Posted: Sun Mar 05, 2023 4:24 pm
It has come to my knowledge through a very educational Discord conversation that Teleport scrolls are generated by the RIG/loot with a default CL of 18.
What this does is mess with 2 aspects of mechanics & gameplay. 1) normal UMD mechanics for Spell Level "unlocking" on scrolls is unfairly modified in order to provide the scroll user the ability to teleport 6 PCs with a CL 18 scroll. There is no lower baseline available to the UMD teleporting character. 2) because Casters themselves cannot scribe a scroll above CL 15—which is another level of bullshit that has been pointed out before!!!—it means that Casters are LESS GOOD at their abilities than the RIG/loot generated versions...which devalues the Caster.
Of course, this could be fixed with adding Potions of Teleport...though that it is an ugly fix.
Either generated Teleport scrolls should be knocked down to CL 15, or better yet, CL 9 which is the minimum CL for Level 5 spells.
Cheers.
What this does is mess with 2 aspects of mechanics & gameplay. 1) normal UMD mechanics for Spell Level "unlocking" on scrolls is unfairly modified in order to provide the scroll user the ability to teleport 6 PCs with a CL 18 scroll. There is no lower baseline available to the UMD teleporting character. 2) because Casters themselves cannot scribe a scroll above CL 15—which is another level of bullshit that has been pointed out before!!!—it means that Casters are LESS GOOD at their abilities than the RIG/loot generated versions...which devalues the Caster.
Of course, this could be fixed with adding Potions of Teleport...though that it is an ugly fix.
Either generated Teleport scrolls should be knocked down to CL 15, or better yet, CL 9 which is the minimum CL for Level 5 spells.
Cheers.