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Post 30 character progession

Posted: Sun Dec 17, 2023 4:30 am
by Green Monster
Once per 30 days if you are at 528,000 xp, you can speak to an NPC in the Nexus and sacrifice 32,000 xp* in exchange for +1 saving throw of your choice or +1 skill of your choice. Saving throws cannot be increased beyond a base score of 21** and skills cannot be raised beyond a base of 33. Note that you can only do this when you have exactly 528,000 xp and only once every 30 days, so once you sacrifice your 32,000 xp you need to get back up to 528,000 again and wait 30 days before you can do it again.


*528,000 = max xp you can get in the game. An ECL 2 character who had 528,000 and lost 32,000 would still be level 30. Barely.

** 21 is the highest base saving throw, excluding ability modifiers and gear, you could get by combining multiple classes with the same "high" save. See this article.

ETA: 3:30 am idea. Idk.
EATA: Changed from saving throws or skills to skills only.

Re: Post 30 character progession

Posted: Sun Dec 17, 2023 6:26 am
by Antras89
Oh hell no,

Im fine with it, only if we made a base DC for Sorc/Wiz/Clerick/Druid a 21, from 10 for they spells.
We should reduce insane stacks fo spell resistance what are already in game.

Re: Post 30 character progession

Posted: Sun Dec 17, 2023 6:56 am
by renshouj
Increasing the disparity between levels? God no

Re: Post 30 character progession

Posted: Sun Dec 17, 2023 5:00 pm
by Green Monster
Antras89 wrote: Sun Dec 17, 2023 6:26 am Oh hell no,

Im fine with it, only if we made a base DC for Sorc/Wiz/Clerick/Druid a 21, from 10 for they spells.
We should reduce insane stacks fo spell resistance what are already in game.
I don't understand what you're saying here. I didn't mention anything about spell resistance, and I have no idea what DC you're referring to.


renshouj wrote: Sun Dec 17, 2023 6:56 am Increasing the disparity between levels? God no
You think it'd make that much difference? Maximum of +12 to one save or one skill in one full real life YEAR, and then only if it doesn't exceed normal max possible values? That would be a massive difference? And outside of PvP what difference does the difference make?

I just thought long-time characters shouldn't be unable to learn new skills. Should have something to strive for other than gold. What if it was skills only, not saving throws?

Re: Post 30 character progession

Posted: Mon Dec 18, 2023 5:12 am
by New Me
I was thinking something similar, on several occasions. It is kind of odd, to think a person would learn all they could, theoretically in a month, and then remain ignorant for the rest of their lives, ha ha ha.

But, yes, I would not mind it to be limited. I was thinking, maybe up to 5 ranks for most skill, and up to 10 for less mechanical skills, like cooking. Or, preferably up to 10 for class skills, and 5 for non class skills, with added limitations for skills that would be deemed as "too powerful". I do not think that would break the mechanics all that much, but would add a little of RP value, so, better than nothing? Of course, I would not mind having possibility of going all the way to 33 with some skills, as well, number depending on character intelligence, maybe?

I am not sure how that could be done in game, though? Suppose XP cost could work, maybe even paying a level to get extra skills on next level up? Would represent continuing growth, but would probably be troublesome for wizards (always troubles with them, no wonder Amn hates them :think: ), and probably overly complicated to implement.

Another idea I had, if possible, once reaching max XP (or some other set XP value), and not limited to once per month, but maybe once a week (but would be fine with both, though), to have NPCs that would give "quests", depending on the skill. Characters could be asked to do something in game, or just pay the XP and gold cost at the spot. Ideally would be something that would make characters go "around the world", "gathering knowledge" from recommended locations given by NPC, but that sounds like a lot of work, even if that would give more RP reasons to go to various places.

Not sure how that could be implemented, though, as I am not a programmer? Maybe characters could be given a token, that DMs would see as a proof and do their magic on characters?

Thank you for your time reading this! Give us more skills, it is Christmas time!

Re: Post 30 character progession

Posted: Mon Dec 18, 2023 6:26 am
by Steve
Let’s add in Effects of Aging!

https://www.d20srd.org/srd/description.htm

Giving extra Saves is too much power creep. Giving extra Skill points…maybe +1 per RL year of playing the toon. Maybe.

Re: Post 30 character progession

Posted: Mon Dec 18, 2023 6:39 am
by izzul
Steve wrote: Mon Dec 18, 2023 6:26 am Let’s add in Effects of Aging!

https://www.d20srd.org/srd/description.htm

Giving extra Saves is too much power creep. Giving extra Skill points…maybe +1 per RL year of playing the toon. Maybe.
I love this :romance-heartsthree:
getting old, senile and fat :lol:

Re: Post 30 character progession

Posted: Mon Dec 18, 2023 12:36 pm
by MrSmith
With all of the custom content on BGTSCC... a potential post 30th [level] character progression pathway could be done by acquiring additional History Feats earned only through the completion of epic level quests. For example... "Survivor of Bane's Purge" ((Or fill in the deity)) for Good aligned characters or "Survivor of Tyr's Righteous Wrath" for evil aligned characters. Successfully completing these quests not only warrants proper bragging rights, but also the acquisition of appropriate skill points. Just a thought.

