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Custom changes on server

Posted: Thu Sep 21, 2023 9:49 pm
by Night shader
Is there a list of differences between the vanilla game and the custom changes on server handy? Researching the wiki I can find some information but it can be very handy if someone can point me to a list with most things that were changed? Thanks in advance.

Re: Custom changes on server

Posted: Thu Sep 21, 2023 10:44 pm
by Aspect of Sorrow
You can find 14 years of changes starting in this thread : viewtopic.php?f=4&t=2716

Re: Custom changes on server

Posted: Fri Sep 22, 2023 2:47 am
by metaquad4
Night shader wrote: Thu Sep 21, 2023 9:49 pm Is there a list of differences between the vanilla game and the custom changes on server handy? Researching the wiki I can find some information but it can be very handy if someone can point me to a list with most things that were changed? Thanks in advance.
-You can equip any item (baring UMD-restricted ones), your AC/AB will decrease if you don't have the correct proficiency
-There are many domains, all overhauled and many more added
-There are many, many more spells
-Combat feats (disarm/knockdown) are baseline, taking them offers you the improved versions
-There is no improved combat expertise or power attack. Both allow you to go -1/+1 (AB/AC or Damage) to -5/+5
-Summons are overhauled, more were added
-Skills were overhauled, many were added. Getting a class now unlocks the class' skills properly, so it isn't cross-class on future level-ups.
-Backgrounds were added. They now give you 1-2 extra skills (1 in the case of polyglot, which gives you an extra language instead)
-Crafting was removed and is pending an overhaul. Currently cooking and alchemy exist.
-Many bugs were fixed
-Appearance changing exists (and is probably the best system in all of nwn2 ATM)
-More races/classes/feats were added

That is about the jist of it. There are too many changes to really go through in an exhaustive manner - those are what I'd say are the highlights. The wiki has most of it.