Paladin Spell: Divine Retribution - wrong spell save DC
Posted: Fri Mar 31, 2023 4:10 pm
elloes,
i have a paladin character, level 29 total, 26 paladin levels and 3 anointed knight levels, with practiced spell caster feat (Divinate Paladin Class Kit). Paladins are full casters on BG, meaning if i cast a level 4 paladin spell (divine retribution), the DC of the spell should be:
Spell save DC: 10 (base) + 4 (spell level) + 3 (epic caster progression levels 23, 26 and 29) and +3 (WIS mod): so DC 20 will save.
the spells description states:
"You invoke the holy words quickly and your weapon flashes a holy or unholy radiance. Through Divinely granted insight you know that your following attacks will hit their mark. The target must perform a wisdom adjusted saving throw against the spell's save DC + 2. The target's wisdom modifier is subtracted from the total DC (negative modifiers are added). If the target succeeds his will-save nothing happens. If the will save fails then you shall land critical blows. You can cast this spell even when it's not your round; However, your must mind interrupting your own attacks"
# I understand the above to mean that the DC of the spell increases by +2, for a total of DC: 22 (will save) for my character.
# the DC is then modified by the opponents WIS, if opponent has WIS:15 (+2), the DC of the spell is reduced to a DC 20 will save.
# if the opponent has a WIS: 7 (-2), the DC of the spell is increased to DC 24 will save.
# if my character were to drink a potion of owls insigt, WIS would bump to 24 (+7 modifier), meaning a DC bump to DC 26 will save, modified by opponents WIS modifier, which is something that actually might be useful for a paladin, blackguard, innate etc.
Problem1: the DC seems to be the same, all the time, no matter which opponent i attack, its always set at 15, which is wrong. it looks to me like it takes 10 (base) adds +2 from the spell and adds +3 (WIS) for DC 15 total, which inaccurate. DC 15 makes the spell utterly useless, and it is a level 4 spell, which is the highest spell level available to paladins.
Problem2: when the spell feat rarely succeeds, the attacks, when they hit, get the "critical hit" floating message, but i do NOT inflict critical damage, just normal damage.
i hope you guys can find a way to fix this.
Potential additional problems: the spell feats blessed strike, burning strike and disrupting strike also seem to have spell save DC´s that are compeltely wrong, but i have not looked into them as thoroughly, might be a good idea, as they are underwhelming to say the least.
i have a paladin character, level 29 total, 26 paladin levels and 3 anointed knight levels, with practiced spell caster feat (Divinate Paladin Class Kit). Paladins are full casters on BG, meaning if i cast a level 4 paladin spell (divine retribution), the DC of the spell should be:
Spell save DC: 10 (base) + 4 (spell level) + 3 (epic caster progression levels 23, 26 and 29) and +3 (WIS mod): so DC 20 will save.
the spells description states:
"You invoke the holy words quickly and your weapon flashes a holy or unholy radiance. Through Divinely granted insight you know that your following attacks will hit their mark. The target must perform a wisdom adjusted saving throw against the spell's save DC + 2. The target's wisdom modifier is subtracted from the total DC (negative modifiers are added). If the target succeeds his will-save nothing happens. If the will save fails then you shall land critical blows. You can cast this spell even when it's not your round; However, your must mind interrupting your own attacks"
# I understand the above to mean that the DC of the spell increases by +2, for a total of DC: 22 (will save) for my character.
# the DC is then modified by the opponents WIS, if opponent has WIS:15 (+2), the DC of the spell is reduced to a DC 20 will save.
# if the opponent has a WIS: 7 (-2), the DC of the spell is increased to DC 24 will save.
# if my character were to drink a potion of owls insigt, WIS would bump to 24 (+7 modifier), meaning a DC bump to DC 26 will save, modified by opponents WIS modifier, which is something that actually might be useful for a paladin, blackguard, innate etc.
Problem1: the DC seems to be the same, all the time, no matter which opponent i attack, its always set at 15, which is wrong. it looks to me like it takes 10 (base) adds +2 from the spell and adds +3 (WIS) for DC 15 total, which inaccurate. DC 15 makes the spell utterly useless, and it is a level 4 spell, which is the highest spell level available to paladins.
Problem2: when the spell feat rarely succeeds, the attacks, when they hit, get the "critical hit" floating message, but i do NOT inflict critical damage, just normal damage.
i hope you guys can find a way to fix this.
Potential additional problems: the spell feats blessed strike, burning strike and disrupting strike also seem to have spell save DC´s that are compeltely wrong, but i have not looked into them as thoroughly, might be a good idea, as they are underwhelming to say the least.