Cheers!
MrSmith

Re: Post 30 character progession

Posted: Mon Dec 18, 2023 1:35 pm
by blazerules
Having custom history feats that are added based on what a character accomplishes and is known for is a neat idea.

For skills though, that just encourages grind since XP based. I'd rather never touch the grind. But a list of specific skills rather than all of them, could work.

Maybe languages?

But it ends up a slippery slope of favoritism accusations.

Re: Post 30 character progession

Posted: Tue Dec 19, 2023 11:12 am
by artemitavik
the issue with adding history feats and stuff, while cool, would then be:

1) a crap load of characters that have been around a while will be clamoring for multiple history feats based on the ridiculous amount of crap they've already done in DM events, etc.

2) how do you decide what the feat is? is there going to be a list of "standard crazy awesome heroic actions" feats? (or whatever you call them), or is each feat character custom? At what point is a feat for skills, etc awarded instead of other rewards? There's a pretty solid balance issue to resolve.

Re: Post 30 character progession

Posted: Tue Dec 19, 2023 12:43 pm
by MrSmith
artemitavik wrote: Tue Dec 19, 2023 11:12 am the issue with adding history feats and stuff, while cool, would then be:

1) a crap load of characters that have been around a while will be clamoring for multiple history feats based on the ridiculous amount of crap they've already done in DM events, etc.
I am not sure the how to measure a "crap load", but I feel the emotion in your response. To this I add... Isn't this already happening? I mean, relative to DM events?
artemitavik wrote: Tue Dec 19, 2023 11:12 am 2) how do you decide what the feat is? is there going to be a list of "standard crazy awesome heroic actions" feats? (or whatever you call them), or is each feat character custom? At what point is a feat for skills, etc awarded instead of other rewards? There's a pretty solid balance issue to resolve.
There could be... IF/ repeat IF/ "standard crazy awesome heroic actions" were an epic level quest you completed. The point being... the epic was made available to you and YOU decided to engage.

History feats are neither new nor concerning. All of the NWN2 campaigns have them, and BGTSCC has unique ones they created. Nothing scary here.


Cheers!
MrSmith

Re: Post 30 character progession

Posted: Tue Dec 19, 2023 2:06 pm
by sweetlikesplenda
Something I thought might be kinda neat is to give say a +1 skill point in Local:Lore per year (Could be every 2 years?) of RL play on a PC. This shows things picked up by being in an area, reading about, hearing local rumors, being involved in the happenings of an area, and so forth, as well as shows dedication to a PC. Could have a rule about needing to have a bio, since forum bios are kinda being pushed again. I understand this may seem unfair to newer PCs and newer players. I figured since Local:Lore skill is really not often used, even in DM events, it wouldn't be too much of a disparagement between old and new PCs.

If it is not a popular idea, no worries. Just throwing something out there since the thought had popped in my head before and this topic came up.

Re: Post 30 character progession

Posted: Tue Dec 19, 2023 5:17 pm
by Riddance
(Guy who just recently have leveled his main toon to lvl 30 here btw)

Gonna toss my few words in this conversation:

Idea with custom history feats sounds cool for me (brings some memories of how I accidentally caused the re-appearance of one regular feat) but it might take helluva time for Dev team to actually make at least nice ones. Basically, history feat should represent something important, give it's owner an interesting ability (otherwise they are more like a journal note left in the wrong page of character sheet) but in the same time shall not be balance breaking. Sounds like decent amount of testing for one single feat, beside the brainstorming the idea of one in the first place

As for giving an opportunity to max leveled characters to get skill advancements - I'm personally all for that but the very idea of getting xp just to use it as "coins to purchase training" gives me both vibes of Dark Souls and Skyrim... which is not a good mix for me. What about making the similar way we actually have with getting extra language? You dedicate rp-time to actually train some skills, maybe reaching out other PCs with high enough skill you want to train and ask them for help and then you actually get it

Re: Post 30 character progession

Posted: Wed Dec 20, 2023 6:11 am
by DaloLorn
That extra language thing is not actually in use by the DMs: I can't think of a single instance in the past 5 years when it was done, and I think it's just that nobody bothered to remove references to it from wherever they are.

Re: Post 30 character progession

Posted: Wed Dec 20, 2023 3:26 pm
by MrSmith
DaloLorn wrote: Wed Dec 20, 2023 6:11 am That extra language thing is not actually in use by the DMs:
I apologize for my ignorance. What do you mean by "extra language thing"?

Cheers!
MrSmith