Add Mithral and Entropium unique armors
Posted: Sun Mar 05, 2023 5:28 pm
Simply put, cloth is a lot easier to find, and therefore RIG will generate a lot more useful cloth items. Cloth has one material type only and therefore all cloth is good cloth. There are also plenty of potent cloth items purchasable from npc shops. For armor, you have to roll to get the specific best type in a class (fullplate for example), then the correct rare material, then also the properties for said material, which dilutes the overall pool of useful loot generated for those specific armor properties exponentially in comparison. I always notice this discrepancy in gear availability between str and dex when i'm out looting and think it should be improved upon.
The two ways we could do so are by either adding new unique epic drops for the meta armor types such as MFP / EFP, or adding such unique items to a store. One could maintain the player market for these rare material armors by having the store prices be high comparative to player prices- e.g selling unenchanted MFP for 250k as opposed to the usual 100k or so players sell it for, creating a price exorbitant enough that one would seek alternative means before biting the bullet.
Personally I am leaning towards the epic drop option for any particularly good items, as it still retains that rarity factor while still helping out builds that use those armors by giving them some actual enchantments on their chest slots. Then we could have shops that sell merely decent stuff; things to tide people over as they farm away for months and years in hope of getting something better.
The two ways we could do so are by either adding new unique epic drops for the meta armor types such as MFP / EFP, or adding such unique items to a store. One could maintain the player market for these rare material armors by having the store prices be high comparative to player prices- e.g selling unenchanted MFP for 250k as opposed to the usual 100k or so players sell it for, creating a price exorbitant enough that one would seek alternative means before biting the bullet.
Personally I am leaning towards the epic drop option for any particularly good items, as it still retains that rarity factor while still helping out builds that use those armors by giving them some actual enchantments on their chest slots. Then we could have shops that sell merely decent stuff; things to tide people over as they farm away for months and years in hope of getting something better.