Control Hanchman (Move)

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Lockonnow
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Control Hanchman (Move)

Unread post by Lockonnow »

the feat Control Hanchman (Move) do not move any summon or others monsters anymore it is invalid target it say.
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Louvaine
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Re: Control Hanchman (Move)

Unread post by Louvaine »

This had been like so for a while. Would it be possible to revert to time when we had feats dragged to hotbar rather than the henchmen thing showing up when we log? For once, it worked back then. More importantly, it wasn't something that most players don't use open up when they log.
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Re: Control Hanchman (Move)

Unread post by Rhifox »

Louvaine wrote: Thu Sep 14, 2023 11:49 am This had been like so for a while. Would it be possible to revert to time when we had feats dragged to hotbar rather than the henchmen thing showing up when we log? For once, it worked back then. More importantly, it wasn't something that most players don't use open up when they log.
You can already do that. The feats are in your character sheet and can be dragged to your hotbar. The henchman bar can also be toggled off.
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Louvaine
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Re: Control Hanchman (Move)

Unread post by Louvaine »

Do the feats actually work? I never managed to get them to work ever since addition of henchmen bar. It worked fine before that.
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Re: Control Hanchman (Move)

Unread post by Rhifox »

Attack does. Move still seems to be having problems despite the fact I thought I fixed it, so I'll work on it more.

Henchmen bar can be toggled on and off from bottom left eye menu.
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Rhifox
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Re: Control Hanchman (Move)

Unread post by Rhifox »

Feat move is now confirmed fixed.
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