Add Mithral and Entropium unique armors

Suggestions Should Be Posted in Their Respective Categories

Moderators: Moderator, Quality Control, Developer, DM

Post Reply
Gadwin
Posts: 31
Joined: Tue Jul 09, 2019 11:26 pm

Add Mithral and Entropium unique armors

Unread post by Gadwin »

Simply put, cloth is a lot easier to find, and therefore RIG will generate a lot more useful cloth items. Cloth has one material type only and therefore all cloth is good cloth. There are also plenty of potent cloth items purchasable from npc shops. For armor, you have to roll to get the specific best type in a class (fullplate for example), then the correct rare material, then also the properties for said material, which dilutes the overall pool of useful loot generated for those specific armor properties exponentially in comparison. I always notice this discrepancy in gear availability between str and dex when i'm out looting and think it should be improved upon.

The two ways we could do so are by either adding new unique epic drops for the meta armor types such as MFP / EFP, or adding such unique items to a store. One could maintain the player market for these rare material armors by having the store prices be high comparative to player prices- e.g selling unenchanted MFP for 250k as opposed to the usual 100k or so players sell it for, creating a price exorbitant enough that one would seek alternative means before biting the bullet.

Personally I am leaning towards the epic drop option for any particularly good items, as it still retains that rarity factor while still helping out builds that use those armors by giving them some actual enchantments on their chest slots. Then we could have shops that sell merely decent stuff; things to tide people over as they farm away for months and years in hope of getting something better.
User avatar
DaloLorn
Posts: 2467
Joined: Tue Mar 26, 2019 2:44 am
Location: Discord (@dalolorn)

Re: Add Mithral and Entropium unique armors

Unread post by DaloLorn »

Adding/removing items from the loot tables has never been easier. We just need to come up with a methodology for designing the items, figuring out an appropriate table to put them in, and making the blueprints. (This last part trips me up the most, I think.)

It's not just mithral and entropium, though. Basically all the new armor materials have nothing but RIG options, and BG's custom weapon types are limited to basic EB progression and maybe 1-2 epic options in either stores or loot, often having little else in between.
European player, UTC+1 (+2 during DST). Ex-fixer of random bits. Active in Discord.
Active characters:
  • Zeila Linepret
  • Ilhara Evrine
  • Linathyl Selmiyeritar
  • Belinda Ravenblood
  • Virin Swifteye
  • Gurzhuk
Gadwin
Posts: 31
Joined: Tue Jul 09, 2019 11:26 pm

Re: Add Mithral and Entropium unique armors

Unread post by Gadwin »

If making the blueprints is the issue then I wouldn't mind creating them to whatever agreed upon design if given access to do so. I've done similar for other servers from shop overhauls to unique item creation.
Post Reply

Return to “Suggestions and Discussion”