Ashenie wrote: ↑Thu Jul 13, 2023 6:34 pm
Hello there,
First of all, thank you for the suggestion and the interest in the system. Keeping suggestions together in a feedback thread is also easier, by the way. It avoids spreading the topic into many threads!
I can offer a few perspectives on this one. I will bring it back along other suggestions but it might not be examined in priority, not because it's not interesting, but because there are already suggestions to review external medicinal effects and instead of changing everything again and again, we will try to proceed step by step. So when we get an answer on the suggestion to review medicinal effects on this items and others, and if it's negative, we can try to consider this one singularly.
Also, a few perspectives that , I hope, might help;
The fact that it has a charge and a healer kit's property means both effects can be used from the item (if you use the charge first). If you change the charge to be one single use, which I agree doesn't change anything for the charge power itself, you will have to choose between healer's kit or cure wounds, instead of being able to use both.
The fact that it's not stackable could have been a concern, but will be less so since we are introducing herb bags in one of the upcoming updates. While it might not cover the poultices themselves, it will cover herbs, and free a lot of inventory slots for herbalists and healers.
I hope it helps considering further the implications there, and don't hesitate to find me if there are anything unclear, or if you need anything,
Cheers,
Ashenie
Thank you for your response. Would it be possible to invoke the healer's kit effects through a script attached to a unique power and give it two charges? So that you can either use the healer's kit twice, the cure wounds twice, or one of each in any order?
As to charges and stackability, it's a problem with a lot of the products of this system. So how about a tool that transfers the charges of one item to another of the same type?
Herbalist's Funnel, weight 0.1 lbs
Miscellaneous Small Item
Unique Power Unlimited uses
Instructions for use to transfer the charges from one herbalism product to another of the SAME type:
Place the recipient item in your first inventory slot. Activate the funnel and target another herbalism product. If the targeted product and the item in the 1st inv slot are two separate instances of the same type, then the charges from the targeted item are transferred to the 1st inv slot item and the targeted item is destroyed. If the two items are not the same type, nothing happens. If the user targets the instance of the item that's in the 1st inv slot, nothing happens (or they just lose that item if it's not possible to code a check for that). If the item in the 1st inv slot already has 10 or more charges, nothing happens.