Option to Study Location for Teleportation Familiarity
Posted: Thu Apr 13, 2023 1:18 am
Suggestion:
Inclusion of a "Study Location" feat when a character possesses a Marked Locations feat; allowing increasing familiarity over time without casting spells.
Reasoning:
The teleportation system relies on Marked Locations, with repeated successful transits to a locatiton increasing a Familiarity value.
The only way to build this Familiarity value is through successful use of teleportation spells, regardless of how long a character has or is associated with that location.
This distinction, while practical, prevents a character who spends most of their time in a small number of locations from building the ability to return to their sanctum reliably unless they spend tens of thousands of gold and potentially many consumables.
I think that this has the potential to be addressed by introducing the ability to study a location - perhaps once per reset, rest, or other time-gating to prevent instant familiarity, but allowing a frequent visitor to grow their intimate knowledge of a location in the event they need to use it.
Mechanically, I would propose a function that allows the user to select a marked location from their list. If that location is in the same map-area, and perhaps even within a certain proximity, it increases the familiarity by 1 as though completing a successful teleport, and the ability cannot be used again until the cooldown requirement is met.
Inclusion of a "Study Location" feat when a character possesses a Marked Locations feat; allowing increasing familiarity over time without casting spells.
Reasoning:
The teleportation system relies on Marked Locations, with repeated successful transits to a locatiton increasing a Familiarity value.
The only way to build this Familiarity value is through successful use of teleportation spells, regardless of how long a character has or is associated with that location.
This distinction, while practical, prevents a character who spends most of their time in a small number of locations from building the ability to return to their sanctum reliably unless they spend tens of thousands of gold and potentially many consumables.
I think that this has the potential to be addressed by introducing the ability to study a location - perhaps once per reset, rest, or other time-gating to prevent instant familiarity, but allowing a frequent visitor to grow their intimate knowledge of a location in the event they need to use it.
Mechanically, I would propose a function that allows the user to select a marked location from their list. If that location is in the same map-area, and perhaps even within a certain proximity, it increases the familiarity by 1 as though completing a successful teleport, and the ability cannot be used again until the cooldown requirement is met